Add WINETEST_INTERACTIVE
Francois Gouget
fgouget at codeweavers.com
Thu Dec 26 15:20:16 CST 2002
This patch adds support for WINETEST_INTERACTIVE as proposed on wine-dev
and modifies the winmm test to use it instead of the 'play' option.
Changelog:
* include/wine/test.h,
dlls/winmm/tests/wave.c
Add support for WINETEST_INTERACTIVE. If set then tests can perform
additional explicitly interactive tests.
Modify the winmm test to use WINETEST_INTERACTIVE.
--
Francois Gouget
fgouget at codeweavers.com
-------------- next part --------------
Index: include/wine/test.h
===================================================================
RCS file: /home/wine/wine/include/wine/test.h,v
retrieving revision 1.9
diff -u -r1.9 test.h
--- include/wine/test.h 17 Dec 2002 01:47:04 -0000 1.9
+++ include/wine/test.h 26 Dec 2002 21:12:44 -0000
@@ -27,6 +27,9 @@
/* debug level */
extern int winetest_debug;
+/* running in interactive mode? */
+extern int winetest_interactive;
+
/* current platform */
extern const char *winetest_platform;
@@ -74,6 +77,9 @@
/* debug level */
int winetest_debug = 1;
+/* interactive mode? */
+int winetest_interactive = 0;
+
/* current platform */
const char *winetest_platform = "windows";
@@ -314,6 +320,7 @@
if ((p = getenv( "WINETEST_PLATFORM" ))) winetest_platform = p;
if ((p = getenv( "WINETEST_DEBUG" ))) winetest_debug = atoi(p);
+ if ((p = getenv( "WINETEST_INTERACTIVE" ))) winetest_interactive = atoi(p);
if ((p = getenv( "WINETEST_REPORT_SUCCESS"))) report_success = atoi(p);
if (!argv[1]) usage( argv[0] );
Index: dlls/winmm/tests/wave.c
===================================================================
RCS file: /home/wine/wine/dlls/winmm/tests/wave.c,v
retrieving revision 1.5
diff -u -r1.5 wave.c
--- dlls/winmm/tests/wave.c 16 Dec 2002 22:12:32 -0000 1.5
+++ dlls/winmm/tests/wave.c 26 Dec 2002 20:35:13 -0000
@@ -29,14 +29,11 @@
* Note that in most of this test we may get MMSYSERR_BADDEVICEID errors
* at about any time if the user starts another application that uses the
* sound device. So we should not report these as test failures.
- */
-
-/* This test can play a test sound. But this only makes sense if someone
+ *
+ * This test can play a test tone. But this only makes sense if someone
* is going to carefully listen to it, and would only bother everyone else.
- * So to play the test sound you have to pass the 'play' parameter:
- * winmm_test wave play
+ * So this is only done if the test is being run in interactive mode.
*/
-static int play_la;
static const unsigned int win_formats[][4]={
{WAVE_FORMAT_1M08, 11025, 8, 1},
@@ -149,7 +146,7 @@
ok(rc==MMSYSERR_NOERROR,
"waveOutPrepareHeader: device=%d rc=%d\n",device,rc);
- if (play_la && rc==MMSYSERR_NOERROR) {
+ if (winetest_interactive && rc==MMSYSERR_NOERROR) {
trace("Playing 440Hz LA at %ldx%2dx%d %04lx\n",
wfx.nSamplesPerSec, wfx.wBitsPerSample,wfx.nChannels,flags);
rc=waveOutSetVolume(wout,0x20002000);
@@ -263,10 +260,5 @@
START_TEST(wave)
{
- int argc;
- char** argv;
- argc = winetest_get_mainargs(&argv);
- play_la=(argc >= 3 && strcmp(argv[2],"play")==0);
-
wave_out_tests();
}
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