[D3D 29] Fix FindDevice and improve a bit the capabilities

Lionel Ulmer lionel.ulmer at free.fr
Sat Dec 21 05:52:00 CST 2002


Changelog:
 - fix returning of capabilities in FindDevice
 - fill properly some caps according to what OpenGL can do

                 Lionel

-- 
		 Lionel Ulmer - http://www.bbrox.org/
-------------- next part --------------
--- ../wine_base/dlls/ddraw/d3ddevice/mesa.c	Mon Dec 16 22:47:16 2002
+++ dlls/ddraw/d3ddevice/mesa.c	Sat Dec 21 12:46:58 2002
@@ -117,18 +117,26 @@
     pc->dwMiscCaps = D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW |
       D3DPMISCCAPS_LINEPATTERNREP | D3DPMISCCAPS_MASKZ;
     pc->dwRasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_FOGTABLE |
-      D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZTEST;
-    pc->dwZCmpCaps = 0xFFFFFFFF; /* All Z test can be done */
-    pc->dwSrcBlendCaps  = 0xFFFFFFFF; /* FIXME: need REAL values */
-    pc->dwDestBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */
-    pc->dwAlphaCmpCaps  = 0xFFFFFFFF; /* FIXME: need REAL values */
-    pc->dwShadeCaps = 0xFFFFFFFF;     /* FIXME: need REAL values */
-    pc->dwTextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_PERSPECTIVE |
+      D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL;
+    pc->dwZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
+      D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL;
+    pc->dwSrcBlendCaps  = D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR |
+      D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_SRCALPHASAT |
+	D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA;
+    pc->dwDestBlendCaps = D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR |
+      D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_SRCALPHASAT |
+	D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA;
+    pc->dwAlphaCmpCaps  = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
+      D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL;
+    pc->dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDRGB |
+      D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB;
+    pc->dwTextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_PERSPECTIVE |
       D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_TRANSPARENCY;
     pc->dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_LINEARMIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST |
       D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_MIPNEAREST | D3DPTFILTERCAPS_NEAREST;
-    pc->dwTextureBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */
-    pc->dwTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP;
+    pc->dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
+      D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_MODULATEMASK;
+    pc->dwTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_INDEPENDENTUV;
     pc->dwStippleWidth = 32;
     pc->dwStippleHeight = 32;
 }
@@ -444,7 +452,6 @@
 	       LPD3DFINDDEVICESEARCH lpD3DDFS,
 	       LPD3DFINDDEVICERESULT lplpD3DDevice)
 {
-    DWORD dwSize;
     D3DDEVICEDESC desc;
   
     if ((lpD3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
@@ -461,15 +468,15 @@
 	}
     }
 
     /* Now return our own GUID */
     lplpD3DDevice->guid = IID_D3DDEVICE_OpenGL;
     fill_opengl_caps(&desc);
-    dwSize = lplpD3DDevice->ddHwDesc.dwSize;
-    memset(&(lplpD3DDevice->ddHwDesc), 0, dwSize);
-    memcpy(&(lplpD3DDevice->ddHwDesc), &desc, (dwSize <= desc.dwSize ? dwSize : desc.dwSize));
-    dwSize = lplpD3DDevice->ddSwDesc.dwSize;
-    memset(&(lplpD3DDevice->ddSwDesc), 0, dwSize);
-    memcpy(&(lplpD3DDevice->ddSwDesc), &desc, (dwSize <= desc.dwSize ? dwSize : desc.dwSize));
+    lplpD3DDevice->ddHwDesc = desc;
+    lplpD3DDevice->ddSwDesc = desc;
+
+    TRACE(" returning Wine's OpenGL device with (undumped) capabilities\n");
     
     return D3D_OK;
 }


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