[LOSTWAGES] Assorted spelling fixes

Francois Gouget fgouget at free.fr
Wed Jan 26 06:38:39 CST 2005


Changelog:

  * templates/en/howto.template
    templates/en/janitorial.template
    templates/en/status_changelog.template
    templates/en/status_todo.template
    wwn/wn19990627_2.xml
    wwn/wn20000306_33.xml
    wwn/wn20010925_104.xml
    wwn/wn20020331_119.xml
    wwn/wn20020620_127.xml
    wwn/wn20020726_130.xml
    wwn/wn20020824_132.xml
    wwn/wn20020830_133.xml
    wwn/wn20020913_135.xml
    wwn/wn20030131_155.xml
    wwn/wn20030207_156.xml
    wwn/wn20030328_163.xml
    wwn/wn20030725_180.xml
    wwn/wn20031010_191.xml
    wwn/wn20031114_196.xml
    wwn/wn20040423_220.xml
    wwn/wn20040528_224.xml
    wwn/wn20040716_231.xml
    wwn/wn20040806_234.xml
    wwn/wn20040917_240.xml
    wwn/wn20041112_248.xml
    wwn/wn20041119_249.xml
    wwn/wn20041217_253.xml
    wwn/wn20050114_257.xml
    wwn/wn20050121_258.xml
    wwn/interviews/interview_10.xml
    wwn/interviews/interview_12.xml
    wwn/interviews/interview_7.xml

    Assorted spelling fixes.


-- 
Francois Gouget         fgouget at free.fr        http://fgouget.free.fr/
The nice thing about meditation is that it makes doing nothing quite respectable
                                   -- Paul Dean
-------------- next part --------------
Index: templates/en/howto.template
===================================================================
RCS file: /var/cvs/lostwages/templates/en/howto.template,v
retrieving revision 1.15
diff -u -p -r1.15 howto.template
--- templates/en/howto.template	25 Jan 2005 19:17:53 -0000	1.15
+++ templates/en/howto.template	26 Jan 2005 12:32:43 -0000
@@ -26,7 +26,7 @@ stable than the latest. If a recent Wine
 regressions in the <a href="{$root}/site/helping-applications">helping 
 applications work</a> guide.</p>
 
-<p>Ready-made, updated binary packages for Wine can be found at the Winehq 
+<p>Ready-made, updated binary packages for Wine can be found at the WineHQ 
 downloads page <a href="{$root}/site/download">here</a>. In addition, full 
 source code is available for both the current Wine development tree and every 
 Wine release <a href="{$root}/site/download#source">here</a>. For help with 
Index: templates/en/janitorial.template
===================================================================
RCS file: /var/cvs/lostwages/templates/en/janitorial.template,v
retrieving revision 1.65
diff -u -p -r1.65 janitorial.template
--- templates/en/janitorial.template	25 Jan 2005 19:11:16 -0000	1.65
+++ templates/en/janitorial.template	26 Jan 2005 12:01:24 -0000
@@ -299,7 +299,7 @@
   <ul>
     <li>The Win32 API is documented, and understood by many people
     <li>It is <em>always</em> available, so introducing additional APIs only increases confusion
-    <li>The Win32 API gets alot more testing as it is used more.
+    <li>The Win32 API gets a lot more testing as it is used more.
   </ul>
   This can go on, and on, but I think the point is clear. The following tasks
   fall into this category.
Index: templates/en/status_changelog.template
===================================================================
RCS file: /var/cvs/lostwages/templates/en/status_changelog.template,v
retrieving revision 1.24
diff -u -p -r1.24 status_changelog.template
--- templates/en/status_changelog.template	25 Jan 2005 19:16:43 -0000	1.24
+++ templates/en/status_changelog.template	26 Jan 2005 12:32:12 -0000
@@ -9,7 +9,7 @@
  <li>Put winecfg in Native Programs</li>
  <li>Window management needs proper inter-process handling of activation, focus, repaint. has been completed</li>
  <li>Workaround for the "no keyboard without Desktop mode" problem. has been fixed</li>
- <li>Make sure ASCII functions call the Unicode one and not the other way around (alot of work has been done on this)</li>
+ <li>Make sure ASCII functions call the Unicode one and not the other way around (a lot of work has been done on this)</li>
  <li>"Registry contents" is done as there is now a wine.inf script.</li>
  <li>Eric has been hard at work implementing two winedbg todos.</li>
  <li>We have now moved the file code into NTDLL and limited UNC support is available through manual mounting.</li>
Index: templates/en/status_todo.template
===================================================================
RCS file: /var/cvs/lostwages/templates/en/status_todo.template,v
retrieving revision 1.13
diff -u -p -r1.13 status_todo.template
--- templates/en/status_todo.template	25 Jan 2005 19:16:43 -0000	1.13
+++ templates/en/status_todo.template	26 Jan 2005 12:32:25 -0000
@@ -60,7 +60,7 @@ Regedit]
 [winecfg]
 
