WineD3D: Properly initialize a variable
Stefan Dösinger
stefan at codeweavers.com
Sat Aug 26 17:37:56 CDT 2006
In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, which
might lead to accidentally binding the 0 texture.
-------------- next part --------------
From nobody Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun Aug 27 00:36:19 2006 +0200
Subject: [PATCH] WineD3D: Properly initialize a variable
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
1a264c5fd2a7d9e7c1e6b82a5785606333ff0282
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 0e0e6dd..fe4fd29 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2026,7 +2026,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveS
char *textureRow;
IWineD3DSwapChain *swapChain = NULL;
int width, height;
- GLuint tmpTexture;
+ GLuint tmpTexture = 0;
DWORD color;
/*FIXME:
Textures my not be stored in ->allocatedgMemory and a GlTexture
--
1.2.4
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