[D3D8] begin to use real values for IDirect3D8::GetAdapterIdentifier
Raphael
fenix at club-internet.fr
Thu Apr 22 03:23:39 CDT 2004
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi,
as some games use cards/vendors ids to active/deactive select rendering
options, i try to provide some real values (currently from NVidia drivers).
Changelog:
- more FIXME -> TRACE
- begin vendor/card detection (versions/names)
Todo:
- use FillGLCaps for providing exacts values on GetAdapterIdentifier
Regards,
Raphael
PS: Christian can you fix it on your ATI card ?
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (GNU/Linux)
iD8DBQFAh4EPp7NA3AmQTU4RAlBXAJ9+drmLqXm4SVS3E8U2NWZc2sQW3gCcD4Sw
j0Dl8RE5vQ5Zmf5E+Lt7//k=
=e3Yh
-----END PGP SIGNATURE-----
-------------- next part --------------
A non-text attachment was scrubbed...
Name: dx109.diff
Type: text/x-diff
Size: 6044 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20040422/6bfa30f5/dx109.bin
More information about the wine-patches
mailing list