From fa516d2c512b3c515a465d6e6d992f3f3d722b72 Mon Sep 17 00:00:00 2001 From: Vladimir Panteleev Date: Sun, 24 Oct 2010 00:10:00 +0300 Subject: quartz: Don't block indefinitely when pausing after end of stream --- dlls/quartz/dsoundrender.c | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index a51da6c..5429ea7 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -605,7 +605,10 @@ static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) This->filter.state = State_Paused; ResetEvent(This->blocked); - ResetEvent(This->state_change); + if (This->pInputPin->end_of_stream) + SetEvent(This->state_change); + else + ResetEvent(This->state_change); } LeaveCriticalSection(&This->filter.csFilter); -- 1.7.1