[wined3d] state management for vertex shader constants

Ivan Gyurdiev ivg2 at cornell.edu
Tue Sep 20 17:28:03 CDT 2005


>+        for (j = 0; j < GL_LIMITS(textures); i++) {
>+            for (i = 0; i < NUM_SAVEDPIXELSTATES_T; i++) {
>+                object->changed.textureState[j][SavedPixelStates_T[i]] = TRUE;
>+            }
>+        }
>  
>
This looks like a loop counter bug...

>+        for (j = 0; j < GL_LIMITS(textures); i++) {
>+            for (i = 0; i < NUM_SAVEDVERTEXSTATES_T; i++) {
>+                object->changed.textureState[j][SavedVertexStates_T[i]] = TRUE;
>+            }
>+        }
>  
>
Same...





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