Trailing '\n' fixes

Francois Gouget fgouget at free.fr
Mon Jan 2 05:29:31 CST 2006


Changelog:

  * dlls/shell32/tests/shlfileop.c
    dlls/wined3d/stateblock.c

    Francois Gouget <fgouget at free.fr>
    Add trailing '\n's to ok() calls.
    Remove spaces before '\n' in traces.

-- 
Francois Gouget         fgouget at free.fr        http://fgouget.free.fr/
A particle is an irreducible representation of the Poincaré Group - Eugene Wigner
-------------- next part --------------
Index: dlls/shell32/tests/shlfileop.c
===================================================================
RCS file: /var/cvs/wine/dlls/shell32/tests/shlfileop.c,v
retrieving revision 1.29
diff -u -p -r1.29 shlfileop.c
--- dlls/shell32/tests/shlfileop.c	26 Dec 2005 18:46:22 -0000	1.29
+++ dlls/shell32/tests/shlfileop.c	27 Dec 2005 05:45:20 -0000
@@ -502,7 +502,7 @@ static void test_copy(void)
     shfo.pTo = "testdir2\0";
     retval = SHFileOperation(&shfo);
     ok(retval == ERROR_SUCCESS, "Expected ERROR_SUCCESS, got %ld\n", retval);
-    ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist");
+    ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist\n");
 
     /* try to copy files to a file */
     clean_after_shfo_tests();
Index: dlls/wined3d/stateblock.c
===================================================================
RCS file: /var/cvs/wine/dlls/wined3d/stateblock.c,v
retrieving revision 1.29
diff -u -p -r1.29 stateblock.c
--- dlls/wined3d/stateblock.c	15 Dec 2005 10:36:34 -0000	1.29
+++ dlls/wined3d/stateblock.c	16 Dec 2005 05:54:26 -0000
@@ -88,7 +88,7 @@ ULONG WINAPI IWineD3DStateBlockImpl_Rele
                 if (This->textures[counter]) {
                     /* release our 'internal' hold on the texture */
                     if(0 != IWineD3DBaseTexture_Release(This->textures[counter])) {
-                        TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p \n", counter, This->textures[counter]);
+                        TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p\n", counter, This->textures[counter]);
                     }
                 }
             }


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