[03/18] winecoreaudio: Add stub implementation of CoreAudio_wiAudioUnitIOProc.

Ken Thomases ken at codeweavers.com
Thu Dec 28 11:05:15 CST 2006


It will serve as the input callback called when our Audio Unit has sound
data available.
---
  dlls/winmm/winecoreaudio/audio.c |   17 +++++++++++++++++
  1 files changed, 17 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/dlls/winmm/winecoreaudio/audio.c b/dlls/winmm/winecoreaudio/audio.c
index cbb818e..53255aa 100644
--- a/dlls/winmm/winecoreaudio/audio.c
+++ b/dlls/winmm/winecoreaudio/audio.c
@@ -208,6 +208,12 @@ OSStatus CoreAudio_woAudioUnitIOProc(voi
                                      UInt32 inBusNumber, 
                                      UInt32 inNumberFrames, 
                                      AudioBufferList *ioData);
+OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
+                                     AudioUnitRenderActionFlags *ioActionFlags,
+                                     const AudioTimeStamp *inTimeStamp,
+                                     UInt32 inBusNumber,
+                                     UInt32 inNumberFrames,
+                                     AudioBufferList *ioData);
 
 /* These strings used only for tracing */
 
@@ -1685,6 +1691,17 @@ DWORD WINAPI CoreAudio_widMessage(WORD w
     return MMSYSERR_NOTSUPPORTED;
 }
 
+
+OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
+                                     AudioUnitRenderActionFlags *ioActionFlags,
+                                     const AudioTimeStamp *inTimeStamp,
+                                     UInt32 inBusNumber,
+                                     UInt32 inNumberFrames,
+                                     AudioBufferList *ioData)
+{
+    return noErr;
+}
+
 #else
 
 /**************************************************************************


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