wined3d: add an "\n" to a fixme to fix another overfow (in
IWineD3DImpl_CheckDeviceFormatConversion)
Louis. Lenders
xerox_xerox2000 at yahoo.co.uk
Mon Jul 10 17:57:29 CDT 2006
Skipped content of type multipart/alternative-------------- next part --------------
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ae0ea82..d9bb59c 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1471,7 +1471,7 @@ static HRESULT WINAPI IWineD3DImpl_Chec
WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
- FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
+ FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))\n",
This,
Adapter,
DeviceType, debug_d3ddevicetype(DeviceType),
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