<div class="gmail_quote">2011/3/10 Alexandre Julliard <span dir="ltr"><<a href="mailto:julliard@winehq.org">julliard@winehq.org</a>></span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="im">Matteo Bruni <<a href="mailto:matteo.mystral@gmail.com">matteo.mystral@gmail.com</a>> writes:<br>
<br>
> 2011/3/10 David Adam <<a href="mailto:david.adam.cnrs@gmail.com">david.adam.cnrs@gmail.com</a>>:<br>
>> Thanks for the feedback. What do you mean by "you are forcing a particular<br>
>> vertex ordering3"?<br>
><br>
> I mean that you are testing the vertices of the mesh returned by<br>
> D3DXCreateBox in the order generated by native d3dx9, while they could<br>
> in general be in any order while still making up a box. That's not a<br>
> problem in my opinion because our implementation (when it will be<br>
> written :)) could generate the vertices with the same ordering without<br>
> any issue.<br>
<br>
</div>There's no reason for the tests to require that. Also, hardcoding the<br>
full list of vertices is ugly (and in the case of the teapot, clearly<br>
absurd).<br>
<font color="#888888"><br>
--<br>
Alexandre Julliard<br>
<a href="mailto:julliard@winehq.org">julliard@winehq.org</a><br>
</font></blockquote></div><br>Must I pick up only a few vertices and test them? Or I do not test the vertices returned by D3DXCreateBox<br><br>A+<br><br>David<br>