[D3D8] Fix on Hardware Vertex Shaders and D3DTADDRESS_MIRROR
Raphael
fenix at club-internet.fr
Sat Apr 17 23:17:52 CDT 2004
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Hi,
I have made some VS tests using NVEffectsBrowser and our implementation works
perfectly with my tests :)
Changelog:
- fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
detection (and not build time GL headers)
- add a new debug channel for hardware vertex shaders
- hardware VS "compilator" fixes:
-> special case for address registers (MOV must be replaced by ARL)
-> add line numbers to trace (better to find why NVidia drivers complains)
-> one parse to determine temporary and address registers needs (@todo:
check GL limits)
-> remove duplicate traces from Generic ParseProgram
Regards,
Raphael
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