[28/47] WineD3D: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state

Stefan Dösinger stefan at codeweavers.com
Sun Dec 10 16:20:32 CST 2006


If implemented it would influence the way we send stuff to gl.
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From 59c59e90fe3fd712946a453efba7b0c8679d684a Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:11:42 +0100
Subject: [PATCH] WineD3D: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state

---
 dlls/wined3d/device.c |   11 +----------
 1 files changed, 1 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d347c7a..fe267a7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3405,19 +3405,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_COLORWRITEENABLE3         :
     case WINED3DRS_LOCALVIEWER               :
     case WINED3DRS_LASTPIXEL                 :
+    case WINED3DRS_SOFTWAREVERTEXPROCESSING  :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
-    case WINED3DRS_SOFTWAREVERTEXPROCESSING  :
-      {
-        if (Value) {
-          TRACE("Software Processing Enabled\n");
-        } else {
-          TRACE("Software Processing Disabled\n");
-        }
-      }
-      break;
-
       /** not supported */
     case WINED3DRS_ZVISIBLE                  :
       {
-- 
1.4.2.4



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