Update of Wine OpenGL code
Lionel Ulmer
lionel.ulmer at free.fr
Sat Mar 3 09:23:18 CST 2001
Hi all,
As Ove remarked on #WineHQ, all OpenGL function calls did not appear on a
+relay trace (indeed, all the functions that the application got by doing a
'wglGetProcAddress' were missing).
So I added a TRACE for all the OpenGL thunks. Moreover, I used the latest
gl.spec file, so some new extensions are now supported by Wine.
By the way, would it not be nice to have a way to add in the relay trace all
functions that the application get by function pointers (for example here in
OpenGL or the COM objects vtables) ? This would be a first step to be able
to have an x86 emulator in Wine :-)
Changelog:
- add tracing to OpenGL thunks
- update to latest gl.spec file
--
Lionel Ulmer - lionel.ulmer at free.fr
My Advogato Wine diary : http://www.advogato.org/person/bbrox/
-------------- next part --------------
Index: wine/dlls/opengl32/make_opengl
===================================================================
RCS file: /home/wine/wine/dlls/opengl32/make_opengl,v
retrieving revision 1.2
diff -u -r1.2 make_opengl
--- wine/dlls/opengl32/make_opengl 2000/06/12 21:53:46 1.2
+++ wine/dlls/opengl32/make_opengl 2001/03/03 15:18:01
@@ -8,6 +8,8 @@
# spec files are located. These files are part of the OpenGL
# sample implementation CVS tree and are located in
# CVS_ROOT/projects/ogl-sample/main/doc/registry/specs.
+# You can find them on the web at the following URL :
+# http://oss.sgi.com/cgi-bin/cvsweb.cgi/projects/ogl-sample/main/doc/registry/specs/
#
# - opengl_version is the OpenGL version emulated by the library
# (can be 1.0 to 1.2).
@@ -34,12 +36,95 @@
#
#
+# Files to generate
+#
+$spec_file = "opengl32.spec";
+$norm_file = "opengl_norm.c";
+$ext_file = "opengl_ext.c";
+
+# Set to 0 for removing the ENTER / LEAVE GL calls
+$gen_thread_safe = 1;
+# Prefix used for the local variables
+$ext_prefix = "func_";
+# If set to 1, generate TRACEs for each OpenGL function
+$gen_traces = 1;
+
+#
+# List of categories to put in the 'opengl_norm.c' file
+#
+%cat_1_0 = ( "display-list" => 1,
+ "drawing" => 1,
+ "drawing-control" => 1,
+ "feedback" => 1,
+ "framebuf" => 1,
+ "misc" => 1,
+ "modeling" => 1,
+ "pixel-op" => 1,
+ "pixel-rw" => 1,
+ "state-req" => 1,
+ "xform" => 1 );
+%cat_1_1 = ( %cat_1_0,
+ "1_1" => 1 );
+%cat_1_2 = ( %cat_1_1,
+ "VERSION_1_2" => 1,
+ "ARB_multitexture" => 1 );
+
+%norm_categories = ();
+
+#
+# This hash table gives the conversion between OpenGL types and what
+# is used by the TRACE printfs
+#
+%debug_conv =
+ ("GLbitfield" => "%d",
+ "GLboolean" => "%d",
+ "GLbyte" => "%d",
+ "GLclampd" => "%f",
+ "GLclampf" => "%f",
+ "GLdouble" => "%f",
+ "GLenum" => "%d",
+ "GLfloat" => "%f",
+ "GLint" => "%d",
+ "GLshort" => "%d",
+ "GLsizei" => "%d",
+ "GLstring" => "%s",
+ "GLubyte" => "%d",
+ "GLuint" => "%d",
+ "GLushort" => "%d",
+ "GLvoid" => "(void)",
+ "_GLfuncptr" => "%p");
+
+#
+# This hash table gives the conversion between OpenGL types and what
+# is used in the .spec file
+#
+%arg_conv =
+ ("GLbitfield" => [ "long", 4 ],
+ "GLboolean" => [ "long", 4 ],
+ "GLbyte" => [ "long", 4 ],
+ "GLclampd" => [ "double", 8 ],
+ "GLclampf" => [ "long", 4 ],
+ "GLdouble" => [ "double", 8 ],
+ "GLenum" => [ "long", 4 ],
+ "GLfloat" => [ "long", 4 ],
+ "GLint" => [ "long", 4 ],
+ "GLshort" => [ "long", 4 ],
+ "GLsizei" => [ "long", 4 ],
+ "GLstring" => [ "str", 4 ],
+ "GLubyte" => [ "long", 4 ],
+ "GLuint" => [ "long", 4 ],
+ "GLushort" => [ "long", 4 ],
+ "GLvoid" => [ "void", 4 ],
+ "_GLfuncptr" => [ "ptr", 4 ]);
+
+#
# This functions generates the thunk for a given function.
#
sub GenerateThunk {
my ($func_ref, $comment, $prefix, $thread_safe) = @_;
my ($ret) = ("");
my ($call_arg) = ("");
+ my ($trace_arg) = ("");
# If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-)
if ($comment eq 1) {
@@ -53,9 +138,15 @@
$name = $func_ref->[2]->[$i]->[1];
$ret = $ret . "$type $name";
$call_arg = $call_arg . "$name";
+ if ($type =~ /\*/) {
+ $trace_arg = $trace_arg . "%p";
+ } else {
+ $trace_arg = $trace_arg . $debug_conv{$type};
+ }
if ($i != $#{@{$func_ref->[2]}}) {
$ret = $ret . ", ";
$call_arg = $call_arg . ", ";
+ $trace_arg = $trace_arg . ", ";
} else {
$ret = $ret . " ";
$call_arg = $call_arg . " ";
@@ -65,6 +156,13 @@
if ($func_ref->[1] ne "void") {
$ret = $ret . " " . $func_ref->[1] . " ret_value;\n";
}
+ if ($gen_traces) {
+ $ret = $ret . " TRACE(\"(" . $trace_arg . ")\\n\"";
+ if ($trace_arg ne "") {
+ $ret = $ret . ", " . $call_arg;
+ }
+ $ret = $ret . ");\n";
+ }
if ($thread_safe) {
$ret = $ret . " ENTER_GL();\n";
}
@@ -86,63 +184,6 @@
}
#
-# This hash table gives the conversion between OpenGL types and what
-# is used in the .spec file
-#
-%arg_conv =
- ("GLbitfield" => [ "long", 4 ],
- "GLboolean" => [ "long", 4 ],
- "GLbyte" => [ "long", 4 ],
- "GLclampd" => [ "double", 8 ],
- "GLclampf" => [ "long", 4 ],
- "GLdouble" => [ "double", 8 ],
- "GLenum" => [ "long", 4 ],
- "GLfloat" => [ "long", 4 ],
- "GLint" => [ "long", 4 ],
- "GLshort" => [ "long", 4 ],
- "GLsizei" => [ "long", 4 ],
- "GLstring" => [ "str", 4 ],
- "GLubyte" => [ "long", 4 ],
- "GLuint" => [ "long", 4 ],
- "GLushort" => [ "long", 4 ],
- "GLvoid" => [ "void", 4 ],
- "_GLfuncptr" => [ "ptr", 4 ]);
-
-#
-# Files to generate
-#
-$spec_file = "opengl32.spec";
-$norm_file = "opengl_norm.c";
-$ext_file = "opengl_ext.c";
-
-# Set to 0 for removing the ENTER / LEAVE GL calls
-$gen_thread_safe = 1;
-# Prefix used for the local variables
-$ext_prefix = "func_";
-
-#
-# List of categories to put in the 'opengl_norm.c' file
-#
-%cat_1_0 = ( "display-list" => 1,
- "drawing" => 1,
- "drawing-control" => 1,
- "feedback" => 1,
- "framebuf" => 1,
- "misc" => 1,
- "modeling" => 1,
- "pixel-op" => 1,
- "pixel-rw" => 1,
- "state-req" => 1,
- "xform" => 1 );
-%cat_1_1 = ( %cat_1_0,
- "1_1" => 1 );
-%cat_1_2 = ( %cat_1_1,
- "VERSION_1_2" => 1,
- "ARB_multitexture" => 1 );
-
-%norm_categories = ();
-
-#
# Extract and checks the number of arguments
#
if ($#ARGV != 1) {
@@ -177,6 +218,11 @@
}
# This is to override the 'void' -> '*' bogus conversion
$pseudo_to_opengl{"void"} = "void";
+# This is a bug in the spec file...
+$pseudo_to_opengl{"FfdTargetSGIX"} = "GLint";
+$pseudo_to_opengl{"FfdMaskSGIX"} = "GLint";
+$pseudo_to_opengl{"IglooFunctionSelectSGIX"} = "GLint";
+$pseudo_to_opengl{"IglooParameterSGIX"} = "GLint";
#
# Then, create the list of all OpenGL functions using the 'gl.spec'
@@ -322,9 +368,13 @@
print SPEC "
name opengl32
type win32
+
init OpenGL32_Init
import x11drv
+import kernel32
+debug_channels (opengl)
+
@ stdcall wglCreateContext(long) wglCreateContext
@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext
@ stdcall wglCopyContext(long long long) wglCopyContext
@@ -378,9 +428,12 @@
#include \"config.h\"
#include \"wine_gl.h\"
+#include \"debugtools.h\"
typedef const GLubyte * GLstring;
+DEFAULT_DEBUG_CHANNEL(opengl);
+
";
foreach (sort keys %norm_functions) {
$string = GenerateThunk($norm_functions{$_}, 1, "", $gen_thread_safe);
@@ -398,10 +451,13 @@
#include \"config.h\"
#include \"wine_gl.h\"
+#include \"debugtools.h\"
typedef const GLubyte * GLstring;
#include \"opengl_ext.h\"
+
+DEFAULT_DEBUG_CHANNEL(opengl);
";
Index: wine/dlls/opengl32/opengl32.spec
===================================================================
RCS file: /home/wine/wine/dlls/opengl32/opengl32.spec,v
retrieving revision 1.7
diff -u -r1.7 opengl32.spec
--- wine/dlls/opengl32/opengl32.spec 2000/11/05 04:53:10 1.7
+++ wine/dlls/opengl32/opengl32.spec 2001/03/03 15:18:17
@@ -1,7 +1,8 @@
+
name opengl32
type win32
-init OpenGL32_Init
+init OpenGL32_Init
import x11drv
import kernel32
Index: wine/dlls/opengl32/opengl_norm.c
===================================================================
RCS file: /home/wine/wine/dlls/opengl32/opengl_norm.c,v
retrieving revision 1.3
diff -u -r1.3 opengl_norm.c
--- wine/dlls/opengl32/opengl_norm.c 2000/06/12 01:21:18 1.3
+++ wine/dlls/opengl32/opengl_norm.c 2001/03/03 15:18:32
@@ -3,13 +3,17 @@
#include "config.h"
#include "wine_gl.h"
+#include "debugtools.h"
typedef const GLubyte * GLstring;
+DEFAULT_DEBUG_CHANNEL(opengl);
+
/***********************************************************************
* glAccum
*/
void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
+ TRACE("(%d, %f)\n", op, value );
ENTER_GL();
glAccum( op, value );
LEAVE_GL();
@@ -19,6 +23,7 @@
* glActiveTextureARB
*/
void WINAPI wine_glActiveTextureARB( GLenum texture ) {
+ TRACE("(%d)\n", texture );
ENTER_GL();
glActiveTextureARB( texture );
LEAVE_GL();
@@ -28,6 +33,7 @@
* glAlphaFunc
*/
void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
+ TRACE("(%d, %f)\n", func, ref );
ENTER_GL();
glAlphaFunc( func, ref );
LEAVE_GL();
@@ -38,6 +44,7 @@
*/
GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) {
GLboolean ret_value;
+ TRACE("(%d, %p, %p)\n", n, textures, residences );
ENTER_GL();
ret_value = glAreTexturesResident( n, textures, residences );
LEAVE_GL();
@@ -48,6 +55,7 @@
* glArrayElement
*/
void WINAPI wine_glArrayElement( GLint i ) {
+ TRACE("(%d)\n", i );
ENTER_GL();
glArrayElement( i );
LEAVE_GL();
@@ -57,6 +65,7 @@
* glBegin
*/
void WINAPI wine_glBegin( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glBegin( mode );
LEAVE_GL();
@@ -66,6 +75,7 @@
* glBindTexture
*/
void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
+ TRACE("(%d, %d)\n", target, texture );
ENTER_GL();
glBindTexture( target, texture );
LEAVE_GL();
@@ -75,6 +85,7 @@
* glBitmap
*/
void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) {
+ TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap );
ENTER_GL();
glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
LEAVE_GL();
@@ -84,6 +95,7 @@
* glBlendColor
*/
void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
+ TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
glBlendColor( red, green, blue, alpha );
LEAVE_GL();
@@ -93,6 +105,7 @@
* glBlendEquation
*/
void WINAPI wine_glBlendEquation( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glBlendEquation( mode );
LEAVE_GL();
@@ -102,6 +115,7 @@
* glBlendFunc
*/
void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
+ TRACE("(%d, %d)\n", sfactor, dfactor );
ENTER_GL();
glBlendFunc( sfactor, dfactor );
LEAVE_GL();
@@ -111,6 +125,7 @@
* glCallList
*/
void WINAPI wine_glCallList( GLuint list ) {
+ TRACE("(%d)\n", list );
ENTER_GL();
glCallList( list );
LEAVE_GL();
@@ -120,6 +135,7 @@
* glCallLists
*/
void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) {
+ TRACE("(%d, %d, %p)\n", n, type, lists );
ENTER_GL();
glCallLists( n, type, lists );
LEAVE_GL();
@@ -129,6 +145,7 @@
* glClear
*/
void WINAPI wine_glClear( GLbitfield mask ) {
+ TRACE("(%d)\n", mask );
ENTER_GL();
glClear( mask );
LEAVE_GL();
@@ -138,6 +155,7 @@
* glClearAccum
*/
void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
+ TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
glClearAccum( red, green, blue, alpha );
LEAVE_GL();
@@ -147,6 +165,7 @@
* glClearColor
*/
void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
+ TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
glClearColor( red, green, blue, alpha );
LEAVE_GL();
@@ -156,6 +175,7 @@
* glClearDepth
*/
void WINAPI wine_glClearDepth( GLclampd depth ) {
+ TRACE("(%f)\n", depth );
ENTER_GL();
glClearDepth( depth );
LEAVE_GL();
@@ -165,6 +185,7 @@
* glClearIndex
*/
void WINAPI wine_glClearIndex( GLfloat c ) {
+ TRACE("(%f)\n", c );
ENTER_GL();
glClearIndex( c );
LEAVE_GL();
@@ -174,6 +195,7 @@
* glClearStencil
*/
void WINAPI wine_glClearStencil( GLint s ) {
+ TRACE("(%d)\n", s );
ENTER_GL();
glClearStencil( s );
LEAVE_GL();
@@ -183,6 +205,7 @@
* glClientActiveTextureARB
*/
void WINAPI wine_glClientActiveTextureARB( GLenum texture ) {
+ TRACE("(%d)\n", texture );
ENTER_GL();
glClientActiveTextureARB( texture );
LEAVE_GL();
@@ -192,6 +215,7 @@
* glClipPlane
*/
void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) {
+ TRACE("(%d, %p)\n", plane, equation );
ENTER_GL();
glClipPlane( plane, equation );
LEAVE_GL();
@@ -201,6 +225,7 @@
* glColor3b
*/
void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
glColor3b( red, green, blue );
LEAVE_GL();
@@ -210,6 +235,7 @@
* glColor3bv
*/
void WINAPI wine_glColor3bv( GLbyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3bv( v );
LEAVE_GL();
@@ -219,6 +245,7 @@
* glColor3d
*/
void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
+ TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
glColor3d( red, green, blue );
LEAVE_GL();
@@ -228,6 +255,7 @@
* glColor3dv
*/
void WINAPI wine_glColor3dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3dv( v );
LEAVE_GL();
@@ -237,6 +265,7 @@
* glColor3f
*/
void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
+ TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
glColor3f( red, green, blue );
LEAVE_GL();
@@ -246,6 +275,7 @@
* glColor3fv
*/
void WINAPI wine_glColor3fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3fv( v );
LEAVE_GL();
@@ -255,6 +285,7 @@
* glColor3i
*/
void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
glColor3i( red, green, blue );
LEAVE_GL();
@@ -264,6 +295,7 @@
* glColor3iv
*/
void WINAPI wine_glColor3iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3iv( v );
LEAVE_GL();
@@ -273,6 +305,7 @@
* glColor3s
*/
void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
glColor3s( red, green, blue );
LEAVE_GL();
@@ -282,6 +315,7 @@
* glColor3sv
*/
void WINAPI wine_glColor3sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3sv( v );
LEAVE_GL();
@@ -291,6 +325,7 @@
* glColor3ub
*/
void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
glColor3ub( red, green, blue );
LEAVE_GL();
@@ -300,6 +335,7 @@
* glColor3ubv
*/
void WINAPI wine_glColor3ubv( GLubyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3ubv( v );
LEAVE_GL();
@@ -309,6 +345,7 @@
* glColor3ui
*/
void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
glColor3ui( red, green, blue );
LEAVE_GL();
@@ -318,6 +355,7 @@
* glColor3uiv
*/
void WINAPI wine_glColor3uiv( GLuint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3uiv( v );
LEAVE_GL();
@@ -327,6 +365,7 @@
* glColor3us
*/
void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
glColor3us( red, green, blue );
LEAVE_GL();
@@ -336,6 +375,7 @@
* glColor3usv
*/
void WINAPI wine_glColor3usv( GLushort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor3usv( v );
LEAVE_GL();
@@ -345,6 +385,7 @@
* glColor4b
*/
void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColor4b( red, green, blue, alpha );
LEAVE_GL();
@@ -354,6 +395,7 @@
* glColor4bv
*/
void WINAPI wine_glColor4bv( GLbyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4bv( v );
LEAVE_GL();
@@ -363,6 +405,7 @@
* glColor4d
*/
void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
+ TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
glColor4d( red, green, blue, alpha );
LEAVE_GL();
@@ -372,6 +415,7 @@
* glColor4dv
*/
void WINAPI wine_glColor4dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4dv( v );
LEAVE_GL();
@@ -381,6 +425,7 @@
* glColor4f
*/
void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
+ TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
glColor4f( red, green, blue, alpha );
