wined3d: fix spelling in a comment

Jan Zerebecki jan.wine at zerebecki.de
Thu Aug 10 07:24:30 CDT 2006


If this patch is rejected from inclusion, please tell me why, as
I would have to ask anyway.

From: Jan Zerebecki <jan.wine at zerebecki.de>
Changelog:
wined3d: fix spelling in a comment
---

 dlls/wined3d/directx.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 26751b3..b99e03b 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2121,9 +2121,9 @@ #endif
         *pCaps->NumberOfAdaptersInGroup           = 1;
 
         if(*pCaps->VertexShaderVersion >= D3DVS_VERSION(2,0)) {
-            /* OpenGL supports all formats below perhaps not allways without conversion but it supports them.
+            /* OpenGL supports all formats below, perhaps not always without conversion but it supports them.
                Further GLSL doesn't seem to have an official unsigned type as I'm not sure how we handle it
-               don't advertise iet yet. We might need to add some clamping in the shader engine to support it.       
+               don't advertise it yet. We might need to add some clamping in the shader engine to support it.
                TODO: D3DDTCAPS_USHORT2N, D3DDTCAPS_USHORT4N, D3DDTCAPS_UDEC3, D3DDTCAPS_DEC3N */
             *pCaps->DeclTypes = D3DDTCAPS_UBYTE4    |
                                 D3DDTCAPS_UBYTE4N   |
@@ -2131,7 +2131,7 @@ #endif
                                 D3DDTCAPS_SHORT4N   |
                                 D3DDTCAPS_FLOAT16_2 |
                                 D3DDTCAPS_FLOAT16_4;
-                                                                                                                                
+
         } else
             *pCaps->DeclTypes                         = 0;
 



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