0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 00f8:fixme:ver:GetCurrentPackageId (02DFFEF0 00000000): stub 00f8:fixme:sync:SetWaitableTimerEx (000000DC, 02DFFDA0, 0, 00000000, 00000000, 00000000, 1500) semi-stub 0128:fixme:iphlpapi:NotifyAddrChange (Handle 0x3c9fefc, overlapped 0x3c9fee4): stub 0024:fixme:win:RegisterTouchWindow (00010060 00000000): stub 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0400F080, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 03FE1510, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0404A2A8, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub 0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0404A2A8, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0134:err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail 0134:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. 0024:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub [0605/033752:INFO:exception_record.cc(518)] [QB]Process ID: 32 Type: 1 0024:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 047232E0, 07E39D80, 07EB4108) stub. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 04068C48, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0140:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0407D6C0, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 04076070, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 013c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0937FB80, 00000000 0937FB84 013c:fixme:nls:get_dummy_preferred_ui_language (0x38 0937FB80 00000000 0937FB84) returning a dummy value (current locale) 013c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0937FB80, 040DD9B8 0937FB84 013c:fixme:nls:get_dummy_preferred_ui_language (0x38 0937FB80 040DD9B8 0937FB84) returning a dummy value (current locale) 013c:fixme:winsock:WSALookupServiceBeginW (0x937f808 0x00000ff0 0x937f848) Stub! [0605/033754:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8 013c:fixme:iphlpapi:NotifyAddrChange (Handle 0x937f984, overlapped 0x40dea7c): stub 013c:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 013c:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 019c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 019c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 019c:err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail 019c:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. 019c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub [0605/033754:INFO:exception_record.cc(518)] [QB]Process ID: 408 Type: 3 019c:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 101332E0, 13849D80, 138C4108) stub. 01e8:fixme:thread:QueryThreadCycleTime (0000011C,0246FC9C): stub! 019c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 019c:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. [0605/033755:ERROR:angle_platform_impl.cc(33)] ANGLE Display::initialize error 4: Could not create D3D11 device. [0605/033755:ERROR:gl_surface_egl.cc(598)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 019c:fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented, *shared_handle 00000000. 0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub 0200:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 0B88FE5C) semi-stub 0200:fixme:wlanapi:WlanGetAvailableNetworkList (00000001, {00000000-0000-0000-0000-000000000000}, 0x1, 00000000, 0B88FE58) stub 01fc:fixme:file:NtLockFile I/O completion on lock not implemented yet 0024:fixme:win:RegisterTouchWindow (00030096 00000000): stub 0024:fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BF4D858: STUB 0024:fixme:win:RegisterTouchWindow (0001009E 00000000): stub 0024:fixme:win:RegisterTouchWindow (000100A2 00000000): stub 0024:fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (000100A6 00000000): stub 0024:fixme:wtsapi:WTSRegisterSessionNotification Stub 00030096 0x00000000 0024:fixme:win:UnregisterTouchWindow (00010060): stub 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 6 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 017c:fixme:server:invoke_system_apc syscall frame changed in APC function, frame (nil), saved_frame 0xa25ec04. 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0C18C0C0, 0C1F59B0, 0C1F85C8) stub. 02c0:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 02c0:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 02c0:err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail 02c0:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. 02c0:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 00BFA5E0, 00FC2568, 00FD2CC8) stub. [0605/033812.803:ERROR:gl_surface_egl.cc(770)] ANGLE Platform initialization failed. 02c0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 02c0:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. [0605/033813.752:ERROR:gl_surface_egl.cc(777)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type [0605/033813.753:ERROR:gl_surface_egl.cc(770)] ANGLE Platform initialization failed. 