<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><br><div><blockquote type="cite"><div><span>&lt;0001-wined3d-check-for-ARB_fragment_program-in-arbfp_blit.patch&gt;</span><br></div></blockquote></div>Considering this statement in&nbsp;<span class="Apple-style-span" style="font-family: Menlo; font-size: 11px; ">select_blit_implementation, directx.c:</span><div><span class="Apple-style-span" style="font-family: Menlo; font-size: 11px; "><br></span></div><div><span class="Apple-style-span" style="font-family: Menlo; font-size: 11px; "><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Menlo; ">&nbsp;&nbsp; &nbsp;<span style="color: #ba239f">if</span> ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Menlo; ">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; gl_info-&gt;supported[ARB_FRAGMENT_PROGRAM]) <span style="color: #ba239f">return</span> &amp;arbfp_blit;</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Menlo; ">&nbsp; &nbsp; <span style="color: #ba239f">else</span> <span style="color: #ba239f">return</span> &amp;ffp_blit;</div><div><br></div><div>How does wined3d end up using arbfp_blit?</div><div><br></div></span></div></body></html>