WINED3D: Add traces to IWineD3DVertexShaderImpl_SetFunction &
IWineD3DPixelShaderImpl_SetFunction
H. Verbeet
hverbeet at gmail.com
Mon Jul 24 17:51:03 CDT 2006
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diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index a1c8bf0..4a24213 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -919,6 +919,8 @@ static HRESULT WINAPI IWineD3DPixelShade
HRESULT hr;
shader_reg_maps reg_maps;
+ TRACE("(%p) : pFunction %p\n", iface, pFunction);
+
/* First pass: trace shader */
shader_trace_init((IWineD3DBaseShader*) This, pFunction);
pshader_set_limits(This);
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 84f90f5..c0ee399 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -1126,6 +1126,8 @@ static HRESULT WINAPI IWineD3DVertexShad
HRESULT hr;
shader_reg_maps reg_maps;
+ TRACE("(%p) : pFunction %p\n", iface, pFunction);
+
/* First pass: trace shader */
shader_trace_init((IWineD3DBaseShader*) This, pFunction);
vshader_set_limits(This);
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