[dx38] Stencil wrap
Raphaël Junqueira
fenix at club-internet.fr
Wed May 28 15:59:46 CDT 2003
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Le Samedi 24 Mai 2003 16:23, Ann and Jason Edmeades a écrit :
> Changelog
>
> Opengl 1.4 added stencil wrap support as per directx (also in the
> GL_EXT_stencil_wrap extension).
>
> Jason
> Note: Based off my (unapplied) dx36 patch but not including the changes
> Raphael has made under dx37.
Here,
the updated patch without conflict with my dx37 patch
(now utils functions are in utils.c)
Regards,
Raphael
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--- dlls/d3d8/directx.c 2003-05-28 22:53:25.000000000 +0200
+++ ../winepatch/dlls/d3d8/directx.c 2003-05-28 22:27:41.000000000 +0200
@@ -391,8 +391,6 @@
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
-
- /* NOTE: Most of the values here are complete garbage for now */
pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
pCaps->AdapterOrdinal = Adapter;
@@ -508,15 +506,16 @@
pCaps->ExtentsAdjust = 0;
- pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
- D3DSTENCILCAPS_INCRSAT |
- D3DSTENCILCAPS_INVERT |
- D3DSTENCILCAPS_KEEP |
- D3DSTENCILCAPS_REPLACE |
- D3DSTENCILCAPS_ZERO;
- /* FIXME: Add
- D3DSTENCILCAPS_DECR
- D3DSTENCILCAPS_INCR */
+ pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
+ D3DSTENCILCAPS_INCRSAT |
+ D3DSTENCILCAPS_INVERT |
+ D3DSTENCILCAPS_KEEP |
+ D3DSTENCILCAPS_REPLACE |
+ D3DSTENCILCAPS_ZERO;
+#if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap)
+ pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
+ D3DSTENCILCAPS_INCR;
+#endif
pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
--- dlls/d3d8/utils.c 2003-05-28 22:53:25.000000000 +0200
+++ ../winepatch/dlls/d3d8/utils.c 2003-05-28 22:33:42.000000000 +0200
@@ -407,11 +407,19 @@
case D3DSTENCILOP_REPLACE : return GL_REPLACE;
case D3DSTENCILOP_INCRSAT : return GL_INCR;
case D3DSTENCILOP_DECRSAT : return GL_DECR;
- case D3DSTENCILOP_INVERT : return GL_INVERT;
+ case D3DSTENCILOP_INVERT : return GL_INVERT;
+#if defined(GL_VERSION_1_4)
+ case D3DSTENCILOP_INCR : return GL_INCR_WRAP;
+ case D3DSTENCILOP_DECR : return GL_DECR_WRAP;
+#elif defined(GL_EXT_stencil_wrap)
+ case D3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
+ case D3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
+#else
case D3DSTENCILOP_INCR : FIXME("Unsupported stencil op D3DSTENCILOP_INCR\n");
return GL_INCR; /* Fixme - needs to support wrap */
case D3DSTENCILOP_DECR : FIXME("Unsupported stencil op D3DSTENCILOP_DECR\n");
return GL_DECR; /* Fixme - needs to support wrap */
+#endif
default:
FIXME("Invalid stencil op %ld\n", op);
return GL_ALWAYS;
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