[wined3d] rendertargets
Oliver Stieber
oliver_stieber at yahoo.co.uk
Fri Jul 1 10:11:05 CDT 2005
This patch implements rendertargets using either
textures, swapchains or standalone surfaces.
This patch is only dependand on winecvs but.....
When applying this patch along with the stateblock
patch the following lines in wined3d/stateblock.c :
102: /* Render states: */
103: if (ThisDevice->depthStencilBuffer != NULL) {
104:
IWineD3DDevice_SetRenderState((IWineD3DDevice
*)ThisDevice, WINED3DRS_ZENABLE, 105:
D3DZB_TRUE);
106: } else {
107:
IWineD3DDevice_SetRenderState((IWineD3DDevice
*)ThisDevice, WINED3DRS_ZENABLE, 108:
D3DZB_FALSE);
109: }
need to be modified to:
102: /* Render states: */
103: if (ThisDevice->depthStencilBuffer != NULL) {
104: IWineD3DDevice_SetRenderState(device,
WINED3DRS_ZENABLE, D3DZB_TRUE);
106: } else {
107: IWineD3DDevice_SetRenderState(device,
WINED3DRS_ZENABLE, D3DZB_FALSE);
109: }
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