[dx9-2] Make d3d8 know about the wined3d device
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Fri Sep 24 15:09:41 CDT 2004
>If you are going to free the object on Release() then you should
>really do proper ref counting. It costs basically nothing and it will
>avoid a lot of headaches. Dummy refcounting is OK only if the count
>really doesn't matter, i.e. the object never gets released.
Sure - its a trivial change. Note no query interface though as there is
no assigned guid, as its an internal object only and shouldnt need to be
queried from anywhere.
Try#2
Changelog
Make d3d8 know about the wined3d device and use it for the first function.
Also move another stub into the common library
Jason
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