WineHQ: Assorted spelling fixes

Francois Gouget fgouget at free.fr
Wed Jun 16 11:17:41 CDT 2004


Changelog:

 * wwn/wn20021122_145.xml
   wwn/wn20040528_224.xml
   wwn/wn20040604_225.xml
   wwn/interviews/interview_15.xml

   Assorted spelling fixes


-- 
Francois Gouget         fgouget at free.fr        http://fgouget.free.fr/
Nouvelle version : les anciens bogues ont \xE9t\xE9 remplac\xE9s par de nouveaux.
-------------- next part --------------
Index: wwn/wn20021122_145.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20021122_145.xml,v
retrieving revision 1.7
diff -u -r1.7 wn20021122_145.xml
--- a/wwn/wn20021122_145.xml	26 Jan 2004 22:57:41 -0000	1.7
+++ b/wwn/wn20021122_145.xml	13 Jun 2004 16:11:18 -0000
@@ -793,7 +793,7 @@
           VTABLE_IDirect3D3 = {......,XCAST()IDirect3D_AddRef,....);<br />
           VTABLE_IDirect3D7 = {......,XCAST()IDirect3D_AddRef,....);
 	</code></ul></p><p>
-      Note that this is possible because the ICOM_OBJECT can retreive the object's pointer without
+      Note that this is possible because the ICOM_OBJECT can retrieve the object's pointer without
       knowing the interface involved.
 	</p>
 	</li>
@@ -851,7 +851,7 @@
 	</li>
   <li>Getting an specific interface of an object
 	<p>
-      With the <tt>ICOM_INTERFACE(implobj, ifacename)</tt> macro, any interfaces can be retreive from
+      With the <tt>ICOM_INTERFACE(implobj, ifacename)</tt> macro, any interfaces can be retrieved from
       an object.
 	<ul>
       <li>implobj   = pointer to the object</li>
Index: wwn/wn20040528_224.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040528_224.xml,v
retrieving revision 1.1
diff -u -r1.1 wn20040528_224.xml
--- a/wwn/wn20040528_224.xml	30 May 2004 07:07:20 -0000	1.1
+++ b/wwn/wn20040528_224.xml	13 Jun 2004 16:21:22 -0000
@@ -142,7 +142,7 @@
 <a href="http://test.winehq.org/data/">http://test.winehq.org/data/</a>  
 Pretty formatting of the results is coming soon ;-)
 </p><p>
-We need volunteers that are willing to particpate in the winetesting process 
+We need volunteers that are willing to participate in the winetesting process 
 by running the winrash service on their computers. The winrash installer can 
 be downloaded from:
  <ul><a href="http://prdownloads.sourceforge.net/winrash/winrash-0007-chris-msvc.exe?download">
@@ -191,10 +191,10 @@
 <topic>Fixes</topic>
 <p>Christian Costa reported a fairly serious problem,
 <quote who="Christian Costa">
-This is the second time I had to reboot when by box is stuck while 
-running a windows apps.  In both case the registry had been corrupted. 
+This is the second time I had to reboot when my box is stuck while 
+running a windows apps.  In both cases the registry had been corrupted. 
 This is very annoying.  Could we have the wineserver do a backup of 
-registry files at startup so we can retreive the previous version if a 
+registry files at startup so we can retrieve the previous version if a 
 corruption occurs?  That would be very useful.</quote></p>
 
 <p>Alexandre wanted more info about the crash since it shouldn't be
@@ -213,7 +213,7 @@
 <quote who="Steven Edwards">
  Do you have the LSB package installed in your Mandrake? There are two
  bugs in Mandrake 10 that some of our users have spotted in CrossOver. I
- dont know all of the details but there seems to be a issue with the 2.4
+ don't know all of the details but there seems to be an issue with the 2.4
  Mandrake kernel and the LSB package. Once the users have removed the
  LSB package things seem to clear up.
 </quote></p>
@@ -246,9 +246,9 @@
 <p>Shachar Shemesh had some pointers for the Middle East region:</p> 
 <quote who="Shachar Shemesh"><p>
 I'm not familiar with the Windows API in that respect, but I can tell 
-you that both Jews and Muslims have their own calenders (as well as 
+you that both Jews and Muslims have their own calendars (as well as 
 Chinese, Hindus etc, IIRC). At least in Israel, the gregorian is the 
-main calender, but having the ability to view Jewish dates would be nice.
+main calendar, but having the ability to view Jewish dates would be nice.
 