     * Move all remaining config file entries into the registry
-    * Alot of testing still needs to be done
+    * A lot of testing still needs to be done
 
 [Winhelp]
 
Index: wwn/wn19990627_2.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn19990627_2.xml,v
retrieving revision 1.7
diff -u -p -r1.7 wn19990627_2.xml
--- wwn/wn19990627_2.xml	12 Apr 2004 19:08:35 -0000	1.7
+++ wwn/wn19990627_2.xml	22 Jan 2005 21:38:00 -0000
@@ -380,7 +380,7 @@ your opinion as to the usefulness of Mic
 other developers that might be interested in this sort of thing. I've looked
 at wine, and think it's a great project. One of it's potential shortcomings
 is that it requires X. Perhaps I should work on getting it running on top of
-bare hardware or framebuffers... I have alot of cool ideas for projects that
+bare hardware or framebuffers... I have a lot of cool ideas for projects that
 center around getting the windows api's running on more machines.
 
 <p />
Index: wwn/wn20000306_33.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20000306_33.xml,v
retrieving revision 1.4
diff -u -p -r1.4 wn20000306_33.xml
--- wwn/wn20000306_33.xml	16 Dec 2003 17:09:26 -0000	1.4
+++ wwn/wn20000306_33.xml	26 Jan 2005 12:29:39 -0000
@@ -128,7 +128,7 @@ application would peek version informati
 Alexandre followed his first idea and proposed to, in a 
 <quote who="Alexandre Julliard">next logical step, to store the version information in 
 these files. Certainly better than magic pseudo-handles to
-non-existent files.</quote>
+nonexistent files.</quote>
 
 <p />
 
Index: wwn/wn20010925_104.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20010925_104.xml,v
retrieving revision 1.5
diff -u -p -r1.5 wn20010925_104.xml
--- wwn/wn20010925_104.xml	16 Dec 2003 17:09:27 -0000	1.5
+++ wwn/wn20010925_104.xml	23 Jan 2005 10:53:09 -0000
@@ -185,10 +185,10 @@ let me know. Please.</p>
 >
 
