[wind3d] disable erronious setting of vertex shader contants.

Oliver Stieber oliver_stieber at yahoo.co.uk
Sun Sep 18 19:10:52 CDT 2005


Hi,

 This patch stops vertex shader constants being set at the same time as the vertex shader when a
stateblock is applied.

This fixes the fur Delphi demo.

VertexShaderConstants still need to be set when the stateblock is applied, but it's not clear what
the rules for setting them are at the moment.


Oliver.


	
	
		
___________________________________________________________ 
Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com
-------------- next part --------------
A non-text attachment was scrubbed...
Name: wined3d-disable-stateblock-vs-constants-os-1.patch
Type: text/x-diff
Size: 1623 bytes
Desc: 1688859665-wined3d-disable-stateblock-vs-constants-os-1.patch
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20050919/a5b0b4ec/wined3d-disable-stateblock-vs-constants-os-1-0001.patch


More information about the wine-patches mailing list