d3d8: Remove spaces before '\n'
Francois Gouget
fgouget at free.fr
Mon Feb 27 13:59:20 CST 2006
Changelog:
* dlls/d3d8/device.c
dlls/d3d8/directx.c
Francois Gouget <fgouget at free.fr>
d3d8: Remove spaces before '\n'.
--
Francois Gouget <fgouget at free.fr> http://fgouget.free.fr/
We are Pentium of Borg. You will be approximated. Division is futile.
-------------- next part --------------
Index: dlls/d3d8/device.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/device.c,v
retrieving revision 1.144
diff -u -p -r1.144 device.c
--- dlls/d3d8/device.c 27 Feb 2006 15:34:43 -0000 1.144
+++ dlls/d3d8/device.c 27 Feb 2006 19:46:39 -0000
@@ -125,7 +125,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetD
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
- TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
+ TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
@@ -771,7 +771,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Appl
IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) %p Relay \n", This, pSB);
+ TRACE("(%p) %p Relay\n", This, pSB);
return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
}
@@ -780,7 +780,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Capt
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) %p Relay \n", This, pSB);
+ TRACE("(%p) %p Relay\n", This, pSB);
return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
}
@@ -789,7 +789,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Dele
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) Relay \n", This);
+ TRACE("(%p) Relay\n", This);
while(IUnknown_Release((IUnknown *)pSB));
@@ -855,7 +855,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetT
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture);
} else {
- FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture);
+ FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
*ppTexture = NULL;
}
@@ -1080,7 +1080,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hrc = D3D_OK;
- TRACE("(%p) : Relay \n", This);
+ TRACE("(%p) : Relay\n", This);
if (VS_HIGHESTFIXEDFXF >= pShader) {
TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
@@ -1094,7 +1094,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
/* hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader); */
}
}
- TRACE("(%p) : returning hr(%lu) \n", This, hrc);
+ TRACE("(%p) : returning hr(%lu)\n", This, hrc);
return hrc;
}
@@ -1104,7 +1104,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetV
IWineD3DVertexShader *pShader;
HRESULT hrc = D3D_OK;
- TRACE("(%p) : Relay device@%p \n", This, This->WineD3DDevice);
+ TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
if (D3D_OK == hrc) {
if(0 != pShader) {
Index: dlls/d3d8/directx.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/directx.c,v
retrieving revision 1.100
diff -u -p -r1.100 directx.c
--- dlls/d3d8/directx.c 27 Feb 2006 15:34:44 -0000 1.100
+++ dlls/d3d8/directx.c 27 Feb 2006 19:46:39 -0000
@@ -286,7 +286,7 @@ HRESULT WINAPI IDirect3D8Impl_CreateDe
IDirect3DDevice8Impl *object = NULL;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
- TRACE("(%p) Relay \n", This);
+ TRACE("(%p) Relay\n", This);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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