[28/47] WineD3D: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state
Stefan Dösinger
stefan at codeweavers.com
Sun Dec 10 16:20:32 CST 2006
If implemented it would influence the way we send stuff to gl.
-------------- next part --------------
From 59c59e90fe3fd712946a453efba7b0c8679d684a Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:11:42 +0100
Subject: [PATCH] WineD3D: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state
---
dlls/wined3d/device.c | 11 +----------
1 files changed, 1 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d347c7a..fe267a7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3405,19 +3405,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_COLORWRITEENABLE3 :
case WINED3DRS_LOCALVIEWER :
case WINED3DRS_LASTPIXEL :
+ case WINED3DRS_SOFTWAREVERTEXPROCESSING :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
- case WINED3DRS_SOFTWAREVERTEXPROCESSING :
- {
- if (Value) {
- TRACE("Software Processing Enabled\n");
- } else {
- TRACE("Software Processing Disabled\n");
- }
- }
- break;
-
/** not supported */
case WINED3DRS_ZVISIBLE :
{
--
1.4.2.4
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