<div dir="ltr"><div><div><div>Right, I didn't pay attention to d3drm_private.h while reviewing the commits :/ my bad.<br><br></div>I'll resend this one.<br><br></div>Cheers,<br></div>Aaryaman<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, May 11, 2016 at 9:13 PM, Henri Verbeet <span dir="ltr"><<a href="mailto:hverbeet@gmail.com" target="_blank">hverbeet@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On 11 May 2016 at 16:43, Aaryaman Vasishta <<a href="mailto:jem456.vasishta@gmail.com">jem456.vasishta@gmail.com</a>> wrote:<br>
> +void d3drm_texture_destroy(struct d3drm_texture *texture)<br>
> +{<br>
> +    d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj);<br>
> +    HeapFree(GetProcessHeap(), 0, texture);<br>
> +}<br>
</span>You're not using d3drm_texture_destroy() outside texture.c, so you<br>
don't need the declaration in d3drm_private.h, and this should just be<br>
static.<br>
<br>
<br>
</blockquote></div><br></div>