[2/2] wined3d: Restore texture bindings in the FBO code

Stefan Dösinger stefandoesinger at gmx.at
Mon Dec 25 10:22:19 CST 2006


Am 25.12.2006 um 17:12 schrieb H. Verbeet:

> Previously all textures were (re)bound each DrawPrimitive call. With
> the new state management only dirty textures are bound, so we need to
> restore the texture binding if we change it.
>
> Changelog:
>  - Restore texture bindings in the FBO code
> <wined3d_fbo_texture_binding.diff.txt>
Why are you not using glPushAttrib / glPopAttrib?





More information about the wine-patches mailing list