[WINED3D] Resend, Bugfix: Do not return WINED3DERR_INVALIDCALL for
Phong shading.
Ivan Gyurdiev
ivg231 at gmail.com
Thu Jul 20 22:04:18 CDT 2006
MSDN says Phong shading is "not supported", but native does not return
INVALIDCALL like we do. Print a FIXME and continue.
Uncovered by stateblock test patch.
-------------- next part --------------
---
dlls/wined3d/device.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
db63f42a17d7195ce7651ecb5915b41833ee1c6a
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fb7e084..babbb9b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3491,10 +3491,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
checkGLcall("glShadeModel");
break;
case D3DSHADE_PHONG:
- FIXME("D3DSHADE_PHONG isn't supported?\n");
-
- LEAVE_GL();
- return WINED3DERR_INVALIDCALL;
+ FIXME("D3DSHADE_PHONG isn't supported\n");
+ break;
default:
FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value);
}
--
1.3.3
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