Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Fri Sep 27 13:14:55 CDT 2002
I think I have followed most of your suggestions, and heres the current
state of the code. As I said before, I have only tested it on one level of
Linux, one version of mesa etc and I've probably broken people who dont have
the mesa or opengl libraries - I dont know enough about Linux to sort out
the makefile and config tests which might be required, sorry.
There's still a lot of things I am fiddling with, and parts are broken (esp.
mode handling), but it would give a base for people to start patching off.
Ideally long term we can code up flatten/unflatten type routines to have
common code between ddraw and dx8 - I think this is where the hal comes inb.
However if we know exactly what calls need making, moving them shouldnt be
Unfortunately it is nowhere near good enough for any games - a long way to
go yet. Its been an interesting learning experience though!
If there are changes need making before it goes in the tree, feel free to
let me know
-------------- next part --------------
A non-text attachment was scrubbed...
Size: 48921 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20020927/cc9d2773/dx8try3.bin
More information about the wine-patches