 <p>Nick Hudson asked, <quote who="Nick Hudson">
-        Well i know ill get flamed for this but has anyone got IE 5.01
+        Well i know i'll get flamed for this but has anyone got IE 5.01
 installed on wine?  Everytime I try it gives me an error that "Some
-programs hasnt finished and that I need to let it finish and restart
-my computer"  Then it closes.  So any ideo on getting any version of
+program hasn't finished and that I need to let it finish and restart
+my computer"  Then it closes.  So any idea on getting any version of
 IE installed? </quote></p>
 <p>Uwe Bonnes suggested, <quote who="Uwe Bonnes">
 Delete the files mentioned in the wininit.ini file (in the windows
Index: wwn/wn20020331_119.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20020331_119.xml,v
retrieving revision 1.8
diff -u -p -r1.8 wn20020331_119.xml
--- wwn/wn20020331_119.xml	16 Dec 2003 17:09:27 -0000	1.8
+++ wwn/wn20020331_119.xml	22 Jan 2005 21:38:15 -0000
@@ -379,11 +379,11 @@ for doing this, but wasn't sure.
  copied back when needed, same method..
 <p />
  One of the big savers here is that the ShmPixmap means we don't have to
- be sending stuff between X server/client, saves alot of time..
+ be sending stuff between X server/client, saves a lot of time..
 <p />
  As for X supporting multiple depths - I investigated this and talked to
  some of the X coders, its still not "wonderfully" supported.. ehm, it
- lacks alot of the most common modes - eg 8bit paletted - its not really
+ lacks a lot of the most common modes - eg 8bit paletted - its not really
  worth it from what I can see..
  The X developers suggested that if I wanted to go down this road to
  first write an X extension, ShmPixmaps were nicer and almost as fast...
Index: wwn/wn20020620_127.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20020620_127.xml,v
retrieving revision 1.5
diff -u -p -r1.5 wn20020620_127.xml
--- wwn/wn20020620_127.xml	16 Dec 2003 17:09:27 -0000	1.5
+++ wwn/wn20020620_127.xml	26 Jan 2005 12:31:02 -0000
@@ -153,7 +153,7 @@ I figured I'd repost some links to the v
 guides.  These docs are more linear than the standard
 <a href="http://wine.codeweavers.com/fom-meta/cache/1.html">Wine FAQ</a>.
 At various times the Wine documentation ranges from
-excellent to non-existent.  And sometimes the
+excellent to nonexistent.  And sometimes the
 documentation is out of date and just not correct.  In
 case you're getting started with
 Wine and haven't seen the various guides you may find these
Index: wwn/wn20020726_130.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20020726_130.xml,v
retrieving revision 1.5
diff -u -p -r1.5 wn20020726_130.xml
--- wwn/wn20020726_130.xml	16 Dec 2003 17:09:27 -0000	1.5
+++ wwn/wn20020726_130.xml	26 Jan 2005 12:31:17 -0000
@@ -214,7 +214,7 @@ services from the generic layer, that's 
 Provider Upcall") calls come into play. 
 </p><p>
 That is, WPU* functions are only relevant for externally registered
-protocols which are non-existent under Wine. It wouldn't make much sense
+protocols which are nonexistent under Wine. It wouldn't make much sense
 to support them actually, because which network protocols are supported
 under Wine is dependent on what protocols the OS it is running on
 supports. This could be worked around by using raw sockets and
Index: wwn/wn20020824_132.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20020824_132.xml,v
retrieving revision 1.4
diff -u -p -r1.4 wn20020824_132.xml
--- wwn/wn20020824_132.xml	16 Dec 2003 17:09:27 -0000	1.4
+++ wwn/wn20020824_132.xml	26 Jan 2005 12:31:26 -0000
@@ -237,7 +237,7 @@ bidi support via the fribidi libraryu.  
 <quote who="Alexandre Julliard"><p>
 I suggest you write the real code first, and let us worry about the
 configure stuff later. There is no point in adding configure
-dependencies for non-existing code, and once the code is done we can
+dependencies for nonexistent code, and once the code is done we can
 have a better idea of what dependencies you actually need.
 </p><p>
 As mentioned already, I think including the fribidi algorithms
Index: wwn/wn20020830_133.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20020830_133.xml,v
retrieving revision 1.4
diff -u -p -r1.4 wn20020830_133.xml
--- wwn/wn20020830_133.xml	2 Sep 2004 19:09:22 -0000	1.4
+++ wwn/wn20020830_133.xml	22 Jan 2005 21:38:44 -0000
@@ -149,7 +149,7 @@ letting it figure it out.  However, Patr
 <p>David Suarez wondered about a MacOS X port,
 <quote who="David Suarez">
  Im kinda new to Wine, and I hope to get into very much, however I had one 
- question which im sure everyone has heard alot of. Is there any way to run 
+ question which im sure everyone has heard a lot of. Is there any way to run 
  WINE on mac OS X being that it is based on FreeBSD. I have played around 
  with the mac's and have gotten several linux programs to run, however i 
  haven't tried wine yet. I do no that os X comes with many development tools 
Index: wwn/wn20020913_135.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20020913_135.xml,v
retrieving revision 1.9
diff -u -p -r1.9 wn20020913_135.xml
--- wwn/wn20020913_135.xml	2 Sep 2004 19:09:22 -0000	1.9
+++ wwn/wn20020913_135.xml	23 Jan 2005 10:51:06 -0000
@@ -200,7 +200,7 @@ level of mesa (tough! thats all I have).
 d3d8 directory, completely separate (and in some cases duplicating code from
 the ddraw code), which may or may not be desired. I also don't have a clue
 about the configure tests and makefile.in, so I have just a basic structure
-which works enough for me. I'm also relatively certain I havent necessarily
+which works enough for me. I'm also relatively certain I haven't necessarily
 used the highest performing code everywhere, I have done the best I could
 with my limited knowledge.
 </p><p>
Index: wwn/wn20030131_155.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20030131_155.xml,v
retrieving revision 1.5
diff -u -p -r1.5 wn20030131_155.xml
--- wwn/wn20030131_155.xml	16 Dec 2003 17:09:27 -0000	1.5
+++ wwn/wn20030131_155.xml	10 Jan 2005 23:24:24 -0000
@@ -459,7 +459,7 @@ win, regardless of how well MS complied 
 <quote who="Joerg Mayer">
  You could take a look at the Ethereal sniffer software (
  <a href="http://www.ethereal.com">www.ethereal.com</a>).
- It has dissectors for some of Microsofts rpc stuff.</quote></p>
+ It has dissectors for some of Microsoft's rpc stuff.</quote></p>
 
 
 </section>
Index: wwn/wn20030207_156.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20030207_156.xml,v
retrieving revision 1.9
diff -u -p -r1.9 wn20030207_156.xml
--- wwn/wn20030207_156.xml	16 Dec 2003 17:09:27 -0000	1.9
+++ wwn/wn20030207_156.xml	22 Jan 2005 21:38:53 -0000
@@ -477,7 +477,7 @@ head.
 
