[D3D8] Fix on Hardware Vertex Shaders and D3DTADDRESS_MIRROR

Raphael fenix at club-internet.fr
Sat Apr 17 23:17:52 CDT 2004


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Hi,

 I have made some VS tests using NVEffectsBrowser and our implementation works 
perfectly with my tests :)

 Changelog:
  - fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL 
detection (and not build time GL headers)
  - add a new debug channel for hardware vertex shaders 
  - hardware VS "compilator" fixes: 
    -> special case for address registers (MOV must be replaced by ARL)
    -> add line numbers to trace (better to find why NVidia drivers complains)
    -> one parse to determine temporary and address registers needs (@todo: 
check GL limits)
     -> remove duplicate traces from Generic ParseProgram

Regards,
Raphael
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