dx8 - multitexturing
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Fri Nov 8 13:35:38 CST 2002
- Fix bug in multitexturing introduced during dummy texture changes
- Additional traces
FYI The aim is to eventually remove the checkGLcall macro via a #define once
the code gets more stable, leaving it in as a debugging aid. I also want to
do the same for more of the basic tracing which is only useful when
debugging for performance reasons.
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