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:imm:ImmReleaseContext (00030096, 0CADEE88): stub 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0310:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 0310:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 10E64A30, 130029F8, 131C7850) stub. 02c0:fixme:win:RegisterTouchWindow (000100E0 00000002): stub 0314:fixme:wtsapi:WTSRegisterSessionNotification Stub 000300D6 0x00000000 0310:fixme:ntdll:EtwRegisterTraceGuidsW (10E6EE50, 131CA3E0, {7fe69228-633e-4f06-80c1-527fea23e3a7}, 1, 13002A34, (null), (null), 131CA3F8): stub 0310:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000} 0310:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0737FC74, 00000000 0737FC78 0310:fixme:nls:get_dummy_preferred_ui_language (0x38 0737FC74 00000000 0737FC78) returning a dummy value (current locale) 0310:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0737FC74, 06E71628 0737FC78 0310:fixme:nls:get_dummy_preferred_ui_language (0x38 0737FC74 06E71628 0737FC78) returning a dummy value (current locale) 0310:fixme:winsock:WSALookupServiceBeginW (0x737f988 0x00000ff0 0x737f9c8) Stub! [700:784:0605/033815:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8 0310:fixme:iphlpapi:NotifyAddrChange (Handle 0x737fb04, overlapped 0x6e80a2c): stub 0310:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0310:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0330:fixme:file:NtLockFile I/O completion on lock not implemented yet [700:784:0605/033815:ERROR:xwalk_net_log.cc(65)] Could not open file f:\xw_log\xw_net_log.txt for net logging [700:784:0605/033815:ERROR:xwalk_platform_notification_service.cc(143)] NOT IMPLEMENTED [700:784:0605/033815:ERROR:xwalk_browser_context.cc(88)] Failed to read preference, error num: 0 0310:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100F6 0x00000000 0378:fixme:gdi:GdiInitializeLanguagePack stub 0310:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"about:blank": stub 0350:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. [700:848:0605/033815:ERROR:angle_platform_impl.cc(33)] ANGLE Display::initialize error 4: Could not create D3D11 device. [700:848:0605/033815:ERROR:gl_surface_egl.cc(598)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0350:fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented, *shared_handle 00000000. 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 0350:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 0971E728) 0394:fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=51)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=52)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=53)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=54)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=55)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=56)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=57)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=58)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=59)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=60)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=61)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=62)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=63)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=64)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end". 0394:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1: 0394:fixme:d3d_shader:print_glsl_info_log 0:2(12): warning: extension `GL_ARB_cull_distance' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:3(12): warning: extension `GL_ARB_gpu_shader5' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:5(12): warning: extension `GL_ARB_shader_image_load_store' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:6(12): warning: extension `GL_ARB_shader_image_size' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:7(12): warning: extension `GL_ARB_shader_storage_buffer_object' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:8(12): warning: extension `GL_ARB_shader_texture_image_samples' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end". 0394:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2: 0394:fixme:d3d_shader:print_glsl_info_log 0:2(12): warning: extension `GL_ARB_cull_distance' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:3(12): warning: extension `GL_ARB_gpu_shader5' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:5(12): warning: extension `GL_ARB_shader_image_load_store' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:6(12): warning: extension `GL_ARB_shader_image_size' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:7(12): warning: extension `GL_ARB_shader_storage_buffer_object' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:8(12): warning: extension `GL_ARB_shader_texture_image_samples' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:18(12): warning: extension `GL_ARB_derivative_control' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end 0394:fixme:d3d_shader:shader_glsl_validate_link Program 3 link status invalid. 0394:fixme:d3d_shader:shader_glsl_dump_program_source Shader 1: 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0. 