LEAVE_GL();
@@ -390,6 +435,7 @@
* glColor4fv
*/
void WINAPI wine_glColor4fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4fv( v );
LEAVE_GL();
@@ -399,6 +445,7 @@
* glColor4i
*/
void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColor4i( red, green, blue, alpha );
LEAVE_GL();
@@ -408,6 +455,7 @@
* glColor4iv
*/
void WINAPI wine_glColor4iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4iv( v );
LEAVE_GL();
@@ -417,6 +465,7 @@
* glColor4s
*/
void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColor4s( red, green, blue, alpha );
LEAVE_GL();
@@ -426,6 +475,7 @@
* glColor4sv
*/
void WINAPI wine_glColor4sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4sv( v );
LEAVE_GL();
@@ -435,6 +485,7 @@
* glColor4ub
*/
void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColor4ub( red, green, blue, alpha );
LEAVE_GL();
@@ -444,6 +495,7 @@
* glColor4ubv
*/
void WINAPI wine_glColor4ubv( GLubyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4ubv( v );
LEAVE_GL();
@@ -453,6 +505,7 @@
* glColor4ui
*/
void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColor4ui( red, green, blue, alpha );
LEAVE_GL();
@@ -462,6 +515,7 @@
* glColor4uiv
*/
void WINAPI wine_glColor4uiv( GLuint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4uiv( v );
LEAVE_GL();
@@ -471,6 +525,7 @@
* glColor4us
*/
void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColor4us( red, green, blue, alpha );
LEAVE_GL();
@@ -480,6 +535,7 @@
* glColor4usv
*/
void WINAPI wine_glColor4usv( GLushort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glColor4usv( v );
LEAVE_GL();
@@ -489,6 +545,7 @@
* glColorMask
*/
void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
glColorMask( red, green, blue, alpha );
LEAVE_GL();
@@ -498,6 +555,7 @@
* glColorMaterial
*/
void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
+ TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
glColorMaterial( face, mode );
LEAVE_GL();
@@ -507,6 +565,7 @@
* glColorPointer
*/
void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
glColorPointer( size, type, stride, pointer );
LEAVE_GL();
@@ -516,6 +575,7 @@
* glColorSubTable
*/
void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
ENTER_GL();
glColorSubTable( target, start, count, format, type, data );
LEAVE_GL();
@@ -525,6 +585,7 @@
* glColorTable
*/
void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
ENTER_GL();
glColorTable( target, internalformat, width, format, type, table );
LEAVE_GL();
@@ -534,6 +595,7 @@
* glColorTableParameterfv
*/
void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glColorTableParameterfv( target, pname, params );
LEAVE_GL();
@@ -543,6 +605,7 @@
* glColorTableParameteriv
*/
void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glColorTableParameteriv( target, pname, params );
LEAVE_GL();
@@ -552,6 +615,7 @@
* glConvolutionFilter1D
*/
void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
ENTER_GL();
glConvolutionFilter1D( target, internalformat, width, format, type, image );
LEAVE_GL();
@@ -561,6 +625,7 @@
* glConvolutionFilter2D
*/
void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
ENTER_GL();
glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
LEAVE_GL();
@@ -570,6 +635,7 @@
* glConvolutionParameterf
*/
void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
+ TRACE("(%d, %d, %f)\n", target, pname, params );
ENTER_GL();
glConvolutionParameterf( target, pname, params );
LEAVE_GL();
@@ -579,6 +645,7 @@
* glConvolutionParameterfv
*/
void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glConvolutionParameterfv( target, pname, params );
LEAVE_GL();
@@ -588,6 +655,7 @@
* glConvolutionParameteri
*/
void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
+ TRACE("(%d, %d, %d)\n", target, pname, params );
ENTER_GL();
glConvolutionParameteri( target, pname, params );
LEAVE_GL();
@@ -597,6 +665,7 @@
* glConvolutionParameteriv
*/
void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glConvolutionParameteriv( target, pname, params );
LEAVE_GL();
@@ -606,6 +675,7 @@
* glCopyColorSubTable
*/
void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
ENTER_GL();
glCopyColorSubTable( target, start, x, y, width );
LEAVE_GL();
@@ -615,6 +685,7 @@
* glCopyColorTable
*/
void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
glCopyColorTable( target, internalformat, x, y, width );
LEAVE_GL();
@@ -624,6 +695,7 @@
* glCopyConvolutionFilter1D
*/
void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
glCopyConvolutionFilter1D( target, internalformat, x, y, width );
LEAVE_GL();
@@ -633,6 +705,7 @@
* glCopyConvolutionFilter2D
*/
void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
ENTER_GL();
glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
LEAVE_GL();
@@ -642,6 +715,7 @@
* glCopyPixels
*/
void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type );
ENTER_GL();
glCopyPixels( x, y, width, height, type );
LEAVE_GL();
@@ -651,6 +725,7 @@
* glCopyTexImage1D
*/
void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
ENTER_GL();
glCopyTexImage1D( target, level, internalformat, x, y, width, border );
LEAVE_GL();
@@ -660,6 +735,7 @@
* glCopyTexImage2D
*/
void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
ENTER_GL();
glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
@@ -669,6 +745,7 @@
* glCopyTexSubImage1D
*/
void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
ENTER_GL();
glCopyTexSubImage1D( target, level, xoffset, x, y, width );
LEAVE_GL();
@@ -678,6 +755,7 @@
* glCopyTexSubImage2D
*/
void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
ENTER_GL();
glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
@@ -687,6 +765,7 @@
* glCopyTexSubImage3D
*/
void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
@@ -696,6 +775,7 @@
* glCullFace
*/
void WINAPI wine_glCullFace( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glCullFace( mode );
LEAVE_GL();
@@ -705,6 +785,7 @@
* glDeleteLists
*/
void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
+ TRACE("(%d, %d)\n", list, range );
ENTER_GL();
glDeleteLists( list, range );
LEAVE_GL();
@@ -714,6 +795,7 @@
* glDeleteTextures
*/
void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) {
+ TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
glDeleteTextures( n, textures );
LEAVE_GL();
@@ -723,6 +805,7 @@
* glDepthFunc
*/
void WINAPI wine_glDepthFunc( GLenum func ) {
+ TRACE("(%d)\n", func );
ENTER_GL();
glDepthFunc( func );
LEAVE_GL();
@@ -732,6 +815,7 @@
* glDepthMask
*/
void WINAPI wine_glDepthMask( GLboolean flag ) {
+ TRACE("(%d)\n", flag );
ENTER_GL();
glDepthMask( flag );
LEAVE_GL();
@@ -741,6 +825,7 @@
* glDepthRange
*/
void WINAPI wine_glDepthRange( GLclampd near, GLclampd far ) {
+ TRACE("(%f, %f)\n", near, far );
ENTER_GL();
glDepthRange( near, far );
LEAVE_GL();
@@ -750,6 +835,7 @@
* glDisable
*/
void WINAPI wine_glDisable( GLenum cap ) {
+ TRACE("(%d)\n", cap );
ENTER_GL();
glDisable( cap );
LEAVE_GL();
@@ -759,6 +845,7 @@
* glDisableClientState
*/
void WINAPI wine_glDisableClientState( GLenum array ) {
+ TRACE("(%d)\n", array );
ENTER_GL();
glDisableClientState( array );
LEAVE_GL();
@@ -768,6 +855,7 @@
* glDrawArrays
*/
void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
+ TRACE("(%d, %d, %d)\n", mode, first, count );
ENTER_GL();
glDrawArrays( mode, first, count );
LEAVE_GL();
@@ -777,6 +865,7 @@
* glDrawBuffer
*/
void WINAPI wine_glDrawBuffer( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glDrawBuffer( mode );
LEAVE_GL();
@@ -786,6 +875,7 @@
* glDrawElements
*/
void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) {
+ TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices );
ENTER_GL();
glDrawElements( mode, count, type, indices );
LEAVE_GL();
@@ -795,6 +885,7 @@
* glDrawPixels
*/
void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels );
ENTER_GL();
glDrawPixels( width, height, format, type, pixels );
LEAVE_GL();
@@ -804,6 +895,7 @@
* glDrawRangeElements
*/
void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
ENTER_GL();
glDrawRangeElements( mode, start, end, count, type, indices );
LEAVE_GL();
@@ -813,6 +905,7 @@
* glEdgeFlag
*/
void WINAPI wine_glEdgeFlag( GLboolean flag ) {
+ TRACE("(%d)\n", flag );
ENTER_GL();
glEdgeFlag( flag );
LEAVE_GL();
@@ -822,6 +915,7 @@
* glEdgeFlagPointer
*/
void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %p)\n", stride, pointer );
ENTER_GL();
glEdgeFlagPointer( stride, pointer );
LEAVE_GL();
@@ -831,6 +925,7 @@
* glEdgeFlagv
*/
void WINAPI wine_glEdgeFlagv( GLboolean* flag ) {
+ TRACE("(%p)\n", flag );
ENTER_GL();
glEdgeFlagv( flag );
LEAVE_GL();
@@ -840,6 +935,7 @@
* glEnable
*/
void WINAPI wine_glEnable( GLenum cap ) {
+ TRACE("(%d)\n", cap );
ENTER_GL();
glEnable( cap );
LEAVE_GL();
@@ -849,6 +945,7 @@
* glEnableClientState
*/
void WINAPI wine_glEnableClientState( GLenum array ) {
+ TRACE("(%d)\n", array );
ENTER_GL();
glEnableClientState( array );
LEAVE_GL();
@@ -858,6 +955,7 @@
* glEnd
*/
void WINAPI wine_glEnd( ) {
+ TRACE("()\n");
ENTER_GL();
glEnd( );
LEAVE_GL();
@@ -867,6 +965,7 @@
* glEndList
*/
void WINAPI wine_glEndList( ) {
+ TRACE("()\n");
ENTER_GL();
glEndList( );
LEAVE_GL();
@@ -876,6 +975,7 @@
* glEvalCoord1d
*/
void WINAPI wine_glEvalCoord1d( GLdouble u ) {
+ TRACE("(%f)\n", u );
ENTER_GL();
glEvalCoord1d( u );
LEAVE_GL();
@@ -885,6 +985,7 @@
* glEvalCoord1dv
*/
void WINAPI wine_glEvalCoord1dv( GLdouble* u ) {
+ TRACE("(%p)\n", u );
ENTER_GL();
glEvalCoord1dv( u );
LEAVE_GL();
@@ -894,6 +995,7 @@
* glEvalCoord1f
*/
void WINAPI wine_glEvalCoord1f( GLfloat u ) {
+ TRACE("(%f)\n", u );
ENTER_GL();
glEvalCoord1f( u );
LEAVE_GL();
@@ -903,6 +1005,7 @@
* glEvalCoord1fv
*/
void WINAPI wine_glEvalCoord1fv( GLfloat* u ) {
+ TRACE("(%p)\n", u );
ENTER_GL();
glEvalCoord1fv( u );
LEAVE_GL();
@@ -912,6 +1015,7 @@
* glEvalCoord2d
*/
void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
+ TRACE("(%f, %f)\n", u, v );
ENTER_GL();
glEvalCoord2d( u, v );
LEAVE_GL();
@@ -921,6 +1025,7 @@
* glEvalCoord2dv
*/
void WINAPI wine_glEvalCoord2dv( GLdouble* u ) {
+ TRACE("(%p)\n", u );
ENTER_GL();
glEvalCoord2dv( u );
LEAVE_GL();
@@ -930,6 +1035,7 @@
* glEvalCoord2f
*/
void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
+ TRACE("(%f, %f)\n", u, v );
ENTER_GL();
glEvalCoord2f( u, v );
LEAVE_GL();
@@ -939,6 +1045,7 @@
* glEvalCoord2fv
*/
void WINAPI wine_glEvalCoord2fv( GLfloat* u ) {
+ TRACE("(%p)\n", u );
ENTER_GL();
glEvalCoord2fv( u );
LEAVE_GL();
@@ -948,6 +1055,7 @@
* glEvalMesh1
*/
void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
+ TRACE("(%d, %d, %d)\n", mode, i1, i2 );
ENTER_GL();
glEvalMesh1( mode, i1, i2 );
LEAVE_GL();
@@ -957,6 +1065,7 @@
* glEvalMesh2
*/
void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 );
ENTER_GL();
glEvalMesh2( mode, i1, i2, j1, j2 );
LEAVE_GL();
@@ -966,6 +1075,7 @@
* glEvalPoint1
*/
void WINAPI wine_glEvalPoint1( GLint i ) {
+ TRACE("(%d)\n", i );
ENTER_GL();
glEvalPoint1( i );
LEAVE_GL();
@@ -975,6 +1085,7 @@
* glEvalPoint2
*/
void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
+ TRACE("(%d, %d)\n", i, j );
ENTER_GL();
glEvalPoint2( i, j );
LEAVE_GL();
@@ -984,6 +1095,7 @@
* glFeedbackBuffer
*/
void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
+ TRACE("(%d, %d, %p)\n", size, type, buffer );
ENTER_GL();
glFeedbackBuffer( size, type, buffer );
LEAVE_GL();
@@ -993,6 +1105,7 @@
* glFinish
*/
void WINAPI wine_glFinish( ) {
+ TRACE("()\n");
ENTER_GL();
glFinish( );
LEAVE_GL();
@@ -1002,6 +1115,7 @@
* glFlush
*/
void WINAPI wine_glFlush( ) {
+ TRACE("()\n");
ENTER_GL();
glFlush( );
LEAVE_GL();
@@ -1011,6 +1125,7 @@
* glFogf
*/
void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
glFogf( pname, param );
LEAVE_GL();
@@ -1020,6 +1135,7 @@
* glFogfv
*/
void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glFogfv( pname, params );
LEAVE_GL();
@@ -1029,6 +1145,7 @@
* glFogi
*/
void WINAPI wine_glFogi( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
glFogi( pname, param );
LEAVE_GL();
@@ -1038,6 +1155,7 @@
* glFogiv
*/
void WINAPI wine_glFogiv( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glFogiv( pname, params );
LEAVE_GL();
@@ -1047,6 +1165,7 @@
* glFrontFace
*/
void WINAPI wine_glFrontFace( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glFrontFace( mode );
LEAVE_GL();
@@ -1056,6 +1175,7 @@
* glFrustum
*/
void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
+ TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
ENTER_GL();
glFrustum( left, right, bottom, top, zNear, zFar );
LEAVE_GL();
@@ -1066,6 +1186,7 @@
*/
GLuint WINAPI wine_glGenLists( GLsizei range ) {
GLuint ret_value;
+ TRACE("(%d)\n", range );
ENTER_GL();
ret_value = glGenLists( range );
LEAVE_GL();
@@ -1076,6 +1197,7 @@
* glGenTextures
*/
void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
+ TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
glGenTextures( n, textures );
LEAVE_GL();
@@ -1085,6 +1207,7 @@
* glGetBooleanv
*/
void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glGetBooleanv( pname, params );
LEAVE_GL();
@@ -1094,6 +1217,7 @@
* glGetClipPlane
*/
void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
+ TRACE("(%d, %p)\n", plane, equation );
ENTER_GL();
glGetClipPlane( plane, equation );
LEAVE_GL();
@@ -1103,6 +1227,7 @@
* glGetColorTable
*/
void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
+ TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
ENTER_GL();
glGetColorTable( target, format, type, table );
LEAVE_GL();
@@ -1112,6 +1237,7 @@
* glGetColorTableParameterfv
*/
void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetColorTableParameterfv( target, pname, params );
LEAVE_GL();
@@ -1121,6 +1247,7 @@
* glGetColorTableParameteriv
*/
void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetColorTableParameteriv( target, pname, params );
LEAVE_GL();
@@ -1130,6 +1257,7 @@
* glGetConvolutionFilter
*/
void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
+ TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
ENTER_GL();
glGetConvolutionFilter( target, format, type, image );
LEAVE_GL();
@@ -1139,6 +1267,7 @@
* glGetConvolutionParameterfv
*/
void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetConvolutionParameterfv( target, pname, params );
LEAVE_GL();
@@ -1148,6 +1277,7 @@
* glGetConvolutionParameteriv
*/
void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetConvolutionParameteriv( target, pname, params );
LEAVE_GL();
@@ -1157,6 +1287,7 @@
* glGetDoublev
*/
void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glGetDoublev( pname, params );
LEAVE_GL();
@@ -1167,6 +1298,7 @@
*/
GLenum WINAPI wine_glGetError( ) {
GLenum ret_value;
+ TRACE("()\n");
ENTER_GL();
ret_value = glGetError( );
LEAVE_GL();
@@ -1177,6 +1309,7 @@
* glGetFloatv
*/
void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glGetFloatv( pname, params );
LEAVE_GL();
@@ -1186,6 +1319,7 @@
* glGetHistogram
*/
void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
glGetHistogram( target, reset, format, type, values );
LEAVE_GL();
@@ -1195,6 +1329,7 @@
* glGetHistogramParameterfv
*/
void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetHistogramParameterfv( target, pname, params );
LEAVE_GL();
@@ -1204,6 +1339,7 @@
* glGetHistogramParameteriv
*/
