[WINED3D] Skip unhandled opcodes in vshaders

Ivan Gyurdiev ivg2 at cornell.edu
Sun Apr 16 04:43:47 CDT 2006


Vertex shaders should skip unhandled opcodes like pshaders do, and hope 
they weren't important.
Currently they're printing out the parameters for unhandled opcodes, 
always producing an invalid shader.



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