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source #version 150 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_gpu_shader5 : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_image_samples : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_viewport_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source precise vec4 tmp_precise; 0394:fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4[12]); 0394:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void main() 0394:fixme:d3d_shader:shader_glsl_dump_program_source { 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((vs_in1.x < -vs_in1.x) ? 1.0 : 0.0); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (fract(vs_in1.x)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (-R0.y + vs_in1.x); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = ((-R0.y < R0.y) ? 1.0 : 0.0); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.x * R0.y) + R0.z); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (max(R0.x, vs_c[0].x)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (min(R0.x, vs_c[0].y)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source A0.x = (int(round(R0.x))); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (vs_c[A0.x + 7].xy); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (vs_in0.zw); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(vs_c[3].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (dot(vs_c[6].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R2.xy = (R1.ww * vs_c[1].xy); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = ((R1.x * vs_c[1].z) + R2.x); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (dot(vs_c[4].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.z = (dot(vs_c[5].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R1.y * vs_c[1].w) + R2.y); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyz = (R1.xyz); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R1.w + R1.z); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (R0.y * vs_c[0].z); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (-R0.x); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (R1.w); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].w = (R1.w); 0394:fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out); 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y; 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww; 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; 0394:fixme:d3d_shader:shader_glsl_dump_program_source } 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source Shader 4: 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source #version 150 0394:fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[10]; } shader_out; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[12]) 0394:fixme:d3d_shader:shader_glsl_dump_program_source { 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw; 0394:fixme:d3d_shader:shader_glsl_dump_program_source } 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source Shader 2: 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER. 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0. 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source #version 150 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_gpu_shader5 : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_image_samples : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_viewport_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_conservative_depth : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_derivative_control : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_sample_shading : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source precise vec4 tmp_precise; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[10]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_out[8]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 color_out0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void main() 0394:fixme:d3d_shader:shader_glsl_dump_program_source { 0394:fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (ps_c[3].xyzw); 0394:fixme:d3d_shader:shader_glsl_dump_program_source color_out0 = ps_out[0]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source } 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 0394:fixme:d3d_shader:print_glsl_info_log error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=51)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=52)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=53)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=54)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=55)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=56)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=57)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=58)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=59)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=60)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=61)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=62)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=63)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=64)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=51)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=52)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=53)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=54)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=55)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=56)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=57)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=58)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=59)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=60)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=61)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=62)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=63)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=64)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0374:fixme:file:ReplaceFileW Ignoring flags 2 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (0001010E 00000000): stub 0024:fixme:win:RegisterTouchWindow (00010110 00000000): stub 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0440:trace:qcap:DllGetClassObject clsid {bf87b6e1-8c27-11d0-b3f0-00aa003761c5}, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FD98. 0440:trace:qcap:class_factory_QueryInterface iface 6B8590B8, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FD98. 0440:trace:qcap:class_factory_CreateInstance iface 6B8590B8, outer 00000000, iid {93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, out 0DD3FD9C. 0440:trace:qcap:capture_graph_create Created capture graph builder 007D0608. 0440:trace:qcap:fnCaptureGraphBuilder_QueryInterface 007D060C --> Forwarding to v2 (007D0608) 0440:trace:qcap:fnCaptureGraphBuilder2_QueryInterface (007D0608/007D0608)->({93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, 0DD3FD9C) 0440:trace:qcap:fnCaptureGraphBuilder2_AddRef (007D0608/007D0608)->() AddRef from 1 0440:trace:qcap:fnCaptureGraphBuilder2_QueryInterface -- Interface = 007D0608 0440:trace:qcap:fnCaptureGraphBuilder_Release 007D060C --> Forwarding to v2 (007D0608) 0440:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 2 0440:trace:qcap:fnCaptureGraphBuilder2_SetFilterGraph (007D0608/007D0608)->(007D04DC) 0440:trace:qcap:DllGetClassObject clsid {1b544c22-fd0b-11ce-8c63-00aa0044b51e}, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FCE8. 0440:trace:qcap:class_factory_QueryInterface iface 6B8590A0, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FCE8. 0440:trace:qcap:class_factory_CreateInstance iface 6B8590A0, outer 00000000, iid {00000000-0000-0000-c000-000000000046}, out 0DD3FCEC. 0440:trace:qcap:vfw_capture_create Created VFW capture filter 007D11E0. 0440:trace:qcap:PPB_Load filter 007D11E0, bag 007D06A4, error_log 00000000. 0440:trace:qcap:v4l_device_create Opening device /dev/video0. 0440:trace:qcap:v4l_device_create Format: 24 bpp - 1280x720. 0440:trace:qcap:fnCaptureGraphBuilder2_FindInterface graph 007D0608, category {fb6c4281-0353-11d1-905f-0000c0cc16ba}, majortype {73646976-0000-0010-8000-00aa00389b71}, filter 007D11E0, iid {c6e13340-30ac-11d0-a18c-00a0c9118956}, out 0DD3FD5C. 0440:trace:qcap:find_interface_recurse Looking for source pins, category {fb6c4281-0353-11d1-905f-0000c0cc16ba}, majortype {73646976-0000-0010-8000-00aa00389b71} from filter 007D11E0. 0440:trace:qcap:KSP_Get () 0440:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW 0440:trace:qcap:AMStreamConfig_GetNumberOfCapabilities filter 007D11E0, count 0DD3FB5C, size 0DD3FB18. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 0, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:fixme:qcap:video_control_GetFrameRateList filter 007D11E0, pin 007D135C, index 0, dimensions (1280x720), list size 0DD3FB20, frame rate: 0DD3FB48: stub. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 1, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 2, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 3, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 4, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 5, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 6, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 6, pmt 0DD3FBE4, vscc 0DD3FBE8. 0440:trace:qcap:AMStreamConfig_SetFormat filter 007D11E0, mt 0CCC5840. 0440:trace:qcap:AMStreamConfig_SetFormat Returning: 0 0440:trace:qcap:AMStreamConfig_GetFormat filter 007D11E0, mt 0DD3FD54. 0440:trace:qcap:v4l_device_check_format device 0x7c233e10, mt 0xcd20090. 0440:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements (007D1500)->(0DD3FAB0): semi-stub 0440:trace:qcap:DllCanUnloadNow . 046c:fixme:ver:GetCurrentPackageId (0FB2FEF0 00000000): stub 0024:fixme:win:RegisterTouchWindow (00010116 00000000): stub 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:win:UnregisterTouchWindow (00010116): stub 0024:fixme:win:UnregisterTouchWindow (00010110): stub 0024:fixme:win:UnregisterTouchWindow (0001010E): stub 0024:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 1 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (0003010E 00000000): stub 0024:fixme:win:RegisterTouchWindow (00030114 00000000): stub 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 049c:trace:qcap:DllGetClassObject clsid {bf87b6e1-8c27-11d0-b3f0-00aa003761c5}, iid {00000001-0000-0000-c000-000000000046}, out 0E01FD98. 049c:trace:qcap:class_factory_QueryInterface iface 6B8590B8, iid {00000001-0000-0000-c000-000000000046}, out 0E01FD98. 049c:trace:qcap:class_factory_CreateInstance iface 6B8590B8, outer 00000000, iid {93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, out 0E01FD9C. 049c:trace:qcap:capture_graph_create Created capture graph builder 007D0608. 