<html><head></head><body>I think INTZ+FETCH4 is an unlikely siruation because intz is an nvidia extension and fetch4 an AMD one. I would be very surprised to find a game needing it. I guess some later gpus might expose both.<br><br><div class="gmail_quote">Am 2. Februar 2019 21:46:27 MEZ schrieb Axel Davy <davyaxel0@gmail.com>:<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<pre class="k9mail">To my knowledge, DF24 doesn't have stencil (unlike INTZ).<br>Using a buffer with stencil is suboptimal, I would advise using a format <br>without.<br><br>Axel<br><br>On 01/02/2019 01:56, Daniel Ansorregui wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 1ex 0.8ex; border-left: 1px solid #729fcf; padding-left: 1ex;"> - This assumes FETCH4 is already supported by wine<br> And checks for ARB_texture_gather support before exposing DF24<br><br> Signed-off-by: Daniel Ansorregui <mailszeros@gmail.com><hr> dlls/wined3d/directx.c | 6 ++++++<br> dlls/wined3d/utils.c | 30 ++++++++++++++++++++++++++++++<br> include/wine/wined3d.h | 2 ++<br> 3 files changed, 38 insertions(+)<br><br> diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c<br> index 75622be80c..be0c514a78 100644<br> --- a/dlls/wined3d/directx.c<br> +++ b/dlls/wined3d/directx.c<br> @@ -1723,6 +1723,12 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad<br> return WINED3DOK_NOMIPGEN;<br> }<br> <br> + if ((check_format_id == WINED3DFMT_DF24) && !adapter->gl_info.supported[ARB_TEXTURE_GATHER])<br> + {<br> + TRACE("No Support for Fetch4 disabling DF24 support.\n");<br> + return WINED3DERR_NOTAVAILABLE;<br> + }<br> +<br> return WINED3D_OK;<br> }<br> <br> diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c<br> index 82111c8bb2..24fce97594 100644<br> --- a/dlls/wined3d/utils.c<br> +++ b/dlls/wined3d/utils.c<br> @@ -65,6 +65,8 @@ format_index_remap[] =<br> {WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20},<br> {WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},<br> {WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},<br> + {WINED3DFMT_DF16, WINED3D_FORMAT_FOURCC_BASE + 23},<br> + {WINED3DFMT_DF24, WINED3D_FORMAT_FOURCC_BASE + 24},<br> };<br> <br> #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))<br> @@ -141,6 +143,8 @@ static const struct wined3d_format_channels formats[] =<br> {WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},<br> {WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},<br> {WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},<br> + {WINED3DFMT_DF16, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},<br> + {WINED3DFMT_DF24, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},<br> /* Unsure about them, could not find a Windows driver that supports them */<br> {WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},<br> {WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},<br> @@ -346,6 +350,8 @@ static const struct wined3d_format_base_flags format_base_flags[] =<br> {WINED3DFMT_R16, WINED3DFMT_FLAG_ALLOW_FETCH4},<br> {WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_ALLOW_FETCH4},<br> {WINED3DFMT_A8_UNORM, WINED3DFMT_FLAG_ALLOW_FETCH4},<br> + {WINED3DFMT_DF16, WINED3DFMT_FLAG_ALLOW_FETCH4},<br> + {WINED3DFMT_DF24, WINED3DFMT_FLAG_ALLOW_FETCH4},<br> };<br> <br> static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)<br> @@ -1894,6 +1900,25 @@ static const struct wined3d_format_texture_info format_texture_info[] =<br> WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING<br> | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,<br> ARB_FRAMEBUFFER_OBJECT, NULL},<br> + {WINED3DFMT_DF16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,<br> + GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,<br> + WINED3DFMT_FLAG_DEPTH,<br> + WINED3D_GL_EXT_NONE, NULL},<br> + {WINED3DFMT_DF16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,<br> + GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,<br> + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING<br> + | WINED3DFMT_FLAG_DEPTH,<br> + ARB_DEPTH_TEXTURE, NULL},<br> + {WINED3DFMT_DF24, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,<br> + GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,<br> + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING<br> + | WINED3DFMT_FLAG_DEPTH,<br> + EXT_PACKED_DEPTH_STENCIL, NULL},<br> + {WINED3DFMT_DF24, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,<br> + GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,<br> + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING<br> + | WINED3DFMT_FLAG_DEPTH,<br> + ARB_FRAMEBUFFER_OBJECT, NULL},<br> {WINED3DFMT_NULL, 0, 0, 0,<br> GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,<br> WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE,<br> @@ -3533,6 +3558,9 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_<br> {WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE},<br> {WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},<br> <br> + {WINED3DFMT_DF16, "X001", FALSE, WINED3D_GL_EXT_NONE},<br> + {WINED3DFMT_DF24, "X001", FALSE, WINED3D_GL_EXT_NONE},<br> +<br> {WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG},<br> };<br> <br> @@ -4387,6 +4415,8 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)<br> FMT_TO_STR(WINED3DFMT_R16);<br> FMT_TO_STR(WINED3DFMT_AL16);<br> FMT_TO_STR(WINED3DFMT_NV12);<br> + FMT_TO_STR(WINED3DFMT_DF16);<br> + FMT_TO_STR(WINED3DFMT_DF24);<br> #undef FMT_TO_STR<br> default:<br> {<br> diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h<br> index e09e4e1fce..e6c3c1b802 100644<br> --- a/include/wine/wined3d.h<br> +++ b/include/wine/wined3d.h<br> @@ -271,6 +271,8 @@ enum wined3d_format_id<br> WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),<br> WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),<br> WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),<br> + WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),<br> + WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),<br> <br> WINED3DFMT_FORCE_DWORD = 0xffffffff<br> };<br></blockquote><br><br><br><br></pre></blockquote></div><br>-- <br>Diese Nachricht wurde von meinem Android-Gerät mit K-9 Mail gesendet.</body></html>