void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetHistogramParameteriv( target, pname, params );
LEAVE_GL();
@@ -1213,6 +1349,7 @@
* glGetIntegerv
*/
void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glGetIntegerv( pname, params );
LEAVE_GL();
@@ -1222,6 +1359,7 @@
* glGetLightfv
*/
void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
glGetLightfv( light, pname, params );
LEAVE_GL();
@@ -1231,6 +1369,7 @@
* glGetLightiv
*/
void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
glGetLightiv( light, pname, params );
LEAVE_GL();
@@ -1240,6 +1379,7 @@
* glGetMapdv
*/
void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
+ TRACE("(%d, %d, %p)\n", target, query, v );
ENTER_GL();
glGetMapdv( target, query, v );
LEAVE_GL();
@@ -1249,6 +1389,7 @@
* glGetMapfv
*/
void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
+ TRACE("(%d, %d, %p)\n", target, query, v );
ENTER_GL();
glGetMapfv( target, query, v );
LEAVE_GL();
@@ -1258,6 +1399,7 @@
* glGetMapiv
*/
void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
+ TRACE("(%d, %d, %p)\n", target, query, v );
ENTER_GL();
glGetMapiv( target, query, v );
LEAVE_GL();
@@ -1267,6 +1409,7 @@
* glGetMaterialfv
*/
void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
glGetMaterialfv( face, pname, params );
LEAVE_GL();
@@ -1276,6 +1419,7 @@
* glGetMaterialiv
*/
void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
glGetMaterialiv( face, pname, params );
LEAVE_GL();
@@ -1285,6 +1429,7 @@
* glGetMinmax
*/
void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
glGetMinmax( target, reset, format, type, values );
LEAVE_GL();
@@ -1294,6 +1439,7 @@
* glGetMinmaxParameterfv
*/
void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetMinmaxParameterfv( target, pname, params );
LEAVE_GL();
@@ -1303,6 +1449,7 @@
* glGetMinmaxParameteriv
*/
void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetMinmaxParameteriv( target, pname, params );
LEAVE_GL();
@@ -1312,6 +1459,7 @@
* glGetPixelMapfv
*/
void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
+ TRACE("(%d, %p)\n", map, values );
ENTER_GL();
glGetPixelMapfv( map, values );
LEAVE_GL();
@@ -1321,6 +1469,7 @@
* glGetPixelMapuiv
*/
void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
+ TRACE("(%d, %p)\n", map, values );
ENTER_GL();
glGetPixelMapuiv( map, values );
LEAVE_GL();
@@ -1330,6 +1479,7 @@
* glGetPixelMapusv
*/
void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
+ TRACE("(%d, %p)\n", map, values );
ENTER_GL();
glGetPixelMapusv( map, values );
LEAVE_GL();
@@ -1339,6 +1489,7 @@
* glGetPointerv
*/
void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glGetPointerv( pname, params );
LEAVE_GL();
@@ -1348,6 +1499,7 @@
* glGetPolygonStipple
*/
void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
+ TRACE("(%p)\n", mask );
ENTER_GL();
glGetPolygonStipple( mask );
LEAVE_GL();
@@ -1357,6 +1509,7 @@
* glGetSeparableFilter
*/
void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
+ TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
ENTER_GL();
glGetSeparableFilter( target, format, type, row, column, span );
LEAVE_GL();
@@ -1367,6 +1520,7 @@
*/
GLstring WINAPI wine_glGetString( GLenum name ) {
GLstring ret_value;
+ TRACE("(%d)\n", name );
ENTER_GL();
ret_value = glGetString( name );
LEAVE_GL();
@@ -1377,6 +1531,7 @@
* glGetTexEnvfv
*/
void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetTexEnvfv( target, pname, params );
LEAVE_GL();
@@ -1386,6 +1541,7 @@
* glGetTexEnviv
*/
void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetTexEnviv( target, pname, params );
LEAVE_GL();
@@ -1395,6 +1551,7 @@
* glGetTexGendv
*/
void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
+ TRACE("(%d, %d, %p)\n", coord, pname, params );
ENTER_GL();
glGetTexGendv( coord, pname, params );
LEAVE_GL();
@@ -1404,6 +1561,7 @@
* glGetTexGenfv
*/
void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", coord, pname, params );
ENTER_GL();
glGetTexGenfv( coord, pname, params );
LEAVE_GL();
@@ -1413,6 +1571,7 @@
* glGetTexGeniv
*/
void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", coord, pname, params );
ENTER_GL();
glGetTexGeniv( coord, pname, params );
LEAVE_GL();
@@ -1422,6 +1581,7 @@
* glGetTexImage
*/
void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels );
ENTER_GL();
glGetTexImage( target, level, format, type, pixels );
LEAVE_GL();
@@ -1431,6 +1591,7 @@
* glGetTexLevelParameterfv
*/
void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
ENTER_GL();
glGetTexLevelParameterfv( target, level, pname, params );
LEAVE_GL();
@@ -1440,6 +1601,7 @@
* glGetTexLevelParameteriv
*/
void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
ENTER_GL();
glGetTexLevelParameteriv( target, level, pname, params );
LEAVE_GL();
@@ -1449,6 +1611,7 @@
* glGetTexParameterfv
*/
void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetTexParameterfv( target, pname, params );
LEAVE_GL();
@@ -1458,6 +1621,7 @@
* glGetTexParameteriv
*/
void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetTexParameteriv( target, pname, params );
LEAVE_GL();
@@ -1467,6 +1631,7 @@
* glHint
*/
void WINAPI wine_glHint( GLenum target, GLenum mode ) {
+ TRACE("(%d, %d)\n", target, mode );
ENTER_GL();
glHint( target, mode );
LEAVE_GL();
@@ -1476,6 +1641,7 @@
* glHistogram
*/
void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
+ TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
ENTER_GL();
glHistogram( target, width, internalformat, sink );
LEAVE_GL();
@@ -1485,6 +1651,7 @@
* glIndexMask
*/
void WINAPI wine_glIndexMask( GLuint mask ) {
+ TRACE("(%d)\n", mask );
ENTER_GL();
glIndexMask( mask );
LEAVE_GL();
@@ -1494,6 +1661,7 @@
* glIndexPointer
*/
void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
glIndexPointer( type, stride, pointer );
LEAVE_GL();
@@ -1503,6 +1671,7 @@
* glIndexd
*/
void WINAPI wine_glIndexd( GLdouble c ) {
+ TRACE("(%f)\n", c );
ENTER_GL();
glIndexd( c );
LEAVE_GL();
@@ -1512,6 +1681,7 @@
* glIndexdv
*/
void WINAPI wine_glIndexdv( GLdouble* c ) {
+ TRACE("(%p)\n", c );
ENTER_GL();
glIndexdv( c );
LEAVE_GL();
@@ -1521,6 +1691,7 @@
* glIndexf
*/
void WINAPI wine_glIndexf( GLfloat c ) {
+ TRACE("(%f)\n", c );
ENTER_GL();
glIndexf( c );
LEAVE_GL();
@@ -1530,6 +1701,7 @@
* glIndexfv
*/
void WINAPI wine_glIndexfv( GLfloat* c ) {
+ TRACE("(%p)\n", c );
ENTER_GL();
glIndexfv( c );
LEAVE_GL();
@@ -1539,6 +1711,7 @@
* glIndexi
*/
void WINAPI wine_glIndexi( GLint c ) {
+ TRACE("(%d)\n", c );
ENTER_GL();
glIndexi( c );
LEAVE_GL();
@@ -1548,6 +1721,7 @@
* glIndexiv
*/
void WINAPI wine_glIndexiv( GLint* c ) {
+ TRACE("(%p)\n", c );
ENTER_GL();
glIndexiv( c );
LEAVE_GL();
@@ -1557,6 +1731,7 @@
* glIndexs
*/
void WINAPI wine_glIndexs( GLshort c ) {
+ TRACE("(%d)\n", c );
ENTER_GL();
glIndexs( c );
LEAVE_GL();
@@ -1566,6 +1741,7 @@
* glIndexsv
*/
void WINAPI wine_glIndexsv( GLshort* c ) {
+ TRACE("(%p)\n", c );
ENTER_GL();
glIndexsv( c );
LEAVE_GL();
@@ -1575,6 +1751,7 @@
* glIndexub
*/
void WINAPI wine_glIndexub( GLubyte c ) {
+ TRACE("(%d)\n", c );
ENTER_GL();
glIndexub( c );
LEAVE_GL();
@@ -1584,6 +1761,7 @@
* glIndexubv
*/
void WINAPI wine_glIndexubv( GLubyte* c ) {
+ TRACE("(%p)\n", c );
ENTER_GL();
glIndexubv( c );
LEAVE_GL();
@@ -1593,6 +1771,7 @@
* glInitNames
*/
void WINAPI wine_glInitNames( ) {
+ TRACE("()\n");
ENTER_GL();
glInitNames( );
LEAVE_GL();
@@ -1602,6 +1781,7 @@
* glInterleavedArrays
*/
void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %p)\n", format, stride, pointer );
ENTER_GL();
glInterleavedArrays( format, stride, pointer );
LEAVE_GL();
@@ -1612,6 +1792,7 @@
*/
GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
GLboolean ret_value;
+ TRACE("(%d)\n", cap );
ENTER_GL();
ret_value = glIsEnabled( cap );
LEAVE_GL();
@@ -1623,6 +1804,7 @@
*/
GLboolean WINAPI wine_glIsList( GLuint list ) {
GLboolean ret_value;
+ TRACE("(%d)\n", list );
ENTER_GL();
ret_value = glIsList( list );
LEAVE_GL();
@@ -1634,6 +1816,7 @@
*/
GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
GLboolean ret_value;
+ TRACE("(%d)\n", texture );
ENTER_GL();
ret_value = glIsTexture( texture );
LEAVE_GL();
@@ -1644,6 +1827,7 @@
* glLightModelf
*/
void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
glLightModelf( pname, param );
LEAVE_GL();
@@ -1653,6 +1837,7 @@
* glLightModelfv
*/
void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glLightModelfv( pname, params );
LEAVE_GL();
@@ -1662,6 +1847,7 @@
* glLightModeli
*/
void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
glLightModeli( pname, param );
LEAVE_GL();
@@ -1671,6 +1857,7 @@
* glLightModeliv
*/
void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
glLightModeliv( pname, params );
LEAVE_GL();
@@ -1680,6 +1867,7 @@
* glLightf
*/
void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", light, pname, param );
ENTER_GL();
glLightf( light, pname, param );
LEAVE_GL();
@@ -1689,6 +1877,7 @@
* glLightfv
*/
void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
glLightfv( light, pname, params );
LEAVE_GL();
@@ -1698,6 +1887,7 @@
* glLighti
*/
void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", light, pname, param );
ENTER_GL();
glLighti( light, pname, param );
LEAVE_GL();
@@ -1707,6 +1897,7 @@
* glLightiv
*/
void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
glLightiv( light, pname, params );
LEAVE_GL();
@@ -1716,6 +1907,7 @@
* glLineStipple
*/
void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
+ TRACE("(%d, %d)\n", factor, pattern );
ENTER_GL();
glLineStipple( factor, pattern );
LEAVE_GL();
@@ -1725,6 +1917,7 @@
* glLineWidth
*/
void WINAPI wine_glLineWidth( GLfloat width ) {
+ TRACE("(%f)\n", width );
ENTER_GL();
glLineWidth( width );
LEAVE_GL();
@@ -1734,6 +1927,7 @@
* glListBase
*/
void WINAPI wine_glListBase( GLuint base ) {
+ TRACE("(%d)\n", base );
ENTER_GL();
glListBase( base );
LEAVE_GL();
@@ -1743,6 +1937,7 @@
* glLoadIdentity
*/
void WINAPI wine_glLoadIdentity( ) {
+ TRACE("()\n");
ENTER_GL();
glLoadIdentity( );
LEAVE_GL();
@@ -1752,6 +1947,7 @@
* glLoadMatrixd
*/
void WINAPI wine_glLoadMatrixd( GLdouble* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
glLoadMatrixd( m );
LEAVE_GL();
@@ -1761,6 +1957,7 @@
* glLoadMatrixf
*/
void WINAPI wine_glLoadMatrixf( GLfloat* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
glLoadMatrixf( m );
LEAVE_GL();
@@ -1770,6 +1967,7 @@
* glLoadName
*/
void WINAPI wine_glLoadName( GLuint name ) {
+ TRACE("(%d)\n", name );
ENTER_GL();
glLoadName( name );
LEAVE_GL();
@@ -1779,6 +1977,7 @@
* glLogicOp
*/
void WINAPI wine_glLogicOp( GLenum opcode ) {
+ TRACE("(%d)\n", opcode );
ENTER_GL();
glLogicOp( opcode );
LEAVE_GL();
@@ -1788,6 +1987,7 @@
* glMap1d
*/
void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
+ TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
ENTER_GL();
glMap1d( target, u1, u2, stride, order, points );
LEAVE_GL();
@@ -1797,6 +1997,7 @@
* glMap1f
*/
void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
+ TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
ENTER_GL();
glMap1f( target, u1, u2, stride, order, points );
LEAVE_GL();
@@ -1806,6 +2007,7 @@
* glMap2d
*/
void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
+ TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
ENTER_GL();
glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
LEAVE_GL();
@@ -1815,6 +2017,7 @@
* glMap2f
*/
void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
+ TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
ENTER_GL();
glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
LEAVE_GL();
@@ -1824,6 +2027,7 @@
* glMapGrid1d
*/
void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
+ TRACE("(%d, %f, %f)\n", un, u1, u2 );
ENTER_GL();
glMapGrid1d( un, u1, u2 );
LEAVE_GL();
@@ -1833,6 +2037,7 @@
* glMapGrid1f
*/
void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
+ TRACE("(%d, %f, %f)\n", un, u1, u2 );
ENTER_GL();
glMapGrid1f( un, u1, u2 );
LEAVE_GL();
@@ -1842,6 +2047,7 @@
* glMapGrid2d
*/
void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
+ TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
ENTER_GL();
glMapGrid2d( un, u1, u2, vn, v1, v2 );
LEAVE_GL();
@@ -1851,6 +2057,7 @@
* glMapGrid2f
*/
void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
+ TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
ENTER_GL();
glMapGrid2f( un, u1, u2, vn, v1, v2 );
LEAVE_GL();
@@ -1860,6 +2067,7 @@
* glMaterialf
*/
void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", face, pname, param );
ENTER_GL();
glMaterialf( face, pname, param );
LEAVE_GL();
@@ -1869,6 +2077,7 @@
* glMaterialfv
*/
void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
glMaterialfv( face, pname, params );
LEAVE_GL();
@@ -1878,6 +2087,7 @@
* glMateriali
*/
void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", face, pname, param );
ENTER_GL();
glMateriali( face, pname, param );
LEAVE_GL();
@@ -1887,6 +2097,7 @@
* glMaterialiv
*/
void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
glMaterialiv( face, pname, params );
LEAVE_GL();
@@ -1896,6 +2107,7 @@
* glMatrixMode
*/
void WINAPI wine_glMatrixMode( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glMatrixMode( mode );
LEAVE_GL();
@@ -1905,6 +2117,7 @@
* glMinmax
*/
void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
+ TRACE("(%d, %d, %d)\n", target, internalformat, sink );
ENTER_GL();
glMinmax( target, internalformat, sink );
LEAVE_GL();
@@ -1914,6 +2127,7 @@
* glMultMatrixd
*/
void WINAPI wine_glMultMatrixd( GLdouble* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
glMultMatrixd( m );
LEAVE_GL();
@@ -1923,6 +2137,7 @@
* glMultMatrixf
*/
void WINAPI wine_glMultMatrixf( GLfloat* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
glMultMatrixf( m );
LEAVE_GL();
@@ -1932,6 +2147,7 @@
* glMultiTexCoord1dARB
*/
void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) {
+ TRACE("(%d, %f)\n", target, s );
ENTER_GL();
glMultiTexCoord1dARB( target, s );
LEAVE_GL();
@@ -1941,6 +2157,7 @@
* glMultiTexCoord1dvARB
*/
void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord1dvARB( target, v );
LEAVE_GL();
@@ -1950,6 +2167,7 @@
* glMultiTexCoord1fARB
*/
void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) {
+ TRACE("(%d, %f)\n", target, s );
ENTER_GL();
glMultiTexCoord1fARB( target, s );
LEAVE_GL();
@@ -1959,6 +2177,7 @@
* glMultiTexCoord1fvARB
*/
void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord1fvARB( target, v );
LEAVE_GL();
@@ -1968,6 +2187,7 @@
* glMultiTexCoord1iARB
*/
void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) {
+ TRACE("(%d, %d)\n", target, s );
ENTER_GL();
glMultiTexCoord1iARB( target, s );
LEAVE_GL();
@@ -1977,6 +2197,7 @@
* glMultiTexCoord1ivARB
*/
void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord1ivARB( target, v );
LEAVE_GL();
@@ -1986,6 +2207,7 @@
* glMultiTexCoord1sARB
*/
void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) {
+ TRACE("(%d, %d)\n", target, s );
ENTER_GL();
glMultiTexCoord1sARB( target, s );
LEAVE_GL();
@@ -1995,6 +2217,7 @@
* glMultiTexCoord1svARB
*/
void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord1svARB( target, v );
LEAVE_GL();
@@ -2004,6 +2227,7 @@
* glMultiTexCoord2dARB
*/
void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) {
+ TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
