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-------- Original Message --------
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<th align="RIGHT" nowrap="nowrap" valign="BASELINE">Subject:
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<td>Build a World - a sophisticated OpenGL Windows and Linux
native game - can it be any help with WINE?</td>
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<th align="RIGHT" nowrap="nowrap" valign="BASELINE">Date: </th>
<td>Sun, 24 Mar 2013 14:36:31 +0000</td>
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<th align="RIGHT" nowrap="nowrap" valign="BASELINE">From: </th>
<td>Mateusz Kielan
<a class="moz-txt-link-rfc2396E" href="mailto:devsh.graphicsprogramming@gmail.com"><devsh.graphicsprogramming@gmail.com></a></td>
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<th align="RIGHT" nowrap="nowrap" valign="BASELINE">To: </th>
<td><a class="moz-txt-link-abbreviated" href="mailto:ulrich.czekalla@utoronto.ca">ulrich.czekalla@utoronto.ca</a></td>
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<div>I'm sorry if this email seems kind of rushed (originally
planned to send to wine-devel but didnt want this email to go
public).</div>
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<div>This is more of a loose proposition towards CodeWeavers
rather than the wine developer community</div>
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We at "Sodan Design" are developing relatively complicated video
game called Build a World
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<div><a moz-do-not-send="true" href="http://www.buildaworld.net">www.buildaworld.net</a></div>
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<a moz-do-not-send="true"
href="http://www.youtube.com/user/wwwbuildaworldnet/videos?view=0&flow=grid">http://www.youtube.com/user/wwwbuildaworldnet/videos?view=0&flow=grid</a></div>
<div><a moz-do-not-send="true"
href="https://www.facebook.com/pages/Build-A-World/284152794990875?fref=ts">https://www.facebook.com/pages/Build-A-World/284152794990875?fref=ts</a></div>
<div><a moz-do-not-send="true"
href="http://www.kickstarter.com/projects/1895183955/build-a-world">http://www.kickstarter.com/projects/1895183955/build-a-world</a></div>
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<div>We are soon going to release our linux build to our alpha
testers, I'm the graphics programming and we had a native 32bit
linux build since I started working on the game.</div>
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<div>Now, I would imagine that you would very much benefit
from analyzing a program which has <b>ALMOST</b> exactly the
same codepath on linux as it does on linux (with the exception
of a few things like threading).</div>
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<div>Right now we use the following technologies (listing
more unusual stuff):</div>
<div>--OpenGL compatibility </div>
<div>--OpenGL 3.0 extensions</div>
<div>--OpenGL 4.2 tessellation shaders through extensions</div>
<div>--OpenGL Geometry shaders</div>
<div>--OpenGL 3D textures</div>
<div>--Boost::Libraries</div>
<div>--Pthreads/Windows Threads with mutices</div>
<div>--google protocol buffers</div>
<div>--libtcmalloc (Linux)</div>
<div>--FMOD</div>
<div><br>
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<div>And in the future:</div>
<div>--libvpx</div>
<div>--possibly ffmpeg</div>
<div>--OpenCL (definitely) - I gather this is something wine has
hickups with (at least CUDA was difficult)</div>
<div>--OpenGL compute shaders</div>
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<div>I'm sure you'd appreciate a good piece of crossplatform
software to work with, and we'd appreciate the extra
linux/windows testing.</div>
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<div>Some forms of reverse engineering will be allowed in our
EULA (for purpose of licence compliance with FFMPEG)</div>
<div>I'm sure if we CodeWeavers signed an NDA then we could hand
over a few nice things like executables with some debug
symbols.<br class="Apple-interchange-newline">
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<div>Even without an NDA we'd be able to give a free game
account to every CodeWeavers employee.</div>
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<div>P.S. It would be great if we could get some publicity or at
least some mention if our 32bit windows exe gets a platinum
rating or if tinkering around with Build-a-World helps with
advancing wine.</div>
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