[wined3d] texture matrix rz translation to q.

Oliver Stieber oliver_stieber at yahoo.co.uk
Tue Jul 26 10:10:36 CDT 2005


Hi,
This fixes some texturing problems with Evil genius, Axis and Allies and Kohan
II.

DirectX uses a R/Z transform to translate a texture but under OpenGL a Q
transform must be use instead.
This is because the R/Z multiplier under DirectX is 1 but under OpenGL it is 0,
and the Q multiplier under DirectX is 0 but under OpenGL it is 1.





		
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