fixme:thread:SetThreadIdealProcessor (0x764): stub err:ntdll:RtlpWaitForCriticalSection section 0x7de77580 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 001c, blocked by 0041, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x41f24e4 "?" wait timed out in thread 0045, blocked by 0044, retrying (60 sec) Selected/affected threads from "bt all": ======================================== Backtracing for thread 001c in process 001b (C:\Program Files\2K Games\BioShock\Builds\Release\Bioshock.exe): Backtrace: =>0 0xb77dc422 __kernel_vsyscall+0xe() in [vdso].so (0x0073f918) 1 0x7bc7fbbe NTDLL_wait_for_multiple_objects+0x1f0(count=0x73fafc, handles=0x73f9fc, flags=0x4, timeout=0x7bc8c082, signal_object=0x73fa58) [/build/wine-git_build/dlls/ntdll/sync.c:1124] in ntdll (0x0073fb28) 2 0x7bc7fbbe NTDLL_wait_for_multiple_objects+0x1f0(count=0x1, handles=0x73fbb0, flags=0x4, timeout=(nil), signal_object=0x0(nil)) [/build/wine-git_build/dlls/ntdll/sync.c:1124] in ntdll (0x0073fb78) 3 0x7bc7fcae NtWaitForMultipleObjects+0x73(count=0x1, handles=0x73fbb0, wait_all=0, alertable=0, timeout=(nil)) [/build/wine-git_build/dlls/ntdll/sync.c:1162] in ntdll (0x0073fcc8) 4 0x7b86e395 WaitForMultipleObjectsEx+0x138(count=0x1, handles=0x73fd00, wait_all=0, timeout=0xffffffff, alertable=0) [/build/wine-git_build/dlls/kernel32/sync.c:188] in kernel32 (0x0073fcf8) 5 0x7b86e1c9 WaitForSingleObject+0x3b(handle=0x7f4, timeout=0xffffffff) [/build/wine-git_build/dlls/kernel32/sync.c:128] in kernel32 (0x0073fd10) 6 0x1145ffd1 in bioshock (+0xb5ffd0) (0x0073fd44) 7 0x1171bac7 in bioshock (+0xe1bac6) (0x0073fd7c) 8 0x1171bc3d in bioshock (+0xe1bc3c) (0x0073fe60) 9 0x7b85d54c call_process_entry+0xb() in kernel32 (0x0073fe78) 10 0x7b85d54c call_process_entry+0xb() in kernel32 (0x0073fec8) 11 0x7b85d692 start_process+0x143(peb=0x7ffdf000) [/build/wine-git_build/dlls/kernel32/process.c:1086] in kernel32 (0x0073fed8) 12 0x7bc7be90 call_thread_func+0xb() in ntdll (0x0073ffb8) 13 0x7bc7bece call_thread_entry_point+0x33(entry=0x7b85d54e, arg=0x7ffdf000) [/build/wine-git_build/dlls/ntdll/signal_i386.c:2473] in ntdll (0x0073ffe8) 14 0x7bc53fdc start_process+0x2f(kernel_start=0x7b85d54e) [/build/wine-git_build/dlls/ntdll/loader.c:2606] in ntdll (0x00000000) Backtracing for thread 0041 in process 001b (C:\Program Files\2K Games\BioShock\Builds\Release\Bioshock.exe): Backtrace: =>0 0xb77dc422 __kernel_vsyscall+0xe() in [vdso].so (0x1283de88) 1 0x7d847231 in libgl.so.1 (+0x7b230) (0x1283df58) 2 0x7e4314fa context_apply_fbo_entry+0x29(context=0x121ba5b8, target=0x8d40, entry=0x182e98) [/build/wine-git_build/dlls/wined3d/context.c:440] in wined3d (0x1283df98) 3 0x7e4314fa