glMultiTexCoord2dARB( target, s, t );
LEAVE_GL();
@@ -2013,6 +2237,7 @@
* glMultiTexCoord2dvARB
*/
void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord2dvARB( target, v );
LEAVE_GL();
@@ -2022,6 +2247,7 @@
* glMultiTexCoord2fARB
*/
void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) {
+ TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
glMultiTexCoord2fARB( target, s, t );
LEAVE_GL();
@@ -2031,6 +2257,7 @@
* glMultiTexCoord2fvARB
*/
void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord2fvARB( target, v );
LEAVE_GL();
@@ -2040,6 +2267,7 @@
* glMultiTexCoord2iARB
*/
void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) {
+ TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
glMultiTexCoord2iARB( target, s, t );
LEAVE_GL();
@@ -2049,6 +2277,7 @@
* glMultiTexCoord2ivARB
*/
void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord2ivARB( target, v );
LEAVE_GL();
@@ -2058,6 +2287,7 @@
* glMultiTexCoord2sARB
*/
void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) {
+ TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
glMultiTexCoord2sARB( target, s, t );
LEAVE_GL();
@@ -2067,6 +2297,7 @@
* glMultiTexCoord2svARB
*/
void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord2svARB( target, v );
LEAVE_GL();
@@ -2076,6 +2307,7 @@
* glMultiTexCoord3dARB
*/
void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
+ TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
glMultiTexCoord3dARB( target, s, t, r );
LEAVE_GL();
@@ -2085,6 +2317,7 @@
* glMultiTexCoord3dvARB
*/
void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord3dvARB( target, v );
LEAVE_GL();
@@ -2094,6 +2327,7 @@
* glMultiTexCoord3fARB
*/
void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
+ TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
glMultiTexCoord3fARB( target, s, t, r );
LEAVE_GL();
@@ -2103,6 +2337,7 @@
* glMultiTexCoord3fvARB
*/
void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord3fvARB( target, v );
LEAVE_GL();
@@ -2112,6 +2347,7 @@
* glMultiTexCoord3iARB
*/
void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) {
+ TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
glMultiTexCoord3iARB( target, s, t, r );
LEAVE_GL();
@@ -2121,6 +2357,7 @@
* glMultiTexCoord3ivARB
*/
void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord3ivARB( target, v );
LEAVE_GL();
@@ -2130,6 +2367,7 @@
* glMultiTexCoord3sARB
*/
void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) {
+ TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
glMultiTexCoord3sARB( target, s, t, r );
LEAVE_GL();
@@ -2139,6 +2377,7 @@
* glMultiTexCoord3svARB
*/
void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord3svARB( target, v );
LEAVE_GL();
@@ -2148,6 +2387,7 @@
* glMultiTexCoord4dARB
*/
void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
+ TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
glMultiTexCoord4dARB( target, s, t, r, q );
LEAVE_GL();
@@ -2157,6 +2397,7 @@
* glMultiTexCoord4dvARB
*/
void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord4dvARB( target, v );
LEAVE_GL();
@@ -2166,6 +2407,7 @@
* glMultiTexCoord4fARB
*/
void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
+ TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
glMultiTexCoord4fARB( target, s, t, r, q );
LEAVE_GL();
@@ -2175,6 +2417,7 @@
* glMultiTexCoord4fvARB
*/
void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord4fvARB( target, v );
LEAVE_GL();
@@ -2184,6 +2427,7 @@
* glMultiTexCoord4iARB
*/
void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
glMultiTexCoord4iARB( target, s, t, r, q );
LEAVE_GL();
@@ -2193,6 +2437,7 @@
* glMultiTexCoord4ivARB
*/
void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord4ivARB( target, v );
LEAVE_GL();
@@ -2202,6 +2447,7 @@
* glMultiTexCoord4sARB
*/
void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
glMultiTexCoord4sARB( target, s, t, r, q );
LEAVE_GL();
@@ -2211,6 +2457,7 @@
* glMultiTexCoord4svARB
*/
void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) {
+ TRACE("(%d, %p)\n", target, v );
ENTER_GL();
glMultiTexCoord4svARB( target, v );
LEAVE_GL();
@@ -2220,6 +2467,7 @@
* glNewList
*/
void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
+ TRACE("(%d, %d)\n", list, mode );
ENTER_GL();
glNewList( list, mode );
LEAVE_GL();
@@ -2229,6 +2477,7 @@
* glNormal3b
*/
void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
+ TRACE("(%d, %d, %d)\n", nx, ny, nz );
ENTER_GL();
glNormal3b( nx, ny, nz );
LEAVE_GL();
@@ -2238,6 +2487,7 @@
* glNormal3bv
*/
void WINAPI wine_glNormal3bv( GLbyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glNormal3bv( v );
LEAVE_GL();
@@ -2247,6 +2497,7 @@
* glNormal3d
*/
void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
+ TRACE("(%f, %f, %f)\n", nx, ny, nz );
ENTER_GL();
glNormal3d( nx, ny, nz );
LEAVE_GL();
@@ -2256,6 +2507,7 @@
* glNormal3dv
*/
void WINAPI wine_glNormal3dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glNormal3dv( v );
LEAVE_GL();
@@ -2265,6 +2517,7 @@
* glNormal3f
*/
void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
+ TRACE("(%f, %f, %f)\n", nx, ny, nz );
ENTER_GL();
glNormal3f( nx, ny, nz );
LEAVE_GL();
@@ -2274,6 +2527,7 @@
* glNormal3fv
*/
void WINAPI wine_glNormal3fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glNormal3fv( v );
LEAVE_GL();
@@ -2283,6 +2537,7 @@
* glNormal3i
*/
void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
+ TRACE("(%d, %d, %d)\n", nx, ny, nz );
ENTER_GL();
glNormal3i( nx, ny, nz );
LEAVE_GL();
@@ -2292,6 +2547,7 @@
* glNormal3iv
*/
void WINAPI wine_glNormal3iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glNormal3iv( v );
LEAVE_GL();
@@ -2301,6 +2557,7 @@
* glNormal3s
*/
void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
+ TRACE("(%d, %d, %d)\n", nx, ny, nz );
ENTER_GL();
glNormal3s( nx, ny, nz );
LEAVE_GL();
@@ -2310,6 +2567,7 @@
* glNormal3sv
*/
void WINAPI wine_glNormal3sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glNormal3sv( v );
LEAVE_GL();
@@ -2319,6 +2577,7 @@
* glNormalPointer
*/
void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
glNormalPointer( type, stride, pointer );
LEAVE_GL();
@@ -2328,6 +2587,7 @@
* glOrtho
*/
void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
+ TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
ENTER_GL();
glOrtho( left, right, bottom, top, zNear, zFar );
LEAVE_GL();
@@ -2337,6 +2597,7 @@
* glPassThrough
*/
void WINAPI wine_glPassThrough( GLfloat token ) {
+ TRACE("(%f)\n", token );
ENTER_GL();
glPassThrough( token );
LEAVE_GL();
@@ -2346,6 +2607,7 @@
* glPixelMapfv
*/
void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) {
+ TRACE("(%d, %d, %p)\n", map, mapsize, values );
ENTER_GL();
glPixelMapfv( map, mapsize, values );
LEAVE_GL();
@@ -2355,6 +2617,7 @@
* glPixelMapuiv
*/
void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) {
+ TRACE("(%d, %d, %p)\n", map, mapsize, values );
ENTER_GL();
glPixelMapuiv( map, mapsize, values );
LEAVE_GL();
@@ -2364,6 +2627,7 @@
* glPixelMapusv
*/
void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) {
+ TRACE("(%d, %d, %p)\n", map, mapsize, values );
ENTER_GL();
glPixelMapusv( map, mapsize, values );
LEAVE_GL();
@@ -2373,6 +2637,7 @@
* glPixelStoref
*/
void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
glPixelStoref( pname, param );
LEAVE_GL();
@@ -2382,6 +2647,7 @@
* glPixelStorei
*/
void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
glPixelStorei( pname, param );
LEAVE_GL();
@@ -2391,6 +2657,7 @@
* glPixelTransferf
*/
void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
glPixelTransferf( pname, param );
LEAVE_GL();
@@ -2400,6 +2667,7 @@
* glPixelTransferi
*/
void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
glPixelTransferi( pname, param );
LEAVE_GL();
@@ -2409,6 +2677,7 @@
* glPixelZoom
*/
void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
+ TRACE("(%f, %f)\n", xfactor, yfactor );
ENTER_GL();
glPixelZoom( xfactor, yfactor );
LEAVE_GL();
@@ -2418,6 +2687,7 @@
* glPointSize
*/
void WINAPI wine_glPointSize( GLfloat size ) {
+ TRACE("(%f)\n", size );
ENTER_GL();
glPointSize( size );
LEAVE_GL();
@@ -2427,6 +2697,7 @@
* glPolygonMode
*/
void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
+ TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
glPolygonMode( face, mode );
LEAVE_GL();
@@ -2436,6 +2707,7 @@
* glPolygonOffset
*/
void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
+ TRACE("(%f, %f)\n", factor, units );
ENTER_GL();
glPolygonOffset( factor, units );
LEAVE_GL();
@@ -2445,6 +2717,7 @@
* glPolygonStipple
*/
void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
+ TRACE("(%p)\n", mask );
ENTER_GL();
glPolygonStipple( mask );
LEAVE_GL();
@@ -2454,6 +2727,7 @@
* glPopAttrib
*/
void WINAPI wine_glPopAttrib( ) {
+ TRACE("()\n");
ENTER_GL();
glPopAttrib( );
LEAVE_GL();
@@ -2463,6 +2737,7 @@
* glPopClientAttrib
*/
void WINAPI wine_glPopClientAttrib( ) {
+ TRACE("()\n");
ENTER_GL();
glPopClientAttrib( );
LEAVE_GL();
@@ -2472,6 +2747,7 @@
* glPopMatrix
*/
void WINAPI wine_glPopMatrix( ) {
+ TRACE("()\n");
ENTER_GL();
glPopMatrix( );
LEAVE_GL();
@@ -2481,6 +2757,7 @@
* glPopName
*/
void WINAPI wine_glPopName( ) {
+ TRACE("()\n");
ENTER_GL();
glPopName( );
LEAVE_GL();
@@ -2490,6 +2767,7 @@
* glPrioritizeTextures
*/
void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
+ TRACE("(%d, %p, %p)\n", n, textures, priorities );
ENTER_GL();
glPrioritizeTextures( n, textures, priorities );
LEAVE_GL();
@@ -2499,6 +2777,7 @@
* glPushAttrib
*/
void WINAPI wine_glPushAttrib( GLbitfield mask ) {
+ TRACE("(%d)\n", mask );
ENTER_GL();
glPushAttrib( mask );
LEAVE_GL();
@@ -2508,6 +2787,7 @@
* glPushClientAttrib
*/
void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
+ TRACE("(%d)\n", mask );
ENTER_GL();
glPushClientAttrib( mask );
LEAVE_GL();
@@ -2517,6 +2797,7 @@
* glPushMatrix
*/
void WINAPI wine_glPushMatrix( ) {
+ TRACE("()\n");
ENTER_GL();
glPushMatrix( );
LEAVE_GL();
@@ -2526,6 +2807,7 @@
* glPushName
*/
void WINAPI wine_glPushName( GLuint name ) {
+ TRACE("(%d)\n", name );
ENTER_GL();
glPushName( name );
LEAVE_GL();
@@ -2535,6 +2817,7 @@
* glRasterPos2d
*/
void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
+ TRACE("(%f, %f)\n", x, y );
ENTER_GL();
glRasterPos2d( x, y );
LEAVE_GL();
@@ -2544,6 +2827,7 @@
* glRasterPos2dv
*/
void WINAPI wine_glRasterPos2dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos2dv( v );
LEAVE_GL();
@@ -2553,6 +2837,7 @@
* glRasterPos2f
*/
void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
+ TRACE("(%f, %f)\n", x, y );
ENTER_GL();
glRasterPos2f( x, y );
LEAVE_GL();
@@ -2562,6 +2847,7 @@
* glRasterPos2fv
*/
void WINAPI wine_glRasterPos2fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos2fv( v );
LEAVE_GL();
@@ -2571,6 +2857,7 @@
* glRasterPos2i
*/
void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
+ TRACE("(%d, %d)\n", x, y );
ENTER_GL();
glRasterPos2i( x, y );
LEAVE_GL();
@@ -2580,6 +2867,7 @@
* glRasterPos2iv
*/
void WINAPI wine_glRasterPos2iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos2iv( v );
LEAVE_GL();
@@ -2589,6 +2877,7 @@
* glRasterPos2s
*/
void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
+ TRACE("(%d, %d)\n", x, y );
ENTER_GL();
glRasterPos2s( x, y );
LEAVE_GL();
@@ -2598,6 +2887,7 @@
* glRasterPos2sv
*/
void WINAPI wine_glRasterPos2sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos2sv( v );
LEAVE_GL();
@@ -2607,6 +2897,7 @@
* glRasterPos3d
*/
void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glRasterPos3d( x, y, z );
LEAVE_GL();
@@ -2616,6 +2907,7 @@
* glRasterPos3dv
*/
void WINAPI wine_glRasterPos3dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos3dv( v );
LEAVE_GL();
@@ -2625,6 +2917,7 @@
* glRasterPos3f
*/
void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glRasterPos3f( x, y, z );
LEAVE_GL();
@@ -2634,6 +2927,7 @@
* glRasterPos3fv
*/
void WINAPI wine_glRasterPos3fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos3fv( v );
LEAVE_GL();
@@ -2643,6 +2937,7 @@
* glRasterPos3i
*/
void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
+ TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
glRasterPos3i( x, y, z );
LEAVE_GL();
@@ -2652,6 +2947,7 @@
* glRasterPos3iv
*/
void WINAPI wine_glRasterPos3iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos3iv( v );
LEAVE_GL();
@@ -2661,6 +2957,7 @@
* glRasterPos3s
*/
void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
+ TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
glRasterPos3s( x, y, z );
LEAVE_GL();
@@ -2670,6 +2967,7 @@
* glRasterPos3sv
*/
void WINAPI wine_glRasterPos3sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos3sv( v );
LEAVE_GL();
@@ -2679,6 +2977,7 @@
* glRasterPos4d
*/
void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
+ TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
glRasterPos4d( x, y, z, w );
LEAVE_GL();
@@ -2688,6 +2987,7 @@
* glRasterPos4dv
*/
void WINAPI wine_glRasterPos4dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos4dv( v );
LEAVE_GL();
@@ -2697,6 +2997,7 @@
* glRasterPos4f
*/
void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
+ TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
glRasterPos4f( x, y, z, w );
LEAVE_GL();
@@ -2706,6 +3007,7 @@
* glRasterPos4fv
*/
void WINAPI wine_glRasterPos4fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos4fv( v );
LEAVE_GL();
@@ -2715,6 +3017,7 @@
* glRasterPos4i
*/
void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
glRasterPos4i( x, y, z, w );
LEAVE_GL();
@@ -2724,6 +3027,7 @@
* glRasterPos4iv
*/
void WINAPI wine_glRasterPos4iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos4iv( v );
LEAVE_GL();
@@ -2733,6 +3037,7 @@
* glRasterPos4s
*/
void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
glRasterPos4s( x, y, z, w );
LEAVE_GL();
@@ -2742,6 +3047,7 @@
* glRasterPos4sv
*/
void WINAPI wine_glRasterPos4sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glRasterPos4sv( v );
LEAVE_GL();
@@ -2751,6 +3057,7 @@
* glReadBuffer
*/
void WINAPI wine_glReadBuffer( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glReadBuffer( mode );
LEAVE_GL();
@@ -2760,6 +3067,7 @@
* glReadPixels
*/
void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels );
ENTER_GL();
glReadPixels( x, y, width, height, format, type, pixels );
LEAVE_GL();
@@ -2769,6 +3077,7 @@
* glRectd
*/
void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
+ TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
ENTER_GL();
glRectd( x1, y1, x2, y2 );
LEAVE_GL();
@@ -2778,6 +3087,7 @@
* glRectdv
*/
void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) {
+ TRACE("(%p, %p)\n", v1, v2 );
ENTER_GL();
glRectdv( v1, v2 );
LEAVE_GL();
@@ -2787,6 +3097,7 @@
* glRectf
*/
void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
+ TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
ENTER_GL();
glRectf( x1, y1, x2, y2 );
LEAVE_GL();
@@ -2796,6 +3107,7 @@
* glRectfv
*/
void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) {
+ TRACE("(%p, %p)\n", v1, v2 );
ENTER_GL();
glRectfv( v1, v2 );
LEAVE_GL();
@@ -2805,6 +3117,7 @@
* glRecti
*/
void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
+ TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
ENTER_GL();
glRecti( x1, y1, x2, y2 );
