[WINED3D] Separate pshader/vshader tables
Ivan Gyurdiev
ivg2 at cornell.edu
Wed Apr 26 18:34:50 CDT 2006
Clear all pshader codes from the vshader table and vice versa.
I remember suggestions to unify those two tables into one, but that does
not make sense, and will create more problems than it solves. For
example, two new version fields would have to be added to track min/max
vs_version in parallel to ps_version. In fact, the opposite approach has
been suggested on IRC where we break up each table per shader version.
I'm not sure if that won't lead to lots of replicated information though
- still thinking about that.
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