 Once WINE hits 1.x we will again take a snapshot of your tree so we have standard debugging
 interfaces. Right now in or tree we don't use libwine but have our own dll that implements the
-debug channels. We also still need to adapt alot of the controls from WINE for our user32.
+debug channels. We also still need to adapt a lot of the controls from WINE for our user32.
 </p><p>
 Thanks for all the help
 </p></quote>
Index: wwn/wn20030328_163.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20030328_163.xml,v
retrieving revision 1.10
diff -u -p -r1.10 wn20030328_163.xml
--- wwn/wn20030328_163.xml	26 Jan 2004 22:57:41 -0000	1.10
+++ wwn/wn20030328_163.xml	23 Jan 2005 10:50:51 -0000
@@ -337,7 +337,7 @@ dooooont do it ! even wineboot isn't sta
 
 <p>Steven thought about it and remarked,
 <quote who="Steven Edwards">
-I havent been following how wineboot operates as I don't have a need for it under Mingw or Cygwin
+I haven't been following how wineboot operates as I don't have a need for it under Mingw or Cygwin
 ATM. Sylvain is right you should look at the way wineboot and rpcss work under WINE and then
 implement services as such. It would be nice if you add a net command to wcmd so we can net stop
 service-name
Index: wwn/wn20030725_180.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20030725_180.xml,v
retrieving revision 1.5
diff -u -p -r1.5 wn20030725_180.xml
--- wwn/wn20030725_180.xml	4 Jan 2005 19:49:24 -0000	1.5
+++ wwn/wn20030725_180.xml	10 Jan 2005 23:24:00 -0000
@@ -327,7 +327,7 @@ requires, but there are only so many ver
 the version shipped in the DCOM updates, it'd still be too low.
 </p><p>
 The real fix is just to get the DCOM infrastructure to the point where
-nobody needs to install Microsofts version anymore, but it's going to be
+nobody needs to install Microsoft's version anymore, but it's going to be
 a couple of months before I have this patch in a form suitable for
 submission I suspect (unless Ove decides to beat me to it).
 </p></quote>
Index: wwn/wn20031010_191.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20031010_191.xml,v
retrieving revision 1.4
diff -u -p -r1.4 wn20031010_191.xml
--- wwn/wn20031010_191.xml	16 Dec 2004 23:00:57 -0000	1.4
+++ wwn/wn20031010_191.xml	23 Jan 2005 10:44:44 -0000
@@ -125,7 +125,7 @@ anyone any opinions on this topic.
 
 <p>Sylvain Petreolle questioned the usefulness,
 <quote who="Sylvain Petreolle">
-This isn't a windows system dll. Isnt that another attempt like
+This isn't a windows system dll. Isn't that another attempt like
 cards.dll ?</quote>  Mike Hearn thought it would be a welcome addition:</p>
 <quote who="Mike Hearn"><p>
 Sure it is. Apps attempt to LoadLibrary it if they detect it to enhance
@@ -411,7 +411,7 @@ namespace extension (I think :).
 Anyway, it would be great if we figured out the remaining structure of 
 .lnk files, and finished the IShellLink implementation properly, and no 
 matter how things are done, we need that code to be complete.  The best 
-way to do that, IMO, is to examine alot of .lnk files from windows 
+way to do that, IMO, is to examine a lot of .lnk files from windows 
 systems :)
 </p></quote>
 
Index: wwn/wn20031114_196.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20031114_196.xml,v
retrieving revision 1.3
diff -u -p -r1.3 wn20031114_196.xml
--- wwn/wn20031114_196.xml	16 Dec 2003 17:09:27 -0000	1.3
+++ wwn/wn20031114_196.xml	23 Jan 2005 10:50:36 -0000
@@ -109,7 +109,7 @@ But anyway here it goes:
 	struct size 0.</code></ul></li>
 
      <li> BattleField 1942:<br />
-	Alot of <tt>KEYFOUND: ... </tt> happens.
+	A lot of <tt>KEYFOUND: ... </tt> happens.
 	But there is never displayed any graphic.
 	Could this be something to do with the no-cd crack?</li>
 
@@ -181,7 +181,7 @@ We'll get there sooner or later. :)
 <p>Sylvain Petreolle posted <a href="http://www.winehq.org/hypermail/wine-devel/2003/11/0166.html">two
 patches</a> for ALSA 1.0 support and put a call out for testers:</p>
 <quote who="Sylvain Petreolle"><p>
-This patch is almost complete, one macro hasnt been rewritten yet.
+This patch is almost complete, one macro hasn't been rewritten yet.
 </p><p>
 alsa09.diff must be applied to allow compilation with alsa 0.9.
 </p><p>
Index: wwn/wn20040423_220.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040423_220.xml,v
retrieving revision 1.3
diff -u -p -r1.3 wn20040423_220.xml
--- wwn/wn20040423_220.xml	4 May 2004 15:16:37 -0000	1.3
+++ wwn/wn20040423_220.xml	22 Jan 2005 21:39:26 -0000
@@ -212,7 +212,7 @@ The unix security design of users and gr
 bad it's just outdated. The nice thing about Unix is adding new security
 modules via PAM is not to bad except they are only for authentication.
 The unix concept of groups, users and permissions needs to be moved
-forward about 20 years. The SELinux stuff has really helped alot in
+forward about 20 years. The SELinux stuff has really helped a lot in
 this regard. (Please don't flame it's the truth)
 </p><p>
 I recently addressed this in a discussion about ReactOS. Currently our
Index: wwn/wn20040528_224.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040528_224.xml,v
retrieving revision 1.2
diff -u -p -r1.2 wn20040528_224.xml
--- wwn/wn20040528_224.xml	18 Jun 2004 15:06:51 -0000	1.2
+++ wwn/wn20040528_224.xml	22 Jan 2005 23:54:38 -0000
@@ -389,7 +389,7 @@ Eric Pouech recently posted:
     <ul><a href="http://www.winehq.org/hypermail/wine-devel/2004/05/0297.html">
     http://www.winehq.org/hypermail/wine-devel/2004/05/0297.html</a></ul>
 </p><p>
-The second is a patch of my own to supress warnings when using a
+The second is a patch of my own to suppress warnings when using a
 pseudo-tty as a serial port:
 