 <ul><a href="http://libhdate.sourceforge.net/">
 http://libhdate.sourceforge.net/</a> (Hebrew dates)</ul>
@@ -265,12 +265,12 @@
 Japanese also use a different system to indicate the
 year. They use the year of the emperor. For example
 today's year is 14 Heisei (The current emperor has
-been in power scense 1990.)  When Emperor Hirohito
+been in power since 1990.)  When Emperor Hirohito
 died in 1989, Japanese programmers had to reprogram
-thier computers to deal with the new "year" as many
+their computers to deal with the new "year" as many
 were hard-coded for the old emperor. Y2K wasn't much
-of a problem because the Japanese had updated thier
-computers ten years pervious.
+of a problem because the Japanese had updated their
+computers ten years before.
 </p><p>
 Nowadays on computers, they simply list the julian
 year, then month, then day, and then the character of
@@ -298,8 +298,8 @@
 23 24 25 26 27 28 29<br />
 30 31</tt></ul></p>
 <p>
-Just remeber, year comes first and  the date is
-seperated by periods if you want to drop the
+Just remember, year comes first and  the date is
+separated by periods if you want to drop the
 characters.</p></quote>
 
 <p>That led Shachar to go into more detail:</p>
@@ -307,14 +307,14 @@
 Don't get me started about representation.
 </p><p>
 First - the dates. Arabic dates are a bit simpler - it's a lunar 
-calender (from moon birth until moon birth), which means that the months 
+calendar (from moon birth until moon birth), which means that the months 
 jump around the year. So, for example, Ramadan, the fasting month, can 
 happen during winter or summer.
 </p><p>
-As for the Hebrew calender....
-It's a lunar calender, with a leap MONTH added once every three to four 
+As for the Hebrew calendar....
+It's a lunar calendar, with a leap MONTH added once every three to four 
 years, to make sure it doesn't drift too far away from the seasons. So 
-my birthday, which according to the Hebrew calender happens on the 21st 
+my birthday, which according to the Hebrew calendar happens on the 21st 
 of the SECOND Adar........
 </p><p>
 Then there is representation. Numerological letters are used. aleph 
@@ -324,7 +324,7 @@
  [<i>ed. note: 4 Hebrew characters</i>] 
 (Taf - 400 Shin- 300 Samech - 60 Daled -4, 764 altogether).
 </p><p>
-Of course, this is omiting the thousands. The real year is [<i>ed. note: more Hebrew characters</i>], or 
+Of course, this is omitting the thousands. The real year is [<i>ed. note: more Hebrew characters</i>], or 
 5764. I was never sure what it's counting from. Naturally, the months 
 are also displayed like that.
 </p><p>
Index: wwn/wn20040604_225.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040604_225.xml,v
retrieving revision 1.1
diff -u -r1.1 wn20040604_225.xml
--- a/wwn/wn20040604_225.xml	4 Jun 2004 17:50:18 -0000	1.1
+++ b/wwn/wn20040604_225.xml	13 Jun 2004 16:36:16 -0000
@@ -118,7 +118,7 @@
 When I try to run it like that (<tt>winedbg --gdb --no-start</tt>), winedbg 
 starts ok. When I hook ddd to it, however, winedbg complains about a 
 missing source file (one that is not in the Windows source, btw). In the 
-mean while, ddd claims to time out on the connection, and closes down.
+meanwhile, ddd claims to time out on the connection, and closes down.
 </p></quote>
 
 <p>Eric Pouech asked Shachar to try running just winedbg and not
@@ -147,7 +147,7 @@
 Among the biggest changes:
 <ul>
 <li> all symbol information storage is now module relative, so we can 
-unload a module (and it's debugging information), and a process without pain</li>
+unload a module (and its debugging information), and a process without pain</li>
 <li> portabiblity to another CPU should be easier now (CPU dependent backend)</li>
 <li> speed up memory allocation</li>
 <li> stabs related fixes:
@@ -201,7 +201,7 @@
  debug symbols for the PE part are not shown. I get all the symbols for 
  the ELF dlls (wine's DLLs), but not for the PE program.
 </p><p>
- Is this a solveable problem? The program is using PDBs for debug 
+ Is this a solvable problem? The program is using PDBs for debug 
  symbols, they are not compiled into the PEs. I can change that, I guess, 
  but I would really rather not. Will changing that solve anything?
 </p></quote>
@@ -246,7 +246,7 @@
 I never tested that. As far as I can tell, both ddd and kdbg are using the regular gdb 
 command line (not the MI* extensions from gdb). While rewriting winedbg 
 I tried to make the commands as close as possible (from a syntax point 
-of view) from the gdb one's. However, I didn't check yet format of 
+of view) to the gdb ones. However, I didn't check yet format of 
 answers and output. The idea anyway was to make winedbg look (command 
 input, but we could do output too) as close as possible to gdb to ease 
 up the migration of users from gdb to winedbg).
@@ -326,7 +326,7 @@
  external dlls. And you have another set of headers for msvcrt 
  compilation. In The second set:<ul>
  <li> each header does some magic like #define stat_t MSVCRT_stat_t</li>
- <li> than #include &lt;original/header.h&gt;</li></ul>
+ <li> then #include &lt;original/header.h&gt;</li></ul>
 </p><p>
 Now compilation units that need the MSVCRT_xxx use an extra <tt>-I 
 "$wine_include/internal_msvcrt"</tt> switch in the make files.
@@ -335,7 +335,7 @@
 </p><p>
  From what I understand, the need for these differences are so the 
 msvcrt.dll.so could define it's own set of functions and in place use 
-gcc-glibc for implementation. This way stirring a way from both 
+gcc-glibc for implementation. This way steering away from both 
 duplicates in Linking and conflicts with gcc-glibc headers.
 [Q] Why don't we avoid glibc all together. Take what ever code we are 
 missing  and have a complete self contained implementation?
@@ -407,7 +407,7 @@
 old_mmap(NULL, 482376, PROT_READ|PROT_EXEC, MAP_PRIVATE, 3, 0) = -1 ENOMEM                 
                                                  (Cannot allocate memory)
 </code></ul></p><p>
-It looks like my kernel absolutly wants to allocate memory &gt; 0xc0000000 :-)
+It looks like my kernel absolutely wants to allocate memory &gt; 0xc0000000 :-)
 Any idea?</p></quote>
 
