[wined3d] texture state sepeartion part2

Oliver Stieber oliver_stieber at yahoo.co.uk
Sun Jul 31 13:44:59 CDT 2005


Hi,
   This patch sepeartes the setting of the DirectX texture and sampler states
from the setting of OpenGL states (now in applyTextureStateState and
applySamplerState)

Setting states relating to texture object will be move to basetexture and it's
descendants in a future patch.

Also the clearing of the z matrix row in set_texture_matrix has been disabled
as it was causing some problems.



		
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