     <ul><a href="http://www.winehq.org/hypermail/wine-devel/2004/05/0278.html">
Index: wwn/wn20040716_231.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040716_231.xml,v
retrieving revision 1.2
diff -u -p -r1.2 wn20040716_231.xml
--- wwn/wn20040716_231.xml	20 Jul 2004 14:14:00 -0000	1.2
+++ wwn/wn20040716_231.xml	10 Jan 2005 23:23:44 -0000
@@ -333,7 +333,7 @@ In Wine, our DCOM implementation is <i>n
 while few programs use DCOM even fewer use RPC directly so it was
 developed some time after OLE32/OLEAUT32 were. Eventually this will have
 to be fixed, otherwise our DCOM will never be compatible with
-Microsofts. Bear this in mind as you read through the code however.
+Microsoft's. Bear this in mind as you read through the code however.
 </p><p>
 
 <u>PROXIES AND STUBS</u>
@@ -434,7 +434,7 @@ The IRpc[Proxy/Stub]Buffer interfaces ar
 objects and are one of the many semi-public interfaces used in DCOM.
 </p><p>
 DCOM is theoretically an internet RFC <a href="#bullet2">[2]</a> and is specced out, but in
-reality the only implementation of it apart from ours is Microsofts, and
+reality the only implementation of it apart from ours is Microsoft's, and
 as a result there are lots of interfaces which <i>can</i> be used if you want
 to customize or control DCOM but in practice are badly documented or not
 documented at all, or exist mostly as interfaces between MIDL generated
Index: wwn/wn20040806_234.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040806_234.xml,v
retrieving revision 1.4
diff -u -p -r1.4 wn20040806_234.xml
--- wwn/wn20040806_234.xml	16 Dec 2004 23:00:57 -0000	1.4
+++ wwn/wn20040806_234.xml	26 Jan 2005 12:31:44 -0000
@@ -196,7 +196,7 @@ trying to track down why people are rece
 details of the problem and asked if anyone else had run across it:</p> 
 <quote who="Mike Hearn"><p>
 It seems quite a few people have been seeing this message lately, and I'm
-not sure why. This occurs even with a non-existent ~/.wine directory, so
+not sure why. This occurs even with a nonexistent ~/.wine directory, so
 wineprefixcreate should set up a correct system for them.
 </p><p>
 Examples:
Index: wwn/wn20040917_240.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20040917_240.xml,v
retrieving revision 1.2
diff -u -p -r1.2 wn20040917_240.xml
--- wwn/wn20040917_240.xml	6 Oct 2004 15:05:11 -0000	1.2
+++ wwn/wn20040917_240.xml	23 Jan 2005 10:50:17 -0000
@@ -232,9 +232,9 @@ huge code duplication would be required<
 Now, I am not a 3d graphics programmer - I learnt d3d8 as I implemented it
 (for wine) out of interest to see how things were done. I am happy to try to
 do the same for d3d9, and would prefer approach (1). I have a few concerns
-though - Mostly I havent done enough research to know if its possible, and I
-may end up having a shared library with 2 implementations anyway... I havent
-found any major stumbling block yet, but I havent researched it far enough
+though - Mostly I haven't done enough research to know if its possible, and I
+may end up having a shared library with 2 implementations anyway... I haven't
+found any major stumbling block yet, but I haven't researched it far enough
 either.
 </p><p>
 My other concern is if I start doing it and have to give up due to work or
Index: wwn/wn20041112_248.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20041112_248.xml,v
retrieving revision 1.3
diff -u -p -r1.3 wn20041112_248.xml
--- wwn/wn20041112_248.xml	16 Dec 2004 23:00:57 -0000	1.3
+++ wwn/wn20041112_248.xml	26 Jan 2005 12:31:36 -0000
@@ -301,7 +301,7 @@ M
         do the job:
 	<ul><code>
 	INT file;<br />
- 	/* Check for non-existent file. */<br />
+ 	/* Check for nonexistent file. */<br />
 	file = LZOpenFile("badfilename_", &amp;test, OF_READ);<br />
 	ok(file == LZERROR_BADINHANDLE, 
    		"LZOpenFile succeeded on nonexistent file\n");<br />
Index: wwn/wn20041119_249.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20041119_249.xml,v
retrieving revision 1.2
diff -u -p -r1.2 wn20041119_249.xml
--- wwn/wn20041119_249.xml	16 Dec 2004 23:00:57 -0000	1.2
+++ wwn/wn20041119_249.xml	22 Jan 2005 23:54:53 -0000
@@ -445,7 +445,7 @@ The so-called "QTGenerateNullEvents" mes
 kind of scheduling hack inside iTunes or QuickTime to me ... it's 
 intermittent as well, I've seen iTunes playing audio from the music 
 store as opposed to the library but not doing this. So possibly there's 
-something we can do to fix/supress this behaviour.
+something we can do to fix/suppress this behaviour.
 </p></quote>
 
