[d3d8] Vertex arrays

Ann and Jason Edmeades us at the-edmeades.demon.co.uk
Tue Dec 31 08:46:37 CST 2002


Applies on top of Raphael's VS3 patch sent previously

Changelog

o Use faster vertex arrays (rather than processing vertexes one by one),
whenever possible.
o Less trace in the slower form by default

Jason
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