[5/5] d3d9: Add a render target test

H. Verbeet hverbeet at gmail.com
Tue Dec 19 12:25:48 CST 2006


Test if the stuff I just sent works.

Changelog:
  - Add a render target test
-------------- next part --------------
---

 dlls/d3d9/tests/Makefile.in    |    1 
 dlls/d3d9/tests/rendertarget.c |  156 ++++++++++++++++++++++++++++++++++++++++
 2 files changed, 157 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in
index cab2eee..805c159 100644
--- a/dlls/d3d9/tests/Makefile.in
+++ b/dlls/d3d9/tests/Makefile.in
@@ -8,6 +8,7 @@ EXTRALIBS = -ldxerr9 -luuid -ldxguid
 
 CTESTS = \
 	device.c \
+	rendertarget.c \
 	shader.c \
 	stateblock.c \
 	surface.c \
diff --git a/dlls/d3d9/tests/rendertarget.c b/dlls/d3d9/tests/rendertarget.c
new file mode 100644
index 0000000..f10dcb6
--- /dev/null
+++ b/dlls/d3d9/tests/rendertarget.c
@@ -0,0 +1,156 @@
+/*
+ * Copyright (C) 2006 Henri Verbeet
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#define COBJMACROS
+#include <d3d9.h>
+#include "wine/test.h"
+
+static HWND create_window(void)
+{
+    WNDCLASS wc = {0};
+    wc.lpfnWndProc = &DefWindowProc;
+    wc.lpszClassName = "d3d9_test_wc";
+    RegisterClass(&wc);
+
+    return CreateWindow("d3d9_test_wc", "d3d9_test",
+            0, 0, 0, 10, 10, 0, 0, 0, 0);
+}
+
+static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
+{
+    IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
+    IDirect3D9 *d3d9_ptr = 0;
+    IDirect3DDevice9 *device_ptr = 0;
+    D3DPRESENT_PARAMETERS present_parameters;
+    HRESULT hr;
+
+    d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
+    ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
+    if (!d3d9_create) return NULL;
+
+    d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
+    ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
+    if (!d3d9_ptr) return NULL;
+
+    ZeroMemory(&present_parameters, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.hDeviceWindow = create_window();
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+    ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr);
+
+    return device_ptr;
+}
+
+static void test_rendertarget(IDirect3DDevice9 *device_ptr, DWORD mrt_count)
+{
+    DWORD idx;
+    HRESULT hr;
+    ULONG refcount;
+    IDirect3DSurface9 *back_buffer = NULL;
+    IDirect3DSurface9 *render_target = NULL;
+    IDirect3DSurface9 *tmp = NULL;
+
+    /* Get the backbuffer */
+    hr = IDirect3DDevice9_GetRenderTarget(device_ptr, 0, &back_buffer);
+    ok(hr == D3D_OK && back_buffer != NULL, "GetRenderTarget 0 returned: hr %#x, back_buffer %p."
+            " Expected hr %#x, back_buffer != %p\n", hr, back_buffer, D3D_OK, NULL);
+
+    hr = IDirect3DDevice9_CreateRenderTarget(device_ptr, 10, 10, D3DFMT_A8R8G8B8,
+            D3DMULTISAMPLE_NONE, 0, FALSE, &render_target, NULL);
+    ok(SUCCEEDED(hr), "Failed to create render target (%#x)\n", hr);
+    ok(render_target != NULL, "CreateRenderTarget returned a NULL render target\n");
+
+    for (idx = 0; idx < mrt_count; ++idx)
+    {
+        /* Set */
+        hr = IDirect3DDevice9_SetRenderTarget(device_ptr, idx, render_target);
+        ok(hr == D3D_OK, "SetRenderTarget %d returned: hr %#x."
+                " Expected hr %#x\n", idx, hr, D3D_OK);
+
+        /* Get */
+        tmp = NULL;
+        IDirect3DDevice9_GetRenderTarget(device_ptr, idx, &tmp);
+        ok(hr == D3D_OK && tmp == render_target, "GetRenderTarget %d returned: hr %#x, tmp %p."
+                " Expected hr %#x, tmp %p\n", idx, hr, tmp, D3D_OK, render_target);
+        refcount = IDirect3DSurface9_Release(tmp);
+        ok(refcount == 1, "Release %d returned %u. Expected 1\n", idx, refcount);
+
+        /* Unset */
+        hr = IDirect3DDevice9_SetRenderTarget(device_ptr, idx, NULL);
+        if (idx)
+        {
+            ok(hr == D3D_OK, "SetRenderTarget %d returned: hr %#x."
+                    " Expected hr %#x\n", idx, hr, D3D_OK);
+
+            /* Get again */
+            tmp = (IDirect3DSurface9 *)0x1337c0d3;
+            IDirect3DDevice9_GetRenderTarget(device_ptr, idx, &tmp);
+            ok(hr == D3D_OK && tmp == NULL, "GetRenderTarget %d returned: hr %#x, tmp %p."
+                    " Expected hr %#x, tmp %p\n", idx, hr, tmp, D3DERR_INVALIDCALL, NULL);
+        } else {
+            /* Setting the first render target to NULL should return D3DERR_INVALIDCALL */
+            ok(hr == D3DERR_INVALIDCALL, "SetRenderTarget 0 returned: hr %#x."
+                    " Expected hr %#x\n", hr, D3DERR_INVALIDCALL);
+
+            /* Set the original backbuffer */
+            hr = IDirect3DDevice9_SetRenderTarget(device_ptr, idx, back_buffer);
+            ok(hr == D3D_OK, "SetRenderTarget 0 returned: hr %#x."
+                    " Expected hr %#x\n", hr, D3D_OK);
+        }
+    }
+
+    /* Setting an invalid render target index should return D3DERR_INVALIDCALL */
+    hr = IDirect3DDevice9_SetRenderTarget(device_ptr, mrt_count, render_target);
+    ok(hr == D3DERR_INVALIDCALL, "SetRenderTarget returned: hr %#x."
+            " Expected hr %#x\n", hr, D3DERR_INVALIDCALL);
+
+    /* Getting an invalid render target index should return D3DERR_INVALIDCALL */
+    tmp = (IDirect3DSurface9 *)0x1337c0d3;
+    IDirect3DDevice9_GetRenderTarget(device_ptr, mrt_count, &tmp);
+    ok(hr == D3DERR_INVALIDCALL && tmp == NULL, "GetRenderTarget returned: hr %#x, tmp %p."
+            " Expected hr %#x, tmp %p\n", hr, tmp, D3DERR_INVALIDCALL, NULL);
+
+    refcount = IDirect3DSurface9_Release(back_buffer);
+    ok(!refcount, "Release returned %u. Expected 0\n", refcount);
+
+    refcount = IDirect3DSurface9_Release(render_target);
+    ok(!refcount, "Release returned %u. Expected 0\n", refcount);
+}
+
+START_TEST(rendertarget)
+{
+    D3DCAPS9 caps;
+    HMODULE d3d9_handle;
+    IDirect3DDevice9 *device_ptr;
+
+    d3d9_handle = LoadLibraryA("d3d9.dll");
+    if (!d3d9_handle)
+    {
+        trace("Could not load d3d9.dll, skipping tests\n");
+        return;
+    }
+
+    device_ptr = init_d3d9(d3d9_handle);
+    if (!device_ptr) return;
+
+    IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
+
+    test_rendertarget(device_ptr, caps.NumSimultaneousRTs);
+}


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