 <p>It appears that work is progressing in this area and some
Index: wwn/wn20041217_253.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20041217_253.xml,v
retrieving revision 1.3
diff -u -p -r1.3 wn20041217_253.xml
--- wwn/wn20041217_253.xml	4 Jan 2005 19:49:24 -0000	1.3
+++ wwn/wn20041217_253.xml	22 Jan 2005 21:39:36 -0000
@@ -88,7 +88,7 @@ Installer APIs:</p>
 <quote who="Aric Stewart"><p>
 
  Long time no post :) I just wanted to give an update that Mike M. and
-I have done alot of msi work over the first few weeks of December which
+I have done a lot of msi work over the first few weeks of December which
 caused a few significant changes to particularly action.c where we
 eliminated many of the static buffers for file paths and replaced them
 with dynamic buffers. Vitaly Lipatov's patches reminded me that i should
Index: wwn/wn20050114_257.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20050114_257.xml,v
retrieving revision 1.1
diff -u -p -r1.1 wn20050114_257.xml
--- wwn/wn20050114_257.xml	14 Jan 2005 22:06:59 -0000	1.1
+++ wwn/wn20050114_257.xml	17 Jan 2005 20:37:28 -0000
@@ -127,7 +127,7 @@ With his latest patch, he noted the foll
 This clears out the next blocking part of the d3d9 / wined3d support and has
 been a real pain to implement. I think I've got it right now, and it adds
 support for render targets but more importantly the beginnings of a front
-and back buffer which lots of the code relied upon.
+and back buffer which a lot of the code relied upon.
 </p><p>
 Unfortunately I couldn't get this next step any smaller than the patch
 attached....
@@ -200,7 +200,7 @@ really are welcome, and I'll try to answ
 </p><p>
 I wouldn't spent too much time trying to move existing functionality between
 d3d8 to wined3d unless you really want to as I am trying to get this move
-completed asap. I really don't want to discourage any d3d assistance, its
+completed asap. I really don't want to discourage any d3d assistance, it's
 just I know where I am and what I have left to do.
 </p><p>
 I have generally been doing a patch and getting it committed both due to
@@ -225,7 +225,7 @@ resource8 subclasses in one go etc...
 </p><p>
 The problem I had with the latest patch was purely being able
 to add the support for getfrontbuffer etc which needed to return d3d8 or
-d3d9 objects, but the initial crates being done in the wined3d layer. A
+d3d9 objects, but the initial creates being done in the wined3d layer. A
 single callback sounds useful, as I know I'll have to do something similar
 for stencildepth surfaces (nothing else is created purely from the wined3d
 layer, so I don't think others need the same).
@@ -234,11 +234,11 @@ FWIW I do the same, ie find demos on the
 to get them working. That's how most of the d3d8 support came about as it's
 a lot easier making a demo work than finding why there's a small amount of
 corruption for a particular game. I wouldn't claim to be a directx nor
-opengl expert - its all been a learning experience as I go! Maybe we should
+opengl expert - it's all been a learning experience as I go! Maybe we should
 collect some useful test program links!
 </p><p>
 If there's any d3d8/9 programmers out there, there's definitely a fun
-project to do to produce test programs for wine. They cant be automated (I
+project to do to produce test programs for wine. They can't be automated (I
 think!) but it would be useful to be able to visually see the effect
 differences of all the render states, the texture states, prove the shader
 support works in both hw and sw vertex and pixel code etc etc. 
@@ -261,7 +261,7 @@ support works in both hw and sw vertex a
 <p>Some discussion carried over to wine-devel about improving
 performance of Wine on Linux.  At the heart of the matter is
 how much different Linux is compared to Windows at scheduling
-processes to run.  Andi Mohr point out a recent thread that
+processes to run.  Andi Mohr pointed out a recent thread that
 started on a kernel mailing list (Con Kolivas').  Con
 suggested that to improve performance,
 <quote who="Con Kolivas">
@@ -533,7 +533,7 @@ when this is happening and inherit appro
 their own overhead and aren't as effective as proper blocking in the 
 first place.</p><p>
 Generous use of blocking where appropriate is the answer to being 
-friendly to any scheduler. Hoping dependant threads will complete in 
+friendly to any scheduler. Hoping dependent threads will complete in 
 time is futile as the speed of execution of each thread will change on 
 different schedulers, hardware etc.
 </p></quote>
Index: wwn/wn20050121_258.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/wn20050121_258.xml,v
retrieving revision 1.2
diff -u -p -r1.2 wn20050121_258.xml
--- wwn/wn20050121_258.xml	21 Jan 2005 07:12:19 -0000	1.2
+++ wwn/wn20050121_258.xml	23 Jan 2005 11:15:51 -0000
@@ -146,7 +146,7 @@ such as Object Linking and Embedding to 
 and lets you do things like stick an Excel spreadsheet in Word by
 actually embedding an instance of Excel in the other program.</p>
 
