WINED3D: Downgrade a FIXME to a TRACE
H. Verbeet
hverbeet at gmail.com
Sun Feb 5 13:48:55 CST 2006
When using vertex shaders, drawPrimitiveDrawStrided prints a FIXME
every frame. This produces a lot of output, and causes quite a
slowdown in applications that use shaders. A TRACE should be enough.
Changelog:
- Downgrade a FIXME to a TRACE
-------------- next part --------------
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index eded7f9..1328967 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1779,7 +1779,7 @@ UINT numberOfvertices, UINT numberOfIndi
GLint errPos;
IWineD3DVertexDeclarationImpl *vertexDeclaration;
- FIXME("Using vertex shader\n");
+ TRACE("Using vertex shader\n");
/* Bind the vertex program */
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->prgId));
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