DirectSound: Latent deadlock fix
Francois Gouget
fgouget at codeweavers.com
Thu Jan 9 18:45:30 CST 2003
I was tracking down a deadlock problem when I found the following code
in DSOUND_callback:
EnterCriticalSection(&(This->mixlock));
...
LeaveCriticalSection(&(This->lock));
Of course it's #ifdefed-out so it doesn't matter but we might as well
fix it before someone tries to use it.
Changelog:
Francois Gouget <fgouget at codeweavers.com>
* dlls/dsound/mixer.c
Fix latent deadlock in DSOUND_callback
--
Francois Gouget
fgouget at codeweavers.com
-------------- next part --------------
Index: dlls/dsound/mixer.c
===================================================================
RCS file: /home/wine/wine/dlls/dsound/mixer.c,v
retrieving revision 1.4
diff -u -r1.4 mixer.c
--- dlls/dsound/mixer.c 18 Oct 2002 23:48:59 -0000 1.4
+++ dlls/dsound/mixer.c 9 Jan 2003 20:25:40 -0000
@@ -1030,7 +1033,7 @@
/* queue new buffer if we have data for it */
if (inq>1) DSOUND_WaveQueue(This, inq-1);
#ifdef SYNC_CALLBACK
- LeaveCriticalSection(&(This->lock));
+ LeaveCriticalSection(&(This->mixlock));
#endif
}
TRACE("completed\n");
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