D3D9: Add a test for setting / getting vertex shader constants

H. Verbeet hverbeet at gmail.com
Tue Jun 6 16:17:50 CDT 2006


This is a test for Ivan's patch for shader constants
(http://source.winehq.org/git/?p=wine.git;a=commit;h=5f5969b3c5bd237277b8f2f1eaa4ddacce5fb63b)

Changelog:
  - Add a test for setting / getting vertex shader constants
-------------- next part --------------
diff --git a/dlls/d3d9/tests/shader.c b/dlls/d3d9/tests/shader.c
index 522c8d9..e6a10b4 100644
--- a/dlls/d3d9/tests/shader.c
+++ b/dlls/d3d9/tests/shader.c
@@ -104,6 +104,43 @@ static void test_get_set_vertex_shader(I
         "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
 }
 
+static void test_get_set_vertex_shader_constants(IDirect3DDevice9 *device_ptr)
+{
+    HRESULT hret;
+    int int_in[4] = {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003};
+    int int_out[4] = {0};
+    float float_in[4] = {0.14f, 0.15f, 0.92f, 0.65f};
+    float float_out[4] = {0};
+    BOOL bool_in[4] = {TRUE, FALSE, FALSE, TRUE};
+    BOOL bool_out[4] = {0};
+
+    hret = IDirect3DDevice9_SetVertexShaderConstantI(device_ptr, 0, int_in, 1);
+    ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret);
+    hret = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, float_in, 1);
+    ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret);
+    hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr, 0, bool_in, 4);
+    ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret);
+
+    hret = IDirect3DDevice9_GetVertexShaderConstantI(device_ptr, 0, int_out, 1);
+    ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret);
+    hret = IDirect3DDevice9_GetVertexShaderConstantF(device_ptr, 0, float_out, 1);
+    ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret);
+    hret = IDirect3DDevice9_GetVertexShaderConstantB(device_ptr, 0, bool_out, 4);
+    ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret);
+
+    /* The constant arrays aren't shared between I/F/B, so they shouldn't
+     * overwrite eachother's values */
+    ok(!memcmp(int_in, int_out, sizeof(int_in)),
+            "Int constant data doesn't match (%#x, %#x, %#x, %#x).\n",
+            int_out[0], int_out[1], int_out[2], int_out[3]);
+    ok(!memcmp(float_in, float_out, sizeof(float_in)),
+            "Float constant data doesn't match (%f, %f, %f, %f).\n",
+            float_out[0], float_out[1], float_out[2], float_out[3]);
+    ok(!memcmp(bool_in, bool_out, sizeof(bool_in)),
+            "Bool constant data doesn't match (%#x, %#x, %#x, %#x).\n",
+            bool_out[0], bool_out[1], bool_out[2], bool_out[3]);
+}
+
 static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
 {
     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
@@ -161,6 +198,7 @@ START_TEST(shader)
     if (caps.VertexShaderVersion & 0xffff)
     {
         test_get_set_vertex_shader(device_ptr);
+        test_get_set_vertex_shader_constants(device_ptr);
     }
     else trace("No vertex shader support, skipping test\n");
 


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