 <p>Alexandre didn't have an immediate solution, but asked for
Index: wwn/interviews/interview_15.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/interviews/interview_15.xml,v
retrieving revision 1.1
diff -u -r1.1 interview_15.xml
--- a/wwn/interviews/interview_15.xml	15 Jun 2004 16:31:37 -0000	1.1
+++ b/wwn/interviews/interview_15.xml	15 Jun 2004 19:32:19 -0000
@@ -13,7 +13,7 @@
   it's time to dig into more of his work and find out about
   Wine's DirectX support.  Lionel lives in Toulouse, France
   and works as a software engineer.  You can often find him on
-  irc helping people with various problems.  Yet, some how he 
+  irc helping people with various problems.  Yet, somehow he 
   still manages to climb, hike, snowboard, or virtually anything
   else that involves the outdoors.</p>
  </intro>
@@ -129,8 +129,8 @@
  How do you go about developing this stuff?
 </p></question>
 <answer><p><i>Lionel:</i>
- The methods depend of the developer. In my case, I started first with some 
- demos from Microsoft's DirectX SDK's. When I implemented some very tricky 
+ The methods depend on the developer. In my case, I started first with some 
+ demos from Microsoft's DirectX SDK. When I implemented some very tricky 
  cases, like those in the Twist.exe demo, I found out that nobody ever used 
  them in any game. So I switched track and my current way of is to take an 
  application and fix all the bugs I find up until the time I am either 
@@ -170,13 +170,13 @@
 As for my favourite game, I think my fondest gaming memories are on
 adventure games like the <i>Monkey Island</i> series, <i>Day of the 
 Tentacle</i> or <i>Grim Fandango</i> I also have fond memories of <i>Tomb 
-Raider</i> (on my brand new top-of-line 3DFx card).
+Raider</i> (on my brand new top-of-the-line 3DFx card).
 </p><p>
 Currently I am sometimes playing with <i>GeneRally</i> (under Wine of course.) 
 It's a nice free racing car game, like <i>SkidMarks</i> for those who remember 
 it. It's exactly the kind of game that I can still play: you start it up and 
 can just play it for 5 minutes. You do not have all the investment that you 
-need to put in other kind of games just to progress. I once loved roleplaying 
+need to put in other kinds of games just to progress. I once loved roleplaying 
 games like <i>Eye of the Beholder</i> and <i>Dungeon Master</i> but I just do 
 not have the time anymore to play them.
 </p></answer>
@@ -237,7 +237,7 @@
 <answer><p><i>Lionel:</i>
 Well, the problem with OpenGL headers is that there are too many sources for
 them. Basically, NVIDIA ships one set of headers with their drivers, then
-you have the XFree headers, the Mesa headers, the one you can download on
+you have the XFree headers, the Mesa headers, the ones you can download on
 SGI's OpenGL site, etc.
 </p><p>
 After that, the problem we face is that we do not want to check at 'configure'
@@ -433,7 +433,7 @@
  This can incur significant overhead, especially because applications are
  not written with Wine's limitations in mind.
 </p><p>
- A part from that, in my opinion, as the granularity of the API is getting
+ Apart from that, in my opinion, as the granularity of the API is getting
  more and more coarse, the overhead is starting to get smaller. What I
  mean by that is, before one API call would be done pretty fast by the
  driver (basically, just draw one triangle). Now, with shaders, vertex


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