[D3D9] Mipmaps level test
Ivan Gyurdiev
ivg2 at cornell.edu
Tue Jun 6 17:18:02 CDT 2006
This adds a test for my mipmaps patch, which was merged a while ago.
It made the number of mipmap levels determined by the bigger dimension
of the texture.
I don't have Windows, but according to Vitaliy, it passes there too...
-------------- next part --------------
---
dlls/d3d9/tests/device.c | 58 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 58 insertions(+), 0 deletions(-)
631de786b893f208844059e0c811e515c6869855
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 716c102..5859d1a 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -46,6 +46,63 @@ #define CHECK_RELEASE(obj,d,rc) \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
+static void check_mipmap_levels(
+ IDirect3DDevice9* device,
+ int width, int height, int count)
+{
+
+ IDirect3DBaseTexture9* texture = NULL;
+ HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
+ D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
+
+ if (SUCCEEDED(hr)) {
+ DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
+ ok(levels == count, "Invalid level count. Expected %d got %lu\n", count, levels);
+ } else
+ trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
+
+ if (texture) IUnknown_Release( texture );
+}
+
+void test_mipmap_levels(void)
+{
+
+ HRESULT hr;
+ HWND hwnd = NULL;
+
+ IDirect3D9 *pD3d = NULL;
+ IDirect3DDevice9 *pDevice = NULL;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+
+ pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
+ ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
+ hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!pD3d || !hwnd) goto cleanup;
+
+ IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory( &d3dpp, sizeof(d3dpp) );
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+
+ hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+ ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
+ if (FAILED(hr)) goto cleanup;
+
+ check_mipmap_levels(pDevice, 32, 32, 6);
+ check_mipmap_levels(pDevice, 256, 1, 9);
+ check_mipmap_levels(pDevice, 1, 256, 9);
+ check_mipmap_levels(pDevice, 1, 1, 1);
+
+ cleanup:
+ if (pD3d) IUnknown_Release( pD3d );
+ if (pDevice) IUnknown_Release( pDevice );
+ DestroyWindow( hwnd );
+}
+
void test_swapchain(void)
{
HRESULT hr;
@@ -345,5 +402,6 @@ START_TEST(device)
{
test_swapchain();
test_refcount();
+ test_mipmap_levels();
}
}
--
1.3.3
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