d3d8: CreateDevice should try the parent if the current window fails
Jan Zerebecki
jan.wine at zerebecki.de
Tue Jan 24 03:28:19 CST 2006
If this patch is rejected from inclusion, please tell me why, as i would have to
ask anyway.
From: Jan Zerebecki <jan.wine at zerebecki.de>
Changelog:
d3d8: CreateDevice should try the parent if the current window fails
because it doesn't have the property __wine_x11_whole_window .
Fixes bug #4341 .
---
dlls/d3d8/directx.c | 12 +++++++++++-
1 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index a324855..4f3107c 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -714,7 +714,17 @@ HRESULT WINAPI IDirect3D8Impl_CreateDe
whichHWND = hFocusWindow;
}
object->win_handle = whichHWND;
- object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
+ while ( !( object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window") ) )
+ {
+ if( !( whichHWND = GetParent(whichHWND) ) )
+ {
+ whichHWND = object->win_handle;
+ FIXME("HWND:%p doesn't have property __wine_x11_whole_window\n", whichHWND);
+ break;
+ }
+ object->win_handle = whichHWND;
+ TRACE("HWND:%p doesn't have __wine_x11_whole_window, trying parent %p\n", object->win_handle, whichHWND);
+ }
hDc = GetDC(whichHWND);
object->display = get_display(hDc);
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