-<p>That concept in and of itself it quite useful.  Microsoft took this 
+<p>That concept in and of itself is quite useful.  Microsoft took this 
 a step further and came up with the idea of "Distributed COM".  With DCOM,
 different processes and threads can talk to each other.  As Mike described
 it,
@@ -200,7 +200,7 @@ exchanges, Mike summarized things from a
 
 As Rob has pointed out, we're not duplicating anything as the code we need
 does not exist. There is no NIH (<i>ed. note: Not Invented Here</i>) syndrome
-here: if you can point to a LGPL
+here: if you can point to an LGPL
 or BSD/X11 licensed implementation of OLE32, OLEAUT32 and things like
 CreateProxyFromTypeInfo then we'd be very interested. The only one we do
 know of is in Cedega and we already used quite a lot of code from that.
@@ -296,7 +296,7 @@ their heads.</p>
 <topic>Integration</topic>
 
 <p>Screenshots are just cool.  Screenshots showing off
-one of the hottest selling new games running on Wine
+one of the hottest selling new games running on Wine are
 <a href="http://www.winehq.com/hypermail/wine-devel/2005/01/att-0460/01-pirates_small.jpg">kick ass</a>.
 Pirates!, a remake of that game from the 80's some of
 us lost our youth to, was coaxed into work thanks to
@@ -312,11 +312,11 @@ and have managed to get 
  Meier's Pirates!</a>
  working better than it does for me under Cedega
  along with quite a few demos
- using Directx 9.
+ using DirectX 9.
 </p><p>
  There's still quite a lot of work to do to get a full
- Directx 9 implementation but it shouldn't take too
- long to get Directx 9 in wine as functional as DirectX
+ DirectX 9 implementation but it shouldn't take too
+ long to get DirectX 9 in wine as functional as DirectX
  under cedega.
 </p><p>
  I'm just doing a bit of housekeeping so the patches
@@ -332,7 +332,7 @@ explained:</p>
  bit of game play, no videos yet, I haven't tried
  installing and I always use no-cd patches.
 </p><p>
- The speeds a bit choppy, but playable, and there are a
+ The speed's a bit choppy, but playable, and there are a
  few minor graphics gliches (I've got a test case for
  one so it shouldn't be too hard to fix) I would rather
  have slow gameplay than buggy gameplay.
@@ -341,10 +341,10 @@ explained:</p>
  DirectX but hopefully the OLE and MSI work that's been
  going on lately should help that out.
 </p><p>
- I'm also thinking working on half-life 2 and possibly
- WoW and Sim 2 as some point, but I may just try to get
+ I'm also thinking of working on half-life 2 and possibly
+ WoW and The Sims 2 as some point, but I may just try to get
  the DirectX 9 implementation as complete as possible
- first. [unless the makers of Sim 2 give me enough
+ first. [unless the makers of The Sims 2 give me enough
  money to pay the rent!]
 </p></quote>
 
@@ -352,7 +352,7 @@ explained:</p>
 <quote who="Oliver Stieber"><p>
  I'm testing some of the more complex DirectX 9
  functionality at the moment and working on an annoying
- clipping bug to try and improve directX with
+ clipping bug to try and improve DirectX with
  everything, but I'll have a look at Pirates again
  soon.
 </p><p>
@@ -381,7 +381,7 @@ Pirates uses a MSI installer, I had to 
 <li>When prompted about directX 9 say no. (or yes if you
 really want to).</li></ul></p><p>
 If you get an OLE error make a note and try again, I
-managed to install on the forth attempt.
+managed to install on the fourth attempt.
 </p><p>
 Then to run Pirates you need to...
 <ul>
@@ -390,7 +390,7 @@ Then to run Pirates you need to...
 or you get missing textures.
 </p><p>
 I'd also suggest turning down the detail (just
-incase), but it doesn't seem to matter that much.
+in case), but it doesn't seem to matter that much.
 </p><p>
 The problems I've come across so far are:
 Memory issues: Unknown cause as yet.
@@ -408,11 +408,11 @@ above.
 