LEAVE_GL();
@@ -2814,6 +3127,7 @@
* glRectiv
*/
void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) {
+ TRACE("(%p, %p)\n", v1, v2 );
ENTER_GL();
glRectiv( v1, v2 );
LEAVE_GL();
@@ -2823,6 +3137,7 @@
* glRects
*/
void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
+ TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
ENTER_GL();
glRects( x1, y1, x2, y2 );
LEAVE_GL();
@@ -2832,6 +3147,7 @@
* glRectsv
*/
void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) {
+ TRACE("(%p, %p)\n", v1, v2 );
ENTER_GL();
glRectsv( v1, v2 );
LEAVE_GL();
@@ -2842,6 +3158,7 @@
*/
GLint WINAPI wine_glRenderMode( GLenum mode ) {
GLint ret_value;
+ TRACE("(%d)\n", mode );
ENTER_GL();
ret_value = glRenderMode( mode );
LEAVE_GL();
@@ -2852,6 +3169,7 @@
* glResetHistogram
*/
void WINAPI wine_glResetHistogram( GLenum target ) {
+ TRACE("(%d)\n", target );
ENTER_GL();
glResetHistogram( target );
LEAVE_GL();
@@ -2861,6 +3179,7 @@
* glResetMinmax
*/
void WINAPI wine_glResetMinmax( GLenum target ) {
+ TRACE("(%d)\n", target );
ENTER_GL();
glResetMinmax( target );
LEAVE_GL();
@@ -2870,6 +3189,7 @@
* glRotated
*/
void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
+ TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
ENTER_GL();
glRotated( angle, x, y, z );
LEAVE_GL();
@@ -2879,6 +3199,7 @@
* glRotatef
*/
void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
ENTER_GL();
glRotatef( angle, x, y, z );
LEAVE_GL();
@@ -2888,6 +3209,7 @@
* glScaled
*/
void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glScaled( x, y, z );
LEAVE_GL();
@@ -2897,6 +3219,7 @@
* glScalef
*/
void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glScalef( x, y, z );
LEAVE_GL();
@@ -2906,6 +3229,7 @@
* glScissor
*/
void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
ENTER_GL();
glScissor( x, y, width, height );
LEAVE_GL();
@@ -2915,6 +3239,7 @@
* glSelectBuffer
*/
void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
+ TRACE("(%d, %p)\n", size, buffer );
ENTER_GL();
glSelectBuffer( size, buffer );
LEAVE_GL();
@@ -2924,6 +3249,7 @@
* glSeparableFilter2D
*/
void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
ENTER_GL();
glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
@@ -2933,6 +3259,7 @@
* glShadeModel
*/
void WINAPI wine_glShadeModel( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
glShadeModel( mode );
LEAVE_GL();
@@ -2942,6 +3269,7 @@
* glStencilFunc
*/
void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
+ TRACE("(%d, %d, %d)\n", func, ref, mask );
ENTER_GL();
glStencilFunc( func, ref, mask );
LEAVE_GL();
@@ -2951,6 +3279,7 @@
* glStencilMask
*/
void WINAPI wine_glStencilMask( GLuint mask ) {
+ TRACE("(%d)\n", mask );
ENTER_GL();
glStencilMask( mask );
LEAVE_GL();
@@ -2960,6 +3289,7 @@
* glStencilOp
*/
void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
+ TRACE("(%d, %d, %d)\n", fail, zfail, zpass );
ENTER_GL();
glStencilOp( fail, zfail, zpass );
LEAVE_GL();
@@ -2969,6 +3299,7 @@
* glTexCoord1d
*/
void WINAPI wine_glTexCoord1d( GLdouble s ) {
+ TRACE("(%f)\n", s );
ENTER_GL();
glTexCoord1d( s );
LEAVE_GL();
@@ -2978,6 +3309,7 @@
* glTexCoord1dv
*/
void WINAPI wine_glTexCoord1dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord1dv( v );
LEAVE_GL();
@@ -2987,6 +3319,7 @@
* glTexCoord1f
*/
void WINAPI wine_glTexCoord1f( GLfloat s ) {
+ TRACE("(%f)\n", s );
ENTER_GL();
glTexCoord1f( s );
LEAVE_GL();
@@ -2996,6 +3329,7 @@
* glTexCoord1fv
*/
void WINAPI wine_glTexCoord1fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord1fv( v );
LEAVE_GL();
@@ -3005,6 +3339,7 @@
* glTexCoord1i
*/
void WINAPI wine_glTexCoord1i( GLint s ) {
+ TRACE("(%d)\n", s );
ENTER_GL();
glTexCoord1i( s );
LEAVE_GL();
@@ -3014,6 +3349,7 @@
* glTexCoord1iv
*/
void WINAPI wine_glTexCoord1iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord1iv( v );
LEAVE_GL();
@@ -3023,6 +3359,7 @@
* glTexCoord1s
*/
void WINAPI wine_glTexCoord1s( GLshort s ) {
+ TRACE("(%d)\n", s );
ENTER_GL();
glTexCoord1s( s );
LEAVE_GL();
@@ -3032,6 +3369,7 @@
* glTexCoord1sv
*/
void WINAPI wine_glTexCoord1sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord1sv( v );
LEAVE_GL();
@@ -3041,6 +3379,7 @@
* glTexCoord2d
*/
void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
+ TRACE("(%f, %f)\n", s, t );
ENTER_GL();
glTexCoord2d( s, t );
LEAVE_GL();
@@ -3050,6 +3389,7 @@
* glTexCoord2dv
*/
void WINAPI wine_glTexCoord2dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord2dv( v );
LEAVE_GL();
@@ -3059,6 +3399,7 @@
* glTexCoord2f
*/
void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
+ TRACE("(%f, %f)\n", s, t );
ENTER_GL();
glTexCoord2f( s, t );
LEAVE_GL();
@@ -3068,6 +3409,7 @@
* glTexCoord2fv
*/
void WINAPI wine_glTexCoord2fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord2fv( v );
LEAVE_GL();
@@ -3077,6 +3419,7 @@
* glTexCoord2i
*/
void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
+ TRACE("(%d, %d)\n", s, t );
ENTER_GL();
glTexCoord2i( s, t );
LEAVE_GL();
@@ -3086,6 +3429,7 @@
* glTexCoord2iv
*/
void WINAPI wine_glTexCoord2iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord2iv( v );
LEAVE_GL();
@@ -3095,6 +3439,7 @@
* glTexCoord2s
*/
void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
+ TRACE("(%d, %d)\n", s, t );
ENTER_GL();
glTexCoord2s( s, t );
LEAVE_GL();
@@ -3104,6 +3449,7 @@
* glTexCoord2sv
*/
void WINAPI wine_glTexCoord2sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord2sv( v );
LEAVE_GL();
@@ -3113,6 +3459,7 @@
* glTexCoord3d
*/
void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
+ TRACE("(%f, %f, %f)\n", s, t, r );
ENTER_GL();
glTexCoord3d( s, t, r );
LEAVE_GL();
@@ -3122,6 +3469,7 @@
* glTexCoord3dv
*/
void WINAPI wine_glTexCoord3dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord3dv( v );
LEAVE_GL();
@@ -3131,6 +3479,7 @@
* glTexCoord3f
*/
void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
+ TRACE("(%f, %f, %f)\n", s, t, r );
ENTER_GL();
glTexCoord3f( s, t, r );
LEAVE_GL();
@@ -3140,6 +3489,7 @@
* glTexCoord3fv
*/
void WINAPI wine_glTexCoord3fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord3fv( v );
LEAVE_GL();
@@ -3149,6 +3499,7 @@
* glTexCoord3i
*/
void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
+ TRACE("(%d, %d, %d)\n", s, t, r );
ENTER_GL();
glTexCoord3i( s, t, r );
LEAVE_GL();
@@ -3158,6 +3509,7 @@
* glTexCoord3iv
*/
void WINAPI wine_glTexCoord3iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord3iv( v );
LEAVE_GL();
@@ -3167,6 +3519,7 @@
* glTexCoord3s
*/
void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
+ TRACE("(%d, %d, %d)\n", s, t, r );
ENTER_GL();
glTexCoord3s( s, t, r );
LEAVE_GL();
@@ -3176,6 +3529,7 @@
* glTexCoord3sv
*/
void WINAPI wine_glTexCoord3sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord3sv( v );
LEAVE_GL();
@@ -3185,6 +3539,7 @@
* glTexCoord4d
*/
void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
+ TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
ENTER_GL();
glTexCoord4d( s, t, r, q );
LEAVE_GL();
@@ -3194,6 +3549,7 @@
* glTexCoord4dv
*/
void WINAPI wine_glTexCoord4dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord4dv( v );
LEAVE_GL();
@@ -3203,6 +3559,7 @@
* glTexCoord4f
*/
void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
+ TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
ENTER_GL();
glTexCoord4f( s, t, r, q );
LEAVE_GL();
@@ -3212,6 +3569,7 @@
* glTexCoord4fv
*/
void WINAPI wine_glTexCoord4fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord4fv( v );
LEAVE_GL();
@@ -3221,6 +3579,7 @@
* glTexCoord4i
*/
void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
+ TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
ENTER_GL();
glTexCoord4i( s, t, r, q );
LEAVE_GL();
@@ -3230,6 +3589,7 @@
* glTexCoord4iv
*/
void WINAPI wine_glTexCoord4iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord4iv( v );
LEAVE_GL();
@@ -3239,6 +3599,7 @@
* glTexCoord4s
*/
void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
+ TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
ENTER_GL();
glTexCoord4s( s, t, r, q );
LEAVE_GL();
@@ -3248,6 +3609,7 @@
* glTexCoord4sv
*/
void WINAPI wine_glTexCoord4sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glTexCoord4sv( v );
LEAVE_GL();
@@ -3257,6 +3619,7 @@
* glTexCoordPointer
*/
void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
glTexCoordPointer( size, type, stride, pointer );
LEAVE_GL();
@@ -3266,6 +3629,7 @@
* glTexEnvf
*/
void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
glTexEnvf( target, pname, param );
LEAVE_GL();
@@ -3275,6 +3639,7 @@
* glTexEnvfv
*/
void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glTexEnvfv( target, pname, params );
LEAVE_GL();
@@ -3284,6 +3649,7 @@
* glTexEnvi
*/
void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
glTexEnvi( target, pname, param );
LEAVE_GL();
@@ -3293,6 +3659,7 @@
* glTexEnviv
*/
void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glTexEnviv( target, pname, params );
LEAVE_GL();
@@ -3302,6 +3669,7 @@
* glTexGend
*/
void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
+ TRACE("(%d, %d, %f)\n", coord, pname, param );
ENTER_GL();
glTexGend( coord, pname, param );
LEAVE_GL();
@@ -3311,6 +3679,7 @@
* glTexGendv
*/
void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
+ TRACE("(%d, %d, %p)\n", coord, pname, params );
ENTER_GL();
glTexGendv( coord, pname, params );
LEAVE_GL();
@@ -3320,6 +3689,7 @@
* glTexGenf
*/
void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", coord, pname, param );
ENTER_GL();
glTexGenf( coord, pname, param );
LEAVE_GL();
@@ -3329,6 +3699,7 @@
* glTexGenfv
*/
void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", coord, pname, params );
ENTER_GL();
glTexGenfv( coord, pname, params );
LEAVE_GL();
@@ -3338,6 +3709,7 @@
* glTexGeni
*/
void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", coord, pname, param );
ENTER_GL();
glTexGeni( coord, pname, param );
LEAVE_GL();
@@ -3347,6 +3719,7 @@
* glTexGeniv
*/
void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", coord, pname, params );
ENTER_GL();
glTexGeniv( coord, pname, params );
LEAVE_GL();
@@ -3356,6 +3729,7 @@
* glTexImage1D
*/
void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels );
ENTER_GL();
glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
LEAVE_GL();
@@ -3365,6 +3739,7 @@
* glTexImage2D
*/
void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels );
ENTER_GL();
glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
LEAVE_GL();
@@ -3374,6 +3749,7 @@
* glTexImage3D
*/
void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
@@ -3383,6 +3759,7 @@
* glTexParameterf
*/
void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
glTexParameterf( target, pname, param );
LEAVE_GL();
@@ -3392,6 +3769,7 @@
* glTexParameterfv
*/
void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glTexParameterfv( target, pname, params );
LEAVE_GL();
@@ -3401,6 +3779,7 @@
* glTexParameteri
*/
void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
glTexParameteri( target, pname, param );
LEAVE_GL();
@@ -3410,6 +3789,7 @@
* glTexParameteriv
*/
void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glTexParameteriv( target, pname, params );
LEAVE_GL();
@@ -3419,6 +3799,7 @@
* glTexSubImage1D
*/
void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
ENTER_GL();
glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
@@ -3428,6 +3809,7 @@
* glTexSubImage2D
*/
void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
ENTER_GL();
glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
@@ -3437,6 +3819,7 @@
* glTexSubImage3D
*/
void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
@@ -3446,6 +3829,7 @@
* glTranslated
*/
void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glTranslated( x, y, z );
LEAVE_GL();
@@ -3455,6 +3839,7 @@
* glTranslatef
*/
void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glTranslatef( x, y, z );
LEAVE_GL();
@@ -3464,6 +3849,7 @@
* glVertex2d
*/
void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
+ TRACE("(%f, %f)\n", x, y );
ENTER_GL();
glVertex2d( x, y );
LEAVE_GL();
@@ -3473,6 +3859,7 @@
* glVertex2dv
*/
void WINAPI wine_glVertex2dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex2dv( v );
LEAVE_GL();
@@ -3482,6 +3869,7 @@
* glVertex2f
*/
void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
+ TRACE("(%f, %f)\n", x, y );
ENTER_GL();
glVertex2f( x, y );
LEAVE_GL();
@@ -3491,6 +3879,7 @@
* glVertex2fv
*/
void WINAPI wine_glVertex2fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex2fv( v );
LEAVE_GL();
@@ -3500,6 +3889,7 @@
* glVertex2i
*/
void WINAPI wine_glVertex2i( GLint x, GLint y ) {
+ TRACE("(%d, %d)\n", x, y );
ENTER_GL();
glVertex2i( x, y );
LEAVE_GL();
@@ -3509,6 +3899,7 @@
* glVertex2iv
*/
void WINAPI wine_glVertex2iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex2iv( v );
LEAVE_GL();
@@ -3518,6 +3909,7 @@
* glVertex2s
*/
void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
+ TRACE("(%d, %d)\n", x, y );
ENTER_GL();
glVertex2s( x, y );
LEAVE_GL();
@@ -3527,6 +3919,7 @@
* glVertex2sv
*/
void WINAPI wine_glVertex2sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex2sv( v );
LEAVE_GL();
@@ -3536,6 +3929,7 @@
* glVertex3d
*/
void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glVertex3d( x, y, z );
LEAVE_GL();
@@ -3545,6 +3939,7 @@
* glVertex3dv
*/
void WINAPI wine_glVertex3dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex3dv( v );
LEAVE_GL();
@@ -3554,6 +3949,7 @@
* glVertex3f
*/
void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
glVertex3f( x, y, z );
LEAVE_GL();
@@ -3563,6 +3959,7 @@
* glVertex3fv
*/
void WINAPI wine_glVertex3fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex3fv( v );
LEAVE_GL();
@@ -3572,6 +3969,7 @@
* glVertex3i
*/
void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
+ TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
glVertex3i( x, y, z );
LEAVE_GL();
@@ -3581,6 +3979,7 @@
* glVertex3iv
*/
void WINAPI wine_glVertex3iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex3iv( v );
LEAVE_GL();
@@ -3590,6 +3989,7 @@
* glVertex3s
*/
void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
+ TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
glVertex3s( x, y, z );
LEAVE_GL();
@@ -3599,6 +3999,7 @@
* glVertex3sv
*/
void WINAPI wine_glVertex3sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex3sv( v );
LEAVE_GL();
@@ -3608,6 +4009,7 @@
* glVertex4d
*/
void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
+ TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
glVertex4d( x, y, z, w );
LEAVE_GL();
@@ -3617,6 +4019,7 @@
* glVertex4dv
*/
void WINAPI wine_glVertex4dv( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex4dv( v );
LEAVE_GL();
@@ -3626,6 +4029,7 @@
* glVertex4f
*/
void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
+ TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
glVertex4f( x, y, z, w );
LEAVE_GL();
@@ -3635,6 +4039,7 @@
* glVertex4fv
*/
void WINAPI wine_glVertex4fv( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex4fv( v );
LEAVE_GL();
@@ -3644,6 +4049,7 @@
* glVertex4i
*/
void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
glVertex4i( x, y, z, w );
LEAVE_GL();
@@ -3653,6 +4059,7 @@
* glVertex4iv
*/
void WINAPI wine_glVertex4iv( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex4iv( v );