context_apply_fbo_entry+0x29(context=0x121ba5b8, target=0x8d40, entry=0x182e80) [/build/wine-git_build/dlls/wined3d/context.c:440] in wined3d (0x1283dfd8) 4 0x7e431703 context_apply_fbo_state+0xd5(context=0x121ba5b8, target=0x8d40, render_targets=0x14113658, depth_stencil=0x1a13a8, location=0x40) [/build/wine-git_build/dlls/wined3d/context.c:492] in wined3d (0x1283e038) 5 0x7e43b83c context_apply_clear_state+0xec(context=0x121ba5b8, device=0x18a008, rt_count=0x8, rts=0x182b80, depth_stencil=0x1a13a8) [/build/wine-git_build/dlls/wined3d/context.c:2148] in wined3d (0x1283e178) 6 0x7e440306 device_clear_render_targets+0x1a2(device=0x18a008, rt_count=0x8, rts=0x182b80, rect_count=0, rects=(nil), draw_rect=0x1283e1cc, flags=0x7, color=0x1283e1dc, depth=1.000000, stencil=0) [/build/wine-git_build/dlls/wined3d/device.c:689] in wined3d (0x1283e208) 7 0x7e4512fa IWineD3DDeviceImpl_Clear+0x1ef(iface=0x18a008, rect_count=0, rects=(nil), flags=0x7, color=0, depth=1.000000, stencil=0) [/build/wine-git_build/dlls/wined3d/device.c:4744] in wined3d (0x1283e258) 8 0x7e5743c1 IDirect3DDevice9Impl_Clear+0xda(iface=0x181f90, Count=0, pRects=(nil), Flags=0x7, Color=0, Z=1.000000, Stencil=0) [/build/wine-git_build/dlls/d3d9/device.c:1273] in d3d9 (0x1283e2a0) 9 0x10b8f39d in bioshock (+0x28f39c) (0x1283e324) 10 0x10ae934e in bioshock (+0x1e934d) (0x1c268008) 11 0x00000003 (0x11015464) 12 0x10aff710 in bioshock (+0x1ff70f) (0x10a578a0) 13 0x0001088e (0x8df18b56) 14 0x00000000 (0x00000000) Backtracing for thread 0045 in process 001b (C:\Program Files\2K Games\BioShock\Builds\Release\Bioshock.exe): Backtrace: =>0 0xb77dc424 __kernel_vsyscall+0x10() in [vdso].so (0x00000000) Backtracing for thread 0044 in process 001b (C:\Program Files\2K Games\BioShock\Builds\Release\Bioshock.exe): Backtrace: =>0 0xb77dc422 __kernel_vsyscall+0xe() in [vdso].so (0x7f4fe5fc) 1 0x7bc7fbbe NTDLL_wait_for_multiple_objects+0x1f0(count=0x7f4fe7e0, handles=0x7f4fe6e0, flags=0x4, timeout=0x7bc768d2, signal_object=0x7bcb15a0) [/build/wine-git_build/dlls/ntdll/sync.c:1124] in ntdll (0x7f4fe80c) 2 0x7bc7fbbe NTDLL_wait_for_multiple_objects+0x1f0(count=0x1, handles=0x7f4fe894, flags=0x4, timeout=(nil), signal_object=0x0(nil)) [/build/wine-git_build/dlls/ntdll/sync.c:1124] in ntdll (0x7f4fe85c) 3 0x7bc7fcae NtWaitForMultipleObjects+0x73(count=0x1, handles=0x7f4fe894, wait_all=0, alertable=0, timeout=(nil)) [/build/wine-git_build/dlls/ntdll/sync.c:1162] in ntdll (0x7f4fe9ac) 4 0x7b86e395 WaitForMultipleObjectsEx+0x138(count=0x1, handles=0x7f4fe9e4, wait_all=0, timeout=0xffffffff, alertable=0) [/build/wine-git_build/dlls/kernel32/sync.c:188] in kernel32 (0x7f4fe9dc) 5 0x7b86e1c9 WaitForSingleObject+0x3b(handle=0x6f0, timeout=0xffffffff) [/build/wine-git_build/dlls/kernel32/sync.c:128] in kernel32 (0x00000000)