[d3d8] Vertex arrays
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Tue Dec 31 08:46:37 CST 2002
Applies on top of Raphael's VS3 patch sent previously
Changelog
o Use faster vertex arrays (rather than processing vertexes one by one),
whenever possible.
o Less trace in the slower form by default
Jason
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