[WINED3D] Use ARB[f|v]p1.0 for ps2/ps3/vs3
ivg2 at cornell.edu
Sat Apr 15 12:31:21 CDT 2006
The current approach is to print out ARBfp2.0/ARBfp3.0/ARBvp3.0. Then GL
complains about that the string is invalid, and the 2.0/3.0 shader is
aborted. If I understand correctly, GLSL does not use ARBfp/ARBvp. We
can support most 2.0+ shaders that don't use jumps with the current
capabilities - print the correct version to attempt that.
Applies on top of the shift modifiers patch.
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