[dx9-2] Make d3d8 know about the wined3d device

Ann and Jason Edmeades us at the-edmeades.demon.co.uk
Fri Sep 24 15:09:41 CDT 2004


>If you are going to free the object on Release() then you should
>really do proper ref counting. It costs basically nothing and it will
>avoid a lot of headaches. Dummy refcounting is OK only if the count
>really doesn't matter, i.e. the object never gets released.

Sure - its a trivial change. Note no query interface though as there is 
no assigned guid, as its an internal object only and shouldnt need to be 
queried from anywhere.

Try#2

Changelog

Make d3d8 know about the wined3d device and use it for the first function. 
Also move another stub into the common library

Jason
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