[7/19] WineD3D: Add a WINED3DTSS_BUMPENVSCALE stub

Stefan Dösinger stefan at codeweavers.com
Tue Dec 19 16:05:08 CST 2006


To get proper warnings if this setting is activated
-------------- next part --------------
From b8d4ca1f957739a9352a87192b9ede8cec39295b Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Mon, 18 Dec 2006 01:43:40 +0100
Subject: [PATCH] WineD3D: Make a WINED3DTSS_BUMPENVLSCALE stub

---
 dlls/wined3d/state.c |   29 +++++++++++++++++++++--------
 1 files changed, 21 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index fe9ae86..f29acac 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1613,6 +1613,19 @@ static void tex_coordindex(DWORD state, 
     }
 }
 
+static void tex_bumpenvlscale(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
+    union {
+        DWORD d;
+        float f;
+    } tmpvalue;
+
+    tmpvalue.d = stateblock->textureState[stage][WINED3DTSS_BUMPENVLSCALE];
+    if(tmpvalue.f != 0.0) {
+        ERR("WINED3DTSS_BUMPENVLSCALE not supported yet\n");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1851,7 +1864,7 @@ const struct StateEntry StateTable[] =
     { /*0, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*0, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*0, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*0, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*0, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*0, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*0, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*0, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -1884,7 +1897,7 @@ const struct StateEntry StateTable[] =
     { /*1, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*1, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*1, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*1, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*1, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*1, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*1, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*1, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -1917,7 +1930,7 @@ const struct StateEntry StateTable[] =
     { /*2, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*2, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*2, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*2, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*2, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*2, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*2, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*2, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -1950,7 +1963,7 @@ const struct StateEntry StateTable[] =
     { /*3, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*3, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*3, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*3, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*3, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*3, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*3, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*3, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -1983,7 +1996,7 @@ const struct StateEntry StateTable[] =
     { /*4, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*4, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*4, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*4, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*4, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*4, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*4, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*4, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -2016,7 +2029,7 @@ const struct StateEntry StateTable[] =
     { /*5, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*5, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*5, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*5, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*5, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*5, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*5, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*5, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -2049,7 +2062,7 @@ const struct StateEntry StateTable[] =
     { /*6, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*6, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*6, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*6, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*6, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*6, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*6, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*6, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
@@ -2082,7 +2095,7 @@ const struct StateEntry StateTable[] =
     { /*7, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*7, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
     { /*7, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-    { /*7, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE),    state_undefined     },
+    { /*7, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
     { /*7, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET),   state_undefined     },
     { /*7, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
     { /*7, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
-- 
1.4.2.4



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