<p>Oops good thing I did not yet figure out how to use a native d3dx9_36 then so no compromise of my ability to contribute.</p>
<p>Just to clarify then... I may NOT use wine to monitor calls within a native DLL? Specifically, I may not determine what parameters one native function passes to another?</p>
<p>Thank you<br>
Misha</p>
<p><blockquote type="cite">On Jul 6, 2010 4:10 PM, "Austin English" <<a href="mailto:austinenglish@gmail.com">austinenglish@gmail.com</a>> wrote:<br><br><p><font color="#500050">On Tue, Jul 6, 2010 at 3:39 PM, Austin English <<a href="mailto:austinenglish@gmail.com">austinenglish@gmail.com</a>> wrote:<br>
> On Tue, Jul 6, 201...</font></p>I should have clarified, you shouldn't be looking at native dll<br>
internals, of course (' trying to debug the exact parameters<br>
<p><font color="#500050">D3DXCreateBox uses in its call to D3DXCreateMesh to create its</font></p>mesh.'). Only use MSDN or black box testing with conformance tests to<br>
verify native behavior.<br>
<br>
Also see <a href="http://wiki.winehq.org/DeveloperFaq#head-fed5011434f62ae1a88baebfb8193a37ea795101" target="_blank">http://wiki.winehq.org/DeveloperFaq#head-fed5011434f62ae1a88baebfb8193a37ea795101</a><br>
<br>
--<br>
<font color="#888888">-Austin<br>
</font></blockquote></p>