[wined3d] seperate states part1
oliver_stieber at yahoo.co.uk
Sat Jul 30 12:59:18 CDT 2005
This patch is the first is a set of patches that separate the management of
DirectX states and openGL states.
Texture states are no longer set in IWineD3DDevice_SetTexture, they are now
set in drawPrimitiveUploadDirtyTextures, this has the advantage that states that change between
drawing calls are now reset and when a textures is set it doesn't have the current state applied,
just to be
changed reducing the number of state changed by up to 50%.
The patch introduces some regression with rendering to offscreen textures that
will be fixed as the state separation progresses.
How much free photo storage do you get? Store your holiday
snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com
-------------- next part --------------
A non-text attachment was scrubbed...
Size: 18264 bytes
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20050730/c41961da/wined3d-seperate-states-part1-os-1.bin
More information about the wine-patches