 </p><p>
 I get 7-12 FPS in sailing, everything else is a lot
-quicker (upto 70fps).
+quicker (up to 70fps).
 </p><p>
 AMD 2000+ 512MB Ram  ATI-9600.
 </p><p>
-I've tried a few other Direct x 9 games but I
+I've tried a few other DirectX 9 games but I
 generally can't get passed the installer (using wine
 or cegeda).</p></quote>
 
@@ -459,7 +459,7 @@ disables clientside font rendering and a
 black whenever a Wine application has focus.
 </p><p>
 Just letting people know in case they see similar symptoms. I normally run
-with the binary nvidia driver which doesn't have the same problem, so I'll
+with the binary nvidia driver which doesn't have the same problem, so I will
 not be debugging this anytime soon.
 
 </p></quote>
Index: wwn/interviews/interview_10.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/interviews/interview_10.xml,v
retrieving revision 1.4
diff -u -p -r1.4 interview_10.xml
--- wwn/interviews/interview_10.xml	16 Dec 2004 23:00:58 -0000	1.4
+++ wwn/interviews/interview_10.xml	23 Jan 2005 10:53:58 -0000
@@ -92,7 +92,7 @@ implement a given function. For example,
 latest versions of native msvcrt wouldn't even load in Wine, due to
 it getting a too low version number from one of ntdlls version API
 calls. Even now there is a problem with memory management using this
-version of the dll, although I havent tracked down what it is doing
+version of the dll, although I haven't tracked down what it is doing
 with heap allocation that could be the cause.
 </p><p>
 I guess I don't really consider the C run time to be peripheral. Can
@@ -110,7 +110,7 @@ functionality. I also like to work aroun
 satisfying to watch something move towards completion. But
 occasionally I randomly pick something for a change and work on that
 for a while. Just recently I started some OLE work which snowballed
-into enough code that i havent figured out how to merge it yet!
+into enough code that i haven't figured out how to merge it yet!
 </p></answer>
 
 
Index: wwn/interviews/interview_12.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/interviews/interview_12.xml,v
retrieving revision 1.3
diff -u -p -r1.3 interview_12.xml
--- wwn/interviews/interview_12.xml	16 Dec 2003 17:09:29 -0000	1.3
+++ wwn/interviews/interview_12.xml	22 Jan 2005 21:37:41 -0000
@@ -149,7 +149,7 @@ to be done? 
 <answer><p><i>Peter:</i> Well the question of speed, as with anything,
 depends on your perspective. For a random application it probably doesn't
 matter much especially when it doesn't work. But for applications which
-tend to make alot of calls doing file I/O or synchronization the slowdown
+tend to make a lot of calls doing file I/O or synchronization the slowdown
 can become obvious. The paper that we produced, so the shared memory
 wineserver would have some documentation, gave some good examples. Quake
 3, for instance, saw no improvement, however Alice, which is based on the
Index: wwn/interviews/interview_7.xml
===================================================================
RCS file: /var/cvs/lostwages/wwn/interviews/interview_7.xml,v
retrieving revision 1.4
diff -u -p -r1.4 interview_7.xml
--- wwn/interviews/interview_7.xml	16 Dec 2003 17:09:29 -0000	1.4
+++ wwn/interviews/interview_7.xml	22 Jan 2005 21:37:05 -0000
@@ -138,7 +138,7 @@ is message mode.  Message mode apparentl
 written to the pipe, so reads will return data in chunks the same size 
 as those that were written.
 </p><p>
-It took me alot of time to understand how the connections are 
+It took me a lot of time to understand how the connections are 
 established and torn down without race conditions.  Dan Kegel's test 
 program was a great help.
 </p></answer>
@@ -155,10 +155,10 @@ program was a great help.
 
 <answer><p><i>Mike:</i>
  Most developers write their own tests, but I was lucky enough to con Dan 
- into writing one for me :)  Alot of the work that wine developers do 
+ into writing one for me :)  A lot of the work that wine developers do 
  goes into writing test programs, as it makes it easier to understand 
  where the problems are in Wine if you can see what a program is trying 
- to do.  It makes alot of sense to have different people writing the 
+ to do.  It makes a lot of sense to have different people writing the 
  tests and the implementation because developers aren't that good at 
  testing their own code - "it all works perfectly!" :)
 </p></answer>
@@ -190,7 +190,7 @@ notification and that in Windows.  The m
 distinguishes between files and directories changing, and can do 
 recursive change notification (on a complete directory structure). Both 
 those things are not yet implemented in Wine.  The hardest thing was to 
-get the signal handling right... Alexandre helped alot with that.
+get the signal handling right... Alexandre helped a lot with that.
 </p></answer>
 
 <question><p><i>BV: </i>
@@ -200,7 +200,7 @@ get the signal handling right... Alexand
 <answer><p><i>Mike:</i>
 The main obstacle was trying to make Alexandre comfortable with my patch 
 :) Signal handling creates many opportunities for races and I wasn't 
-fully aware of all the problems, so I learned alot from Alexandre.
+fully aware of all the problems, so I learned a lot from Alexandre.
 </p></answer>
 
 


More information about the wine-patches mailing list