[D3D 51] Some more functions fleshed out.
Lionel Ulmer
lionel.ulmer at free.fr
Wed Dec 25 15:42:28 CST 2002
Changelog:
- implemented GetTexture
- semi-stubbed ValidateTexture
- fixed some errors in logging
--
Lionel Ulmer - http://www.bbrox.org/
-------------- next part --------------
--- /home/ulmer/Wine/wine_base//dlls/ddraw/d3ddevice/main.c 2002-12-25 21:26:29.000000000 +0100
+++ /home/ulmer/Wine/wine_work//dlls/ddraw/d3ddevice/main.c 2002-12-25 22:09:54.000000000 +0100
@@ -468,12 +468,23 @@
}
HRESULT WINAPI
-Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
- DWORD dwStage,
- LPDIRECTDRAWSURFACE7* lpTexture)
+Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
+ DWORD dwStage,
+ LPDIRECTDRAWSURFACE7* lpTexture)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
- FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture);
+ TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture);
+
+ if (This->current_texture[dwStage] != NULL) {
+ *lpTexture = ICOM_INTERFACE(This->current_texture[dwStage], IDirectDrawSurface7);
+ } else {
+ *lpTexture = NULL;
+ }
+
+ TRACE(" returning interface at %p (for implementation at %p).\n", *lpTexture, This->current_texture[dwStage]);
+
+ /* Note: should this method increase the reference count for this ?? */
+
return DD_OK;
}
@@ -514,7 +525,11 @@
LPDWORD lpdwPasses)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
- FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpdwPasses);
+ FIXME("(%p/%p)->(%p): semi-stub!\n", This, iface, lpdwPasses);
+
+ /* For the moment, we have a VERY good hardware which does everything in one pass :-) */
+ *lpdwPasses = 1;
+
return DD_OK;
}
@@ -833,16 +848,6 @@
}
HRESULT WINAPI
-Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
- DWORD dwStage,
- LPDIRECT3DTEXTURE2* lplpTexture2)
-{
- ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
- FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lplpTexture2);
- return DD_OK;
-}
-
-HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTex1,
LPDIRECT3DTEXTURE2 lpD3DTex2)
@@ -1783,3 +1788,23 @@
dwIndexCount,
dwFlags);
}
+
+HRESULT WINAPI
+Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
+ DWORD dwStage,
+ LPDIRECT3DTEXTURE2* lplpTexture2)
+{
+ HRESULT ret;
+ LPDIRECTDRAWSURFACE7 ret_val;
+
+ TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lplpTexture2);
+ ret = IDirect3DDevice7_GetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
+ dwStage,
+ &ret_val);
+
+ *lplpTexture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
+
+ TRACE(" returning interface %p.\n", *lplpTexture2);
+
+ return ret;
+}
--- /home/ulmer/Wine/wine_base//dlls/ddraw/d3ddevice/mesa.c 2002-12-25 21:56:08.000000000 +0100
+++ /home/ulmer/Wine/wine_work//dlls/ddraw/d3ddevice/mesa.c 2002-12-25 22:05:42.000000000 +0100
@@ -1358,7 +1358,7 @@
gl_state = GL_LINEAR;
break;
default:
- if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n");
+ if (TRACE_ON(ddraw)) DPRINTF(" state unhandled (%ld).\n", dwState);
gl_state = GL_LINEAR;
break;
}
@@ -1377,7 +1377,7 @@
gl_state = GL_LINEAR;
break;
default:
- if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n");
+ if (TRACE_ON(ddraw)) DPRINTF(" state unhandled (%ld).\n", dwState);
gl_state = GL_LINEAR;
break;
}
@@ -1393,7 +1393,7 @@
case D3DTADDRESS_WRAP: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_WRAP\n"); arg = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_CLAMP\n"); arg = GL_CLAMP; break;
case D3DTADDRESS_BORDER: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_BORDER\n"); arg = GL_CLAMP_TO_EDGE; break;
- default: ERR("Unhandled TEXTUREADDRESS mode %ld !\n", dwState);
+ default: DPRINTF(" state unhandled (%ld).\n", dwState);
}
if ((d3dTexStageStateType == D3DTSS_ADDRESS) ||
(d3dTexStageStateType == D3DTSS_ADDRESSU))
@@ -1503,7 +1503,7 @@
XCAST(DrawPrimitiveVB) GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB,
XCAST(DrawIndexedPrimitiveVB) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB,
XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility,
- XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_GetTexture,
+ XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_3T_GetTexture,
XCAST(SetTexture) GL_IDirect3DDeviceImpl_7_3T_SetTexture,
XCAST(GetTextureStageState) Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState,
XCAST(SetTextureStageState) GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState,
@@ -1571,7 +1571,7 @@
XCAST(DrawPrimitiveVB) Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
XCAST(DrawIndexedPrimitiveVB) Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
XCAST(ComputeSphereVisibility) Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
- XCAST(GetTexture) Main_IDirect3DDeviceImpl_3_GetTexture,
+ XCAST(GetTexture) Thunk_IDirect3DDeviceImpl_3_GetTexture,
XCAST(SetTexture) Thunk_IDirect3DDeviceImpl_3_SetTexture,
XCAST(GetTextureStageState) Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
XCAST(SetTextureStageState) Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
--- /home/ulmer/Wine/wine_base//dlls/ddraw/d3ddevice/main.h 2002-12-25 21:26:29.000000000 +0100
+++ /home/ulmer/Wine/wine_work//dlls/ddraw/d3ddevice/main.h 2002-12-25 22:06:11.000000000 +0100
@@ -201,9 +201,9 @@
LPDWORD lpdwReturnValues);
HRESULT WINAPI
-Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
- DWORD dwStage,
- LPDIRECTDRAWSURFACE7* lpTexture);
+Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
+ DWORD dwStage,
+ LPDIRECTDRAWSURFACE7* lpTexture);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
@@ -345,11 +345,6 @@
DWORD dwLightState);
HRESULT WINAPI
-Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
- DWORD dwStage,
- LPDIRECT3DTEXTURE2* lplpTexture2);
-
-HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTex1,
LPDIRECT3DTEXTURE2 lpD3DTex2);
@@ -757,3 +752,9 @@
LPWORD lpwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
+
+HRESULT WINAPI
+Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
+ DWORD dwStage,
+ LPDIRECT3DTEXTURE2* lplpTexture2);
+
More information about the wine-patches
mailing list