LEAVE_GL();
@@ -3662,6 +4069,7 @@
* glVertex4s
*/
void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
glVertex4s( x, y, z, w );
LEAVE_GL();
@@ -3671,6 +4079,7 @@
* glVertex4sv
*/
void WINAPI wine_glVertex4sv( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
glVertex4sv( v );
LEAVE_GL();
@@ -3680,6 +4089,7 @@
* glVertexPointer
*/
void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
glVertexPointer( size, type, stride, pointer );
LEAVE_GL();
@@ -3689,6 +4099,7 @@
* glViewport
*/
void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
ENTER_GL();
glViewport( x, y, width, height );
LEAVE_GL();
Index: wine/dlls/opengl32/opengl_ext.c
===================================================================
RCS file: /home/wine/wine/dlls/opengl32/opengl_ext.c,v
retrieving revision 1.2
diff -u -r1.2 opengl_ext.c
--- wine/dlls/opengl32/opengl_ext.c 2000/06/12 01:21:18 1.2
+++ wine/dlls/opengl32/opengl_ext.c 2001/03/03 15:18:42
@@ -3,14 +3,18 @@
#include "config.h"
#include "wine_gl.h"
+#include "debugtools.h"
typedef const GLubyte * GLstring;
#include "opengl_ext.h"
+DEFAULT_DEBUG_CHANNEL(opengl);
+
void (*func_glApplyTextureEXT)( GLenum ) = (void *) 0xdeadbeef;
GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef;
void (*func_glArrayElementEXT)( GLint ) = (void *) 0xdeadbeef;
+void (*func_glAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glBindTextureEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef;
void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
void (*func_glBinormal3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
@@ -71,6 +75,10 @@
void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
+void (*func_glDeformSGIX)( GLint ) = (void *) 0xdeadbeef;
+void (*func_glDeformationMap3dSGIX)( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = (void *) 0xdeadbeef;
+void (*func_glDeformationMap3fSGIX)( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = (void *) 0xdeadbeef;
+void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef;
@@ -78,6 +86,7 @@
void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = (void *) 0xdeadbeef;
void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = (void *) 0xdeadbeef;
void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
+GLint (*func_glFinishAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef;
void (*func_glFinishTextureSUNX)( ) = (void *) 0xdeadbeef;
void (*func_glFlushRasterSGIX)( ) = (void *) 0xdeadbeef;
void (*func_glFlushVertexArrayRangeNV)( ) = (void *) 0xdeadbeef;
@@ -102,6 +111,7 @@
void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glFrameZoomSGIX)( GLint ) = (void *) 0xdeadbeef;
+GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = (void *) 0xdeadbeef;
void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
@@ -152,6 +162,7 @@
void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = (void *) 0xdeadbeef;
void (*func_glHintPGI)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = (void *) 0xdeadbeef;
+void (*func_glIglooInterfaceSGIX)( GLint, GLint* ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
@@ -161,12 +172,14 @@
void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = (void *) 0xdeadbeef;
+GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef;
GLboolean (*func_glIsTextureEXT)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glLightEnviSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
+void (*func_glLoadIdentityDeformationMapSGIX)( GLint ) = (void *) 0xdeadbeef;
void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glLockArraysEXT)( GLint, GLsizei ) = (void *) 0xdeadbeef;
@@ -195,6 +208,7 @@
void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
+GLint (*func_glPollAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef;
GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef;
@@ -337,6 +351,7 @@
void WINAPI wine_glApplyTextureEXT( GLenum );
GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei, GLuint*, GLboolean* );
void WINAPI wine_glArrayElementEXT( GLint );
+void WINAPI wine_glAsyncMarkerSGIX( GLuint );
void WINAPI wine_glBindTextureEXT( GLenum, GLuint );
void WINAPI wine_glBinormal3bEXT( GLbyte, GLbyte, GLbyte );
void WINAPI wine_glBinormal3bvEXT( GLbyte* );
@@ -397,6 +412,10 @@
void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* );
void WINAPI wine_glCullParameterfvEXT( GLenum, GLfloat* );
+void WINAPI wine_glDeformSGIX( GLint );
+void WINAPI wine_glDeformationMap3dSGIX( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* );
+void WINAPI wine_glDeformationMap3fSGIX( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* );
+void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint, GLsizei );
void WINAPI wine_glDeleteTexturesEXT( GLsizei, GLuint* );
void WINAPI wine_glDetailTexFuncSGIS( GLenum, GLsizei, GLfloat* );
void WINAPI wine_glDrawArraysEXT( GLenum, GLint, GLsizei );
@@ -404,6 +423,7 @@
void WINAPI wine_glEdgeFlagPointerEXT( GLsizei, GLsizei, GLboolean* );
void WINAPI wine_glEdgeFlagPointerListIBM( GLint, GLboolean**, GLint );
void WINAPI wine_glFinalCombinerInputNV( GLenum, GLenum, GLenum, GLenum );
+GLint WINAPI wine_glFinishAsyncSGIX( GLuint* );
void WINAPI wine_glFinishTextureSUNX( );
void WINAPI wine_glFlushRasterSGIX( );
void WINAPI wine_glFlushVertexArrayRangeNV( );
@@ -428,6 +448,7 @@
void WINAPI wine_glFragmentMaterialiSGIX( GLenum, GLenum, GLint );
void WINAPI wine_glFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
void WINAPI wine_glFrameZoomSGIX( GLint );
+GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei );
void WINAPI wine_glGenTexturesEXT( GLsizei, GLuint* );
void WINAPI wine_glGetColorTableEXT( GLenum, GLenum, GLenum, GLvoid* );
void WINAPI wine_glGetColorTableParameterfvEXT( GLenum, GLenum, GLfloat* );
@@ -478,6 +499,7 @@
void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort );
void WINAPI wine_glHintPGI( GLenum, GLint );
void WINAPI wine_glHistogramEXT( GLenum, GLsizei, GLenum, GLboolean );
+void WINAPI wine_glIglooInterfaceSGIX( GLint, GLint* );
void WINAPI wine_glImageTransformParameterfHP( GLenum, GLenum, GLfloat );
void WINAPI wine_glImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
void WINAPI wine_glImageTransformParameteriHP( GLenum, GLenum, GLint );
@@ -487,12 +509,14 @@
void WINAPI wine_glIndexPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
void WINAPI wine_glIndexPointerListIBM( GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glInstrumentsBufferSGIX( GLsizei, GLint* );
+GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint );
GLboolean WINAPI wine_glIsTextureEXT( GLuint );
void WINAPI wine_glLightEnviSGIX( GLenum, GLint );
void WINAPI wine_glListParameterfSGIX( GLuint, GLenum, GLfloat );
void WINAPI wine_glListParameterfvSGIX( GLuint, GLenum, GLfloat* );
void WINAPI wine_glListParameteriSGIX( GLuint, GLenum, GLint );
void WINAPI wine_glListParameterivSGIX( GLuint, GLenum, GLint* );
+void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint );
void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* );
void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* );
void WINAPI wine_glLockArraysEXT( GLint, GLsizei );
@@ -521,6 +545,7 @@
void WINAPI wine_glPointParameterfSGIS( GLenum, GLfloat );
void WINAPI wine_glPointParameterfvEXT( GLenum, GLfloat* );
void WINAPI wine_glPointParameterfvSGIS( GLenum, GLfloat* );
+GLint WINAPI wine_glPollAsyncSGIX( GLuint* );
GLint WINAPI wine_glPollInstrumentsSGIX( GLint* );
void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat );
void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* );
@@ -660,11 +685,12 @@
/* The table giving the correspondance between names and functions */
-int extension_registry_size = 323;
-OpenGL_extension extension_registry[323] = {
+int extension_registry_size = 334;
+OpenGL_extension extension_registry[334] = {
{ "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) },
{ "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) },
{ "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) },
+ { "glAsyncMarkerSGIX", (void *) wine_glAsyncMarkerSGIX, (void **) (&func_glAsyncMarkerSGIX) },
{ "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) },
{ "glBinormal3bEXT", (void *) wine_glBinormal3bEXT, (void **) (&func_glBinormal3bEXT) },
{ "glBinormal3bvEXT", (void *) wine_glBinormal3bvEXT, (void **) (&func_glBinormal3bvEXT) },
@@ -725,6 +751,10 @@
{ "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) },
{ "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) },
{ "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) },
+ { "glDeformSGIX", (void *) wine_glDeformSGIX, (void **) (&func_glDeformSGIX) },
+ { "glDeformationMap3dSGIX", (void *) wine_glDeformationMap3dSGIX, (void **) (&func_glDeformationMap3dSGIX) },
+ { "glDeformationMap3fSGIX", (void *) wine_glDeformationMap3fSGIX, (void **) (&func_glDeformationMap3fSGIX) },
+ { "glDeleteAsyncMarkersSGIX", (void *) wine_glDeleteAsyncMarkersSGIX, (void **) (&func_glDeleteAsyncMarkersSGIX) },
{ "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) },
{ "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) },
{ "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) },
@@ -732,6 +762,7 @@
{ "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) },
{ "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) },
{ "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) },
+ { "glFinishAsyncSGIX", (void *) wine_glFinishAsyncSGIX, (void **) (&func_glFinishAsyncSGIX) },
{ "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) },
{ "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) },
{ "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) },
@@ -756,6 +787,7 @@
{ "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) },
{ "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) },
{ "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) },
+ { "glGenAsyncMarkersSGIX", (void *) wine_glGenAsyncMarkersSGIX, (void **) (&func_glGenAsyncMarkersSGIX) },
{ "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) },
{ "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) },
{ "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) },
@@ -806,6 +838,7 @@
{ "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) },
{ "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) },
{ "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) },
+ { "glIglooInterfaceSGIX", (void *) wine_glIglooInterfaceSGIX, (void **) (&func_glIglooInterfaceSGIX) },
{ "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) },
{ "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) },
{ "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) },
@@ -815,12 +848,14 @@
{ "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) },
{ "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) },
{ "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) },
+ { "glIsAsyncMarkerSGIX", (void *) wine_glIsAsyncMarkerSGIX, (void **) (&func_glIsAsyncMarkerSGIX) },
{ "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) },
{ "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) },
{ "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) },
{ "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) },
{ "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) },
{ "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) },
+ { "glLoadIdentityDeformationMapSGIX", (void *) wine_glLoadIdentityDeformationMapSGIX, (void **) (&func_glLoadIdentityDeformationMapSGIX) },
{ "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) },
{ "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) },
{ "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) },
@@ -849,6 +884,7 @@
{ "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) },
{ "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) },
{ "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) },
+ { "glPollAsyncSGIX", (void *) wine_glPollAsyncSGIX, (void **) (&func_glPollAsyncSGIX) },
{ "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) },
{ "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) },
{ "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) },
@@ -989,6 +1025,7 @@
/* The thunks themselves....*/
void WINAPI wine_glApplyTextureEXT( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
func_glApplyTextureEXT( mode );
LEAVE_GL();
@@ -996,6 +1033,7 @@
GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) {
GLboolean ret_value;
+ TRACE("(%d, %p, %p)\n", n, textures, residences );
ENTER_GL();
ret_value = func_glAreTexturesResidentEXT( n, textures, residences );
LEAVE_GL();
@@ -1003,720 +1041,893 @@
}
void WINAPI wine_glArrayElementEXT( GLint i ) {
+ TRACE("(%d)\n", i );
ENTER_GL();
func_glArrayElementEXT( i );
LEAVE_GL();
}
+void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) {
+ TRACE("(%d)\n", marker );
+ ENTER_GL();
+ func_glAsyncMarkerSGIX( marker );
+ LEAVE_GL();
+}
+
void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) {
+ TRACE("(%d, %d)\n", target, texture );
ENTER_GL();
func_glBindTextureEXT( target, texture );
LEAVE_GL();
}
void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) {
+ TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3bEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3bvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) {
+ TRACE("(%f, %f, %f)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3dEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3dvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) {
+ TRACE("(%f, %f, %f)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3fEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3fvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) {
+ TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3iEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3ivEXT( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3ivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) {
+ TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3sEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3svEXT( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3svEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glBinormalPointerEXT( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
+ TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
func_glBlendColorEXT( red, green, blue, alpha );
LEAVE_GL();
}
void WINAPI wine_glBlendEquationEXT( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
func_glBlendEquationEXT( mode );
LEAVE_GL();
}
void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
+ TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z );
ENTER_GL();
func_glColor3fVertex3fSUN( r, g, b, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) {
+ TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor3fVertex3fvSUN( c, v );
LEAVE_GL();
}
void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", c, n, v );
ENTER_GL();
func_glColor4fNormal3fVertex3fvSUN( c, n, v );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) {
+ TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y );
ENTER_GL();
func_glColor4ubVertex2fSUN( r, g, b, a, x, y );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) {
+ TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor4ubVertex2fvSUN( c, v );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z );
