[D3D8] Clipping and Textures Caps

Raphael fenix at club-internet.fr
Mon May 17 19:49:35 CDT 2004


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Hi,

 Changelog:
  - first draft of D3DCLIPSTATUS8 handling (not really used for now)
  - add a new DEBUG_SINGLE_MODE #define (for debug caps needs)
  - better traces for surface dumping
  - much better Texture support on Utilities functions and on CheckDeviceType
  - D3DRS_ZVISIBLE as unsupported (as seen in msdn)

Regards,
Raphael
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