[wined3d] implement vertex shader parser and crosscompiler vs part 3

Oliver Stieber oliver_stieber at yahoo.co.uk
Tue Aug 16 19:03:24 CDT 2005


Hi,

This patch copies the parser and cross compiler from d3d8 and updates
everything to vertex shaders 3.0.

The Parser will now display the input shader in DirectX style, and the cross
compiler now generates valid ARB_VERTEX_PROGRAM programs and outputs the
result in ARB_VERTEX_PROGRAM style.

Support for a number of extended attributes has been added, but this may not
be complete. and dereferencing from loop counters isn't properly parsed yet.

This is part 3 of the vertex shader patches.


	
	
		
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