049c:trace:qcap:fnCaptureGraphBuilder_QueryInterface 007D060C --> Forwarding to v2 (007D0608) 049c:trace:qcap:fnCaptureGraphBuilder2_QueryInterface (007D0608/007D0608)->({93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, 0E01FD9C) 049c:trace:qcap:fnCaptureGraphBuilder2_AddRef (007D0608/007D0608)->() AddRef from 1 049c:trace:qcap:fnCaptureGraphBuilder2_QueryInterface -- Interface = 007D0608 049c:trace:qcap:fnCaptureGraphBuilder_Release 007D060C --> Forwarding to v2 (007D0608) 049c:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 2 049c:trace:qcap:fnCaptureGraphBuilder2_SetFilterGraph (007D0608/007D0608)->(007D04DC) 049c:trace:qcap:DllGetClassObject clsid {1b544c22-fd0b-11ce-8c63-00aa0044b51e}, iid {00000001-0000-0000-c000-000000000046}, out 0E01FCE8. 049c:trace:qcap:class_factory_QueryInterface iface 6B8590A0, iid {00000001-0000-0000-c000-000000000046}, out 0E01FCE8. 049c:trace:qcap:class_factory_CreateInstance iface 6B8590A0, outer 00000000, iid {00000000-0000-0000-c000-000000000046}, out 0E01FCEC. 049c:trace:qcap:vfw_capture_create Created VFW capture filter 007D1A08. 049c:trace:qcap:PPB_Load filter 007D1A08, bag 007D06DC, error_log 00000000. 049c:trace:qcap:v4l_device_create Opening device /dev/video0. libv4l2: error setting pixformat: Device or resource busy 049c:err:qcap:set_caps Failed to set pixel format: Device or resource busy. 049c:trace:qcap:DllCanUnloadNow . 0024:fixme:win:UnregisterTouchWindow (00030114): stub 0024:fixme:win:UnregisterTouchWindow (0003010E): stub 0024:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 1 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (00050110 00000000): stub 0024:fixme:win:RegisterTouchWindow (0004010E 00000000): stub 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04d0:trace:qcap:DllGetClassObject clsid {bf87b6e1-8c27-11d0-b3f0-00aa003761c5}, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFD98. 04d0:trace:qcap:class_factory_QueryInterface iface 6B8590B8, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFD98. 04d0:trace:qcap:class_factory_CreateInstance iface 6B8590B8, outer 00000000, iid {93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, out 0C6EFD9C. 04d0:trace:qcap:capture_graph_create Created capture graph builder 007D0608. 04d0:trace:qcap:fnCaptureGraphBuilder_QueryInterface 007D060C --> Forwarding to v2 (007D0608) 04d0:trace:qcap:fnCaptureGraphBuilder2_QueryInterface (007D0608/007D0608)->({93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, 0C6EFD9C) 04d0:trace:qcap:fnCaptureGraphBuilder2_AddRef (007D0608/007D0608)->() AddRef from 1 04d0:trace:qcap:fnCaptureGraphBuilder2_QueryInterface -- Interface = 007D0608 04d0:trace:qcap:fnCaptureGraphBuilder_Release 007D060C --> Forwarding to v2 (007D0608) 04d0:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 2 04d0:trace:qcap:fnCaptureGraphBuilder2_SetFilterGraph (007D0608/007D0608)->(007D04DC) 04d0:trace:qcap:DllGetClassObject clsid {1b544c22-fd0b-11ce-8c63-00aa0044b51e}, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFCE8. 04d0:trace:qcap:class_factory_QueryInterface iface 6B8590A0, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFCE8. 04d0:trace:qcap:class_factory_CreateInstance iface 6B8590A0, outer 00000000, iid {00000000-0000-0000-c000-000000000046}, out 0C6EFCEC. 04d0:trace:qcap:vfw_capture_create Created VFW capture filter 007D1A30. 04d0:trace:qcap:PPB_Load filter 007D1A30, bag 007D1A24, error_log 00000000. 04d0:trace:qcap:v4l_device_create Opening device /dev/video0. libv4l2: error setting pixformat: Device or resource busy 04d0:err:qcap:set_caps Failed to set pixel format: Device or resource busy. 04d0:trace:qcap:DllCanUnloadNow . 0024:fixme:win:RegisterTouchWindow (00030112 00000000): stub 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04ec:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04ec:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04ec:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:win:UnregisterTouchWindow (00030112): stub 0024:fixme:win:UnregisterTouchWindow (0004010E): stub 0024:fixme:win:UnregisterTouchWindow (00050110): stub 0024:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 1 04ec:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (00070110 00000000): stub 0024:fixme:win:RegisterTouchWindow (0005010E 00000000): stub 0024:fixme:win:UnregisterTouchWindow (0005010E): stub 02c0:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 000300D6 02c0:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 02c0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0032FEAC 0024:fixme:win:UnregisterTouchWindow (000100A2): stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:UnregisterTouchWindow (0001009E): stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:UnregisterTouchWindow (00030096): stub 0024:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000 0024:fixme:win:UnregisterTouchWindow (000100A6): stub 013c:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x40dea7c): stub 0024:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0024:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0024:fixme:ver:GetCurrentPackageId (0032FE94 00000000): stub