ENTER_GL();
func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) {
+ TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor4ubVertex3fvSUN( c, v );
LEAVE_GL();
}
void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glColorPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
+ TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glColorPointervINTEL( size, type, pointer );
LEAVE_GL();
}
void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
ENTER_GL();
func_glColorSubTableEXT( target, start, count, format, type, data );
LEAVE_GL();
}
void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table );
ENTER_GL();
func_glColorTableEXT( target, internalFormat, width, format, type, table );
LEAVE_GL();
}
void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
ENTER_GL();
func_glColorTableSGI( target, internalformat, width, format, type, table );
LEAVE_GL();
}
void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage );
ENTER_GL();
func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage );
LEAVE_GL();
}
void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
ENTER_GL();
func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glCombinerParameterfNV( pname, param );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCombinerParameterfvNV( pname, params );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glCombinerParameteriNV( pname, param );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCombinerParameterivNV( pname, params );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
ENTER_GL();
func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image );
LEAVE_GL();
}
void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
ENTER_GL();
func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) {
+ TRACE("(%d, %d, %f)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) {
+ TRACE("(%d, %d, %d)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameteriEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
ENTER_GL();
func_glCopyColorSubTableEXT( target, start, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyColorTableSGI( target, internalformat, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
ENTER_GL();
func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height );
LEAVE_GL();
}
void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
ENTER_GL();
func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border );
LEAVE_GL();
}
void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
ENTER_GL();
func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
}
void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
ENTER_GL();
func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
}
void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCullParameterdvEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCullParameterfvEXT( pname, params );
LEAVE_GL();
}
+void WINAPI wine_glDeformSGIX( GLint mask ) {
+ TRACE("(%d)\n", mask );
+ ENTER_GL();
+ func_glDeformSGIX( mask );
+ LEAVE_GL();
+}
+
+void WINAPI wine_glDeformationMap3dSGIX( GLint target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) {
+ TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
+ ENTER_GL();
+ func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
+ LEAVE_GL();
+}
+
+void WINAPI wine_glDeformationMap3fSGIX( GLint target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) {
+ TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
+ ENTER_GL();
+ func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
+ LEAVE_GL();
+}
+
+void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) {
+ TRACE("(%d, %d)\n", marker, range );
+ ENTER_GL();
+ func_glDeleteAsyncMarkersSGIX( marker, range );
+ LEAVE_GL();
+}
+
void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) {
+ TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
func_glDeleteTexturesEXT( n, textures );
LEAVE_GL();
}
void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
+ TRACE("(%d, %d, %p)\n", target, n, points );
ENTER_GL();
func_glDetailTexFuncSGIS( target, n, points );
LEAVE_GL();
}
void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) {
+ TRACE("(%d, %d, %d)\n", mode, first, count );
ENTER_GL();
func_glDrawArraysEXT( mode, first, count );
LEAVE_GL();
}
void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
ENTER_GL();
func_glDrawRangeElementsEXT( mode, start, end, count, type, indices );
LEAVE_GL();
}
void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) {
+ TRACE("(%d, %d, %p)\n", stride, count, pointer );
ENTER_GL();
func_glEdgeFlagPointerEXT( stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) {
+ TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride );
ENTER_GL();
func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
+ TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage );
ENTER_GL();
func_glFinalCombinerInputNV( variable, input, mapping, componentUsage );
LEAVE_GL();
}
+GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) {
+ GLint ret_value;
+ TRACE("(%p)\n", markerp );
+ ENTER_GL();
+ ret_value = func_glFinishAsyncSGIX( markerp );
+ LEAVE_GL();
+ return ret_value;
+}
+
void WINAPI wine_glFinishTextureSUNX( ) {
+ TRACE("()\n");
ENTER_GL();
func_glFinishTextureSUNX( );
LEAVE_GL();
}
void WINAPI wine_glFlushRasterSGIX( ) {
+ TRACE("()\n");
ENTER_GL();
func_glFlushRasterSGIX( );
LEAVE_GL();
}
void WINAPI wine_glFlushVertexArrayRangeNV( ) {
+ TRACE("()\n");
ENTER_GL();
func_glFlushVertexArrayRangeNV( );
LEAVE_GL();
}
void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glFogCoordPointerEXT( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glFogCoorddEXT( GLdouble coord ) {
+ TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoorddEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) {
+ TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoorddvEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogCoordfEXT( GLfloat coord ) {
+ TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordfEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) {
+ TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoordfvEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) {
+ TRACE("(%d, %p)\n", n, points );
ENTER_GL();
func_glFogFuncSGIS( n, points );
LEAVE_GL();
}
void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) {
+ TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glFragmentColorMaterialSGIX( face, mode );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glFragmentLightModelfSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glFragmentLightModelfvSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glFragmentLightModeliSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glFragmentLightModelivSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", light, pname, param );
ENTER_GL();
func_glFragmentLightfSGIX( light, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", light, pname, param );
ENTER_GL();
func_glFragmentLightiSGIX( light, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", face, pname, param );
ENTER_GL();
func_glFragmentMaterialfSGIX( face, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", face, pname, param );
ENTER_GL();
func_glFragmentMaterialiSGIX( face, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFrameZoomSGIX( GLint factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glFrameZoomSGIX( factor );
LEAVE_GL();
}
+GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) {
+ GLuint ret_value;
+ TRACE("(%d)\n", range );
+ ENTER_GL();
+ ret_value = func_glGenAsyncMarkersSGIX( range );
+ LEAVE_GL();
+ return ret_value;
+}
+
void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) {
+ TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
func_glGenTexturesEXT( n, textures );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) {
+ TRACE("(%d, %d, %d, %p)\n", target, format, type, data );
ENTER_GL();
func_glGetColorTableEXT( target, format, type, data );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
+ TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
ENTER_GL();
func_glGetColorTableSGI( target, format, type, table );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
ENTER_GL();
func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
ENTER_GL();
func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
ENTER_GL();
func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
ENTER_GL();
func_glGetCombinerOutputParameterivNV( stage, portion, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, void* img ) {
+ TRACE("(%d, %d, %p)\n", target, level, img );
ENTER_GL();
func_glGetCompressedTexImageARB( target, level, img );
LEAVE_GL();
}
void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
+ TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
ENTER_GL();
func_glGetConvolutionFilterEXT( target, format, type, image );
LEAVE_GL();
}
void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
+ TRACE("(%d, %p)\n", target, points );
ENTER_GL();
func_glGetDetailTexFuncSGIS( target, points );
LEAVE_GL();
}
void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", variable, pname, params );
ENTER_GL();
func_glGetFinalCombinerInputParameterfvNV( variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", variable, pname, params );
ENTER_GL();
func_glGetFinalCombinerInputParameterivNV( variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
+ TRACE("(%p)\n", points );
ENTER_GL();
func_glGetFogFuncSGIS( points );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glGetFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glGetFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glGetFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glGetFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetHistogramEXT( target, reset, format, type, values );
LEAVE_GL();
}
void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
@@ -1724,6 +1935,7 @@
GLint WINAPI wine_glGetInstrumentsSGIX( ) {
GLint ret_value;
+ TRACE("()\n");
ENTER_GL();
ret_value = func_glGetInstrumentsSGIX( );
LEAVE_GL();
@@ -1731,187 +1943,234 @@
}
void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glGetListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glGetListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetMinmaxEXT( target, reset, format, type, values );
LEAVE_GL();
}
void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPointervEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
+ TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
ENTER_GL();
func_glGetSeparableFilterEXT( target, format, type, row, column, span );
LEAVE_GL();
}
void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
+ TRACE("(%d, %p)\n", target, points );
ENTER_GL();
func_glGetSharpenTexFuncSGIS( target, points );
LEAVE_GL();
}
void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) {
+ TRACE("(%d, %d, %p)\n", target, filter, weights );
ENTER_GL();
func_glGetTexFilterFuncSGIS( target, filter, weights );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorbSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) {
+ TRACE("(%f)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactordSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) {
+ TRACE("(%f)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorfSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactoriSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorsSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorubSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactoruiSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) {
+ TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorusSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glHintPGI( GLenum target, GLint mode ) {
+ TRACE("(%d, %d)\n", target, mode );
ENTER_GL();
func_glHintPGI( target, mode );
LEAVE_GL();
}
void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
+ TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
ENTER_GL();
func_glHistogramEXT( target, width, internalformat, sink );
LEAVE_GL();
}
+void WINAPI wine_glIglooInterfaceSGIX( GLint pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
+ ENTER_GL();
+ func_glIglooInterfaceSGIX( pname, params );
+ LEAVE_GL();
+}
+
void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
func_glImageTransformParameterfHP( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glImageTransformParameteriHP( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) {
+ TRACE("(%d, %f)\n", func, ref );
ENTER_GL();
func_glIndexFuncEXT( func, ref );
LEAVE_GL();
}
void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) {
+ TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glIndexMaterialEXT( face, mode );
LEAVE_GL();
}
void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
ENTER_GL();
func_glIndexPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glIndexPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) {
+ TRACE("(%d, %p)\n", size, buffer );
ENTER_GL();
func_glInstrumentsBufferSGIX( size, buffer );
LEAVE_GL();
}
+GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) {
+ GLboolean ret_value;
+ TRACE("(%d)\n", marker );
+ ENTER_GL();
+ ret_value = func_glIsAsyncMarkerSGIX( marker );
+ LEAVE_GL();
+ return ret_value;
+}
+
GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) {
GLboolean ret_value;
+ TRACE("(%d)\n", texture );
ENTER_GL();
ret_value = func_glIsTextureEXT( texture );
LEAVE_GL();
@@ -1919,205 +2178,255 @@
}
void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glLightEnviSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", list, pname, param );
ENTER_GL();
func_glListParameterfSGIX( list, pname, param );
LEAVE_GL();
}
void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", list, pname, param );
ENTER_GL();
func_glListParameteriSGIX( list, pname, param );
LEAVE_GL();
}
void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
+void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint mask ) {
+ TRACE("(%d)\n", mask );
+ ENTER_GL();
+ func_glLoadIdentityDeformationMapSGIX( mask );
+ LEAVE_GL();
+}
+
void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixdARB( m );
LEAVE_GL();
}
void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixfARB( m );
LEAVE_GL();
}
void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) {
+ TRACE("(%d, %d)\n", first, count );
ENTER_GL();
func_glLockArraysEXT( first, count );
LEAVE_GL();
}
void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) {
+ TRACE("(%d, %d, %d)\n", target, internalformat, sink );
ENTER_GL();
func_glMinmaxEXT( target, internalformat, sink );
LEAVE_GL();
}
void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixdARB( m );
LEAVE_GL();
}
void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) {
+ TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixfARB( m );
LEAVE_GL();
}
void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
+ TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawArraysEXT( mode, first, count, primcount );
LEAVE_GL();
}
void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
+ TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glMultiDrawElementsEXT( mode, count, type, indices, primcount );
LEAVE_GL();
}
void WINAPI wine_glMultiModeDrawArraysIBM( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) {
+ TRACE("(%d, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride );
ENTER_GL();
func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride );
LEAVE_GL();
}
void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount, GLint modestride ) {
+ TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride );
ENTER_GL();
func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride );
LEAVE_GL();
}
void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z );
ENTER_GL();
func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p)\n", n, v );
ENTER_GL();
func_glNormal3fVertex3fvSUN( n, v );
LEAVE_GL();
}
void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
ENTER_GL();
func_glNormalPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glNormalPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) {
+ TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glNormalPointervINTEL( type, pointer );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPixelTexGenParameterfSGIS( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPixelTexGenParameteriSGIS( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
func_glPixelTexGenSGIX( mode );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) {
+ TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
func_glPixelTransformParameterfEXT( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glPixelTransformParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) {
+ TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glPixelTransformParameteriEXT( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
+ TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glPixelTransformParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfEXT( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfSGIS( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvSGIS( pname, params );
LEAVE_GL();
}
+GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) {
+ GLint ret_value;
+ TRACE("(%p)\n", markerp );
+ ENTER_GL();
+ ret_value = func_glPollAsyncSGIX( markerp );
+ LEAVE_GL();
+ return ret_value;
+}
+
GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) {
GLint ret_value;
+ TRACE("(%p)\n", marker_p );
ENTER_GL();
ret_value = func_glPollInstrumentsSGIX( marker_p );
LEAVE_GL();
@@ -2125,810 +2434,945 @@
}
void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) {
+ TRACE("(%f, %f)\n", factor, bias );
ENTER_GL();
func_glPolygonOffsetEXT( factor, bias );
LEAVE_GL();
}
void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) {
+ TRACE("(%d, %p, %p)\n", n, textures, priorities );
ENTER_GL();
func_glPrioritizeTexturesEXT( n, textures, priorities );
LEAVE_GL();
}
void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) {
+ TRACE("(%d)\n", marker );
ENTER_GL();
func_glReadInstrumentsSGIX( marker );
LEAVE_GL();
}
void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
+ TRACE("(%p)\n", equation );
ENTER_GL();
func_glReferencePlaneSGIX( equation );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) {
+ TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glReplacementCodePointerSUN( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) {
+ TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeubSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) {
+ TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeubvSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", rc, c, v );
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p, %p)\n", rc, c, n, v );
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum* rc, GLubyte* c, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", rc, c, v );
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum* rc, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", rc, n, v );
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) {
+ TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeuiSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", rc, tc, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum rc, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%d, %f, %f, %f)\n", rc, x, y, z );
ENTER_GL();
func_glReplacementCodeuiVertex3fSUN( rc, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum* rc, GLfloat* v ) {
+ TRACE("(%p, %p)\n", rc, v );
ENTER_GL();
func_glReplacementCodeuiVertex3fvSUN( rc, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) {
+ TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeuivSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeusSUN( GLushort code ) {
+ TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeusSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) {
+ TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeusvSUN( code );
LEAVE_GL();
}
void WINAPI wine_glResetHistogramEXT( GLenum target ) {
+ TRACE("(%d)\n", target );
ENTER_GL();
func_glResetHistogramEXT( target );
LEAVE_GL();
}
void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
+ TRACE("(%d)\n", target );
ENTER_GL();
func_glResetMinmaxEXT( target );
LEAVE_GL();
}
void WINAPI wine_glResizeBuffersMESA( ) {
+ TRACE("()\n");
ENTER_GL();
func_glResizeBuffersMESA( );
LEAVE_GL();
}
void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) {
+ TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleCoverageARB( value, invert );
LEAVE_GL();
}
void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) {
+ TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleMaskEXT( value, invert );
LEAVE_GL();
}
void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) {
+ TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleMaskSGIS( value, invert );
LEAVE_GL();
}
void WINAPI wine_glSamplePassARB( GLenum pass ) {
+ TRACE("(%d)\n", pass );
ENTER_GL();
func_glSamplePassARB( pass );
LEAVE_GL();
}
void WINAPI wine_glSamplePatternEXT( GLenum pattern ) {
+ TRACE("(%d)\n", pattern );
ENTER_GL();
func_glSamplePatternEXT( pattern );
LEAVE_GL();
}
void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) {
+ TRACE("(%d)\n", pattern );
ENTER_GL();
func_glSamplePatternSGIS( pattern );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3bEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3bvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) {
+ TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3dEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3dvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) {
+ TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3fEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3fvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3iEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3sEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3svEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ubEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ubvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3uiEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3uivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) {
+ TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3usEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3usvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glSecondaryColorPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
ENTER_GL();
func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
}
void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
+ TRACE("(%d, %d, %p)\n", target, n, points );
ENTER_GL();
func_glSharpenTexFuncSGIS( target, n, points );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) {
+ TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glSpriteParameterfSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glSpriteParameterfvSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) {
+ TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glSpriteParameteriSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
+ TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glSpriteParameterivSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glStartInstrumentsSGIX( ) {
+ TRACE("()\n");
ENTER_GL();
func_glStartInstrumentsSGIX( );
LEAVE_GL();
}
void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) {
+ TRACE("(%d)\n", marker );
ENTER_GL();
func_glStopInstrumentsSGIX( marker );
LEAVE_GL();
}
void WINAPI wine_glTagSampleBufferSGIX( ) {
+ TRACE("()\n");
ENTER_GL();
func_glTagSampleBufferSGIX( );
LEAVE_GL();
}
void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) {
+ TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3bEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3bvEXT( GLbyte* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3bvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) {
+ TRACE("(%f, %f, %f)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3dEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3dvEXT( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3dvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) {
+ TRACE("(%f, %f, %f)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3fEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3fvEXT( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3fvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) {
+ TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3iEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3ivEXT( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3ivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) {
+ TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3sEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3svEXT( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3svEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glTangentPointerEXT( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glTbufferMask3DFX( GLuint mask ) {
+ TRACE("(%d)\n", mask );
ENTER_GL();
func_glTbufferMask3DFX( mask );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z );
ENTER_GL();
func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", tc, c, v );
ENTER_GL();
func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z );
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", tc, c, v );
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z );
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p)\n", tc, n, v );
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z );
ENTER_GL();
func_glTexCoord2fVertex3fSUN( s, t, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) {
+ TRACE("(%p, %p)\n", tc, v );
ENTER_GL();
func_glTexCoord2fVertex3fvSUN( tc, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
+ TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
+ TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
+ TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w );
ENTER_GL();
func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) {
+ TRACE("(%p, %p)\n", tc, v );
ENTER_GL();
func_glTexCoord4fVertex4fvSUN( tc, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glTexCoordPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
+ TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glTexCoordPointervINTEL( size, type, pointer );
LEAVE_GL();
}
void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) {
+ TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights );
ENTER_GL();
func_glTexFilterFuncSGIS( target, filter, n, weights );
LEAVE_GL();
}
void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
ENTER_GL();
func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
ENTER_GL();
func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
ENTER_GL();
func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) {
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
ENTER_GL();
func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
+ TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glTextureColorMaskSGIS( red, green, blue, alpha );
LEAVE_GL();
}
void WINAPI wine_glTextureLightEXT( GLenum pname ) {
+ TRACE("(%d)\n", pname );
ENTER_GL();
func_glTextureLightEXT( pname );
LEAVE_GL();
}
void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) {
+ TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glTextureMaterialEXT( face, mode );
LEAVE_GL();
}
void WINAPI wine_glTextureNormalEXT( GLenum mode ) {
+ TRACE("(%d)\n", mode );
ENTER_GL();
func_glTextureNormalEXT( mode );
LEAVE_GL();
}
void WINAPI wine_glUnlockArraysEXT( ) {
+ TRACE("()\n");
ENTER_GL();
func_glUnlockArraysEXT( );
LEAVE_GL();
}
void WINAPI wine_glVertexArrayRangeNV( GLsizei size, GLvoid* pointer ) {
+ TRACE("(%d, %p)\n", size, pointer );
ENTER_GL();
func_glVertexArrayRangeNV( size, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glVertexPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
+ TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
+ TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glVertexPointervINTEL( size, type, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glVertexWeightPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) {
+ TRACE("(%f)\n", weight );
ENTER_GL();
func_glVertexWeightfEXT( weight );
LEAVE_GL();
}
void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) {
+ TRACE("(%p)\n", weight );
ENTER_GL();
func_glVertexWeightfvEXT( weight );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) {
+ TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2dMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) {
+ TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2fMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) {
+ TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2iMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2ivMESA( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2ivMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) {
+ TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2sMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2svMESA( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2svMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3dMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) {
+ TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3fMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) {
+ TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3iMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3ivMESA( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3ivMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) {
+ TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3sMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3svMESA( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3svMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
+ TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4dMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4dvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
+ TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4fMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4fvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4iMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4ivMESA( GLint* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4ivMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4sMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4svMESA( GLshort* v ) {
+ TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4svMESA